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[[Image:UI-RaidTargetingIcons.png|right|The different Raid Icons]]
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{{Stub/Tech}}
 
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[[File:Pvecurrency-justice.png|right]]
 
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'''Justice Points''' are the new currency to buy items as a reward for participating in ''Wrath of the Lich King'' dungeons and raids (up to level 80), as well as ''Cataclysm'' dungeons on normal and heroic mode (after the first random). Justice Points replaced {{item|icon=|Emblem of Frost|Emblems of Frost}} and {{item|icon=|Emblem of Triumph|Emblems of Triumph}}. ''Cataclysm'' based raid content will reward [[Valor Point]]s instead.
 
   
  +
'''Raid target icon'''s (sometimes referred to as ''lucky charms'') are icons that [[raid]] leaders/assistants and [[party]] members can place over players and mobs. This feature was introduced in [[Patch 1.11]].''
== Sources ==
 
−
Justice Points are rewarded in level-appropriate dungeons and raids at the following quantities<ref>http://forums.worldofwarcraft.com/thread.html?topicId=27026399005&sid=1&pageNo=1#0</ref>:
 
{|class="darktable zebra"
 
−
!Objective !! Points
 
|-
 
−
|Complete the Wrath of the Lich King (68-80) ''daily'' normal mode dungeon run || 12 Justice Points
 
|-
 
−
|Defeat a Wrath of the Lich King (80) Heroic mode dungeon boss encounter || 16 Justice Points
 
|-
 
−
|Complete the Wrath of the Lich King (80) Heroic mode dungeon run || 23 Justice Points
 
|-
 
−
|Defeat a Wrath of the Lich King (80) raid boss encounter || 23 Justice Points
 
|-
 
−
|Complete a Wrath of the Lich King (80) weekly raid run || 138 Justice Points
 
|-
 
−
|Complete a Cataclysm (80-85) ''daily'' normal mode dungeon run || 75 Justice Points
 
−
|-
 
−
|Defeat a Cataclysm (85) Heroic mode dungeon boss encounter || 75 Justice Points
 
−
|}
 
   
  +
== Strategy and usage ==
−
Outgrowing content by out-leveling it will result in the listed objectives no longer rewarding Justice Points. Thus, for ''Wrath of the Lich King'' content, no Justice Points will be rewarded for players levels 81 and above. The same rule applies for ''Burning Crusade'' content, which will also reward Justice Points.
 
  +
[[Image:Luckycharms.jpg|thumb|Oooh, look at me lucky charms!]]
  +
[[Image:Luckycharms type.jpg|thumb|The list, in-game]]
   
  +
To place a raid target icon over a mob, simply select the mob, right-click on its portrait, and select a symbol from the hierarchical menu.
−
=== Justice Points by (Random) Instance ===
 
−
{| class="darktable sortable zebra" style="text-align:center;"
 
−
|-
 
−
! style="text-align:left;" | Instance
 
−
! Type
 
−
! # players
 
−
! Duration (min)
 
−
! Justice Points
 
−
! Minutes per Justice Point
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Forge of Souls]] || normal || 5 || 15 || 12 || 1.25
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Pit of Saron]] || normal || 5 || 20 || 12 || 1.67
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Halls of Reflection]] || normal || 5 || 20 || 12 || 1.67
 
−
|-
 
−
| style="text-align:left" | [[Caverns of Time]]: [[Culling of Stratholme]] || heroic || 5 || 30 || 103 || 0.29
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Forge of Souls]] || heroic || 5 || 15 || 55 || 0.27
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Pit of Saron]] || heroic || 5 || 20 || 71 || 0.28
 
−
|-
 
−
| style="text-align:left" | [[Frozen Halls]]: [[Halls of Reflection]] || heroic || 5 || 20 || 71 || 0.28
 
−
|-
 
−
| style="text-align:left" | [[Dalaran]]: [[The Violet Hold]] || heroic || 5 || 15 || 71 || 0.21
 
−
|-
 
−
| style="text-align:left" | [[Nexus]]: [[The Nexus]] ||heroic || 5 || 25 || 103 || 0.24
 
−
|-
 
−
| style="text-align:left" | [[Utgarde]]: [[Utgarde Keep]] || heroic || 5 || 20 || 71 || 0.28
 
−
|-
 
−
| style="text-align:left" | [[Ulduar]]: [[Halls of Stone]] || heroic || 5 || 30 || 87 || 0.34
 
−
|-
 
−
| style="text-align:left" | [[Utgarde]]: [[Utgarde Pinnacle]] || heroic || 5 || 20 || 87 || 0.22
 
−
|-
 
−
| style="text-align:left" | [[Pit of Narjun]]: [[Azjol-Nerub]] || heroic || 5 || 10 || 71 || 0.14
 
−
|-
 
−
| style="text-align:left" | [[Nexus]]: [[The Oculus]] || heroic || 5 || 20 || 87 || 0.22
 
−
|-
 
−
| style="text-align:left" | [[Zul'Drak]]: [[Gundrak]] || heroic || 5 || 20 || 103 || 0.19
 
−
|-
 
−
| style="text-align:left" | [[Ulduar]]: [[Halls of Lightning]] || heroic || 5 || 20 || 87 || 0.22
 
−
|-
 
−
| style="text-align:left" | [[Pit of Narjun]]: [[Ahn'kahet: The Old Kingdom]] || heroic || 5 || 30 || 103 || 0.29
 
−
|-
 
−
| style="text-align:left" | [[Drak'Tharon Keep]]: [[Drak'Tharon Keep]] || heroic || 5 || 20 || 87 || 0.22
 
−
|-
 
−
| style="text-align:left" | [[Crusaders' Coliseum]]: [[Trial of the Champion]] || heroic || 5 || 15 || 71 || 0.21
 
−
|-
 
−
| style="text-align:left" | [[The Nexus]]: [[Eye of Eternity]] || raid || 10 & 25 || 10 || 23 || 0.43
 
−
|-
 
−
| style="text-align:left" | [[Vault of Archavon]]: [[Archavon the Stone Watcher]] || raid || 10 & 25 || 18 || 92 || 0.19
 
−
|-
 
−
| style="text-align:left" | [[Dragonblight]]: [[Obsidian Sanctum]] || raid || 10 & 25 || 45 || 92 || 0.48
 
−
|-
 
−
| style="text-align:left" | [[Dragonblight]]: [[Naxxramas]] || raid || 10 & 25 || 120 || 345 || 0.34
 
−
|-
 
−
| style="text-align:left" | [[Storm Peaks]]: [[Ulduar]] || raid || 10 & 25 || 120 || 322 ||0.37
 
−
|-
 
−
| style="text-align:left" | [[Onyxia's Lair]]: [[Onyxia]] || raid || 10 & 25 || 10 || 23 || 0.43
 
−
|-
 
−
| style="text-align:left" | [[Crusaders' Coliseum]]: [[Trial of the Crusader]] ||raid || 10 & 25 || 45 || 161 || 0.28
 
−
|-
 
−
| style="text-align:left" | [[Crusaders' Coliseum]]: [[Trial of the Grand Crusader]] ||raid || 10 & 25 || 50 || 161 || 0.31
 
−
|-
 
−
|}
 
   
  +
Using these symbols is valuable in parties and even more so in raids. Before its introduction, class-specific spells like [[Hunter's Mark]] and [[Detect Magic]] had to be used to visually indicate to other party/raid members what mobs were targeted for what kinds of actions.
−
Time estimates assume a good but not exceptional group. Wipes will vastly increase the total, of course.
 
−
Justice Points counts assume all bosses being downed during the run. Skip some, get less.
 
   
  +
Particular uses include:
−
== Purchasable Rewards ==
 
−
===Emblem of Frost gear===
 
−
{{:Emblem of Frost/Dalaran vendors}}
 
   
  +
* Rather than saying "sheep left, sap right, attack middle", a party leader can say "sheep moon, sap cross, attack skull"; once the convention is established and all players understand what each symbol means, the party leader won't even have to say that. The advantage of this method over the former is that even if the mobs move around, it's still clear what they're designated for (it's also often the case that it's ambiguous exactly who the "left" mob is, and sometimes it's hard and time-consuming to describe which mob you mean using only words).
−
===Emblem of Triumph gear===
 
  +
* Rather than the continual assisting of the raid leader, the raid leader can place icons on mobs and assign players to specific mobs, with "Player X has Lucky Charm Y".
−
{{:Emblem of Triumph/Dalaran vendors}}
 
  +
* The "Skull" lucky charm is almost invariably used to indicate which target should have [[DPS]] targeted upon it.
  +
* Very effective in the [[Domo]] and [[Garr]] fights in [[Molten Core]] where there is a lot of target switching.
   
  +
Another use is to speed up pulls in 20-40 man instances by having each symbol assigned to a tank. Among the tanks in your guild, or at the beginning of the raid declare the "tanking order" meaning assigning each symbol to a tank number. For example: Star [[Image:IconSmall RaidStar.png]] is the target of the tank on the top of the Main Tank list, Circle to the number 2 tank on Main Tank list etc. (this can also be done for [[Crowd Control]] by putting your mages/warlocks/etc. on the Main Tank list).
−
===Emblem of Conquest gear===
 
−
{{:Emblem of Conquest/Dalaran vendors}}
 
   
  +
Carrying this further, a Raid Leader could even appoint each of those tanks / Crowd Controllers as Raid Assistant, and let them mark their own targets. Assuming your tanks are on the ball, this can save time where the Raid Leader does not need to be assigning targets, and ensures each person actually has that target targeted. Each tank / crowd controller should always use the same Icon (both within the raid, and even across multiple raids, e.g., "ElfMan always tanks the blue square") for this to work. This is for more advanced use, and some Raid Leaders do not like appointing Assistants.
−
===Emblem of Valor gear===
 
−
{{:Emblem of Valor/Dalaran vendors}}
 
   
  +
== Example targeting convention ==
−
===Emblem of Heroism gear===
 
  +
Although there is nothing like a standard convention for icon meanings, the following table may provide a starting point for groups or guilds wishing to create a convention.
−
{{:Emblem of Heroism/Dalaran vendors}}
 
   
 
{| class="darktable"
−
===Heirlooms===
 
 
|-
  +
! Symbol !! Chat Command !! Class !! Action !! Notes
 
|-
  +
| [[Image:IconSmall RaidStar.png]] || {Star} or {rt1} || {{Class|Rogue|notext}} [[Rogue]] || [[Sap]] || Groups must wait until the rogue has sapped before engaging the group, as sap cannot be reapplied in combat.
  +
|- class="alt"
  +
| [[Image:IconSmall RaidCircle.png]] || {Circle}, {Coin}, or {rt2} || {{Class|Priest|notext}} [[Priest]] || [[Shackle]] / [[Mind Control]] || Mind Control should be used carefully because when the control breaks, the mob usually goes straight to the priest. (Think encircling the mob with shackles or the circular whirl above a mind-controlled mob).
 
|-
  +
| [[Image:IconSmall RaidDiamond.png]] || {Diamond} or {rt3} || {{Class|Warlock|notext}} [[Warlock]] || [[Seduce]] / [[Banish]] / [[Enslave Demon]] || When using enslave, groups may sometimes wait until the target has died before engaging the rest of the group.
  +
|- class="alt"
  +
| [[Image:IconSmall RaidTriangle.png]] || {Triangle} or {rt4} || {{Class|Druid|notext}} [[Druid]], {{Class|Shaman|notext}} [[Shaman]] || [[Hibernate]], [[Hex]] || If you have a druid tank, he can cast this before he shapeshifts into bear form. (Think green for nature spells or the color of the ZZzz's over a hibernated mob). This can also, more often, be used for [[Hex]] (Think green, like a frog).
 
|-
  +
| [[Image:IconSmall RaidMoon.png]] || {Moon} or {rt5} || {{Class|Mage|notext}} [[Mage]] || [[Polymorph]] || Usually sheeped mob is the last to kill, as mages can easily resheep and keep the mob controlled indefinitely.
  +
|- class="alt"
  +
| [[Image:IconSmall RaidSquare.png]] || {Square} or {rt6} || {{Class|Hunter|notext}} [[Hunter]] || [[hunter trap|Trap]] || Groups may wish to delay 10-15 seconds between the hunter trap and the pull, so that the trap's cooldown is up if the trap breaks early.
 
|-
  +
| [[Image:IconSmall RaidCross.png]] || {Cross}, {X} or {rt7} || || Off Tank || Usually the target DPS should switch to once the target marked with the skull has been killed.
  +
|- class="alt"
  +
| [[Image:IconSmall RaidSkull.png]] || {Skull} or {rt8} || || Kill target || Focus of all DPS.
 
|}
   
  +
Obviously, this would have to be altered on a per-case basis if, for example, you have two mages polymorphing or if you have a warlock both banishing and enslaving. Still, it can provide a useful foundation for groups or guilds getting used to the raid icon system.
−
{{Main|Heirloom}}
 
   
  +
== API and key bindings ==
−
== Conversion of Emblems to Justice Points ==
 
  +
These icons can be set programmatically in a macro with the {{api|SetRaidTarget}} function.
−
When players first log in after [[Patch 4.0.1]], the number of Justice Points they have will be calculated as follows:
 
  +
Example, <code>/script SetRaidTarget("target", 8);</code> will mark the target with a Skull, 8 standing for the Icon number.
   
  +
Alternatively, they can be bound to keys for quick application. For example, Skull could be bound to Ctrl-K (Kill, sKull) so that the raid leader or assist can apply the icon quickly to a new target during a fight.
−
:''JP = 11.58 * (EoT + EoF)''
 
   
  +
For even faster marking, combining the macro <code>/script SetRaidTarget("mouseover", #);</code> (# of course being replaced with the corresponding icon's number) with key bindings will allow you to apply icons without actually targetting anything.
−
where:
 
−
* JP = the number of Justice Points;
 
−
* EoT = the number of Emblems of Triumph;
 
−
* EoF = the number of Emblems of Frost.
 
   
  +
{{api|GetRaidTargetIndex}} returns the icon index of the specified target.
−
Players cannot stockpile more than 4,000 Justice Points at any time by normal means of running instances.
 
   
 
== Macros ==
−
However, if the one-time emblem-to-point conversion grants the player more than 4,000 Justice Points, they will be unable to accumulate any additional Justice Points until they have spent the excess. Come [[Patch 4.0.3]], any Justice Points above 4,000 ''will be immediately converted to gold'' at a ratio of {{cost||47|50}} per Justice Point.
 
  +
This macro will cycle Skull, X, Nil, then Moon on cursored targets.
   
  +
<code>/script if (charm==nil) or (charm <= 6) then charm=9; end; charm=charm-1; if (charm==6) then SetRaidTarget("mouseover", 0) else SetRaidTarget("mouseover", charm); end</code>
−
=== Other emblems, badges and tokens ===
 
−
{{loot|epic|Emblem of Valor|Emblems of Valor}}, {{loot|epic|Emblem of Heroism|Heroism}}, and {{loot|epic|Emblem of Conquest|Conquest}} will be ''immediately'' converted to gold (and not Justice Points) at a ratio of {{cost|5|50}} per emblem in [[Patch 4.0.1]]. {{loot|epic|Badge of Justice|Badges of Justice}} will also be immediately converted to gold at a rate of {{cost|1|83|30}} per badge.
 
   
  +
This macro will cycle through all the raid icons (including no raid icon) in reverse order on cursored targets. Replace "mouseover" with "target" if you want this to apply to selected targets.
−
PvP-based currency will be converted to [[Honor Point]]s much the same way.
 
   
  +
<code>/script if (charm==nil) or (charm <= 0) then charm=9; end; charm=charm-1; SetRaidTarget("mouseover", charm)</code>
−
Other, specific currencies such as [[Champion's Seal]]s will not be converted.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=27026326746&sid=1&pageNo=4#74</ref>
 
   
  +
This macro also cycles through all the raid icons in reverse order on cursored targets but it also announces the next icon in the default chat frame. Useful if you need to skip through charms while marking targets. Press your macro button without a target under the mouse to skip through charms.
−
=== Comparison of purchasing power ===
 
−
With the introduction of ''Justice Points'' (Patch 4.0.1), that replaced {{item|icon=|Emblem of Frost|Emblems of Frost}} and {{item|icon=|Emblem of Triumph|Emblems of Triumph}}, players will be able to use the same currency to purchase both [[Tier 9]] and [[Tier 10]], potentially skipping the earlier in favour of the latter. Obtaining [[Tier 10]] is now in comparison faster and easier.
 
   
  +
<code>/script if(chrm==nil)or(chrm<=0)then chrm=9 end chrm=chrm-1 SetRaidTarget("mouseover", charm) nxt={[0]="None",[1]="Star",[2]="Circle",[3]="Diamond",[4]="Triangle",[5]="Moon",[6]="Square",[7]="Cross",[-1]="Skull"}DEFAULT_CHAT_FRAME:AddMessage(nxt[chrm-1])</code>
−
<!-- This part needs editing! -->
 
−
The conversion did affect the prices of [[Heirloom]]s as well, from using {{item|icon=|Emblem of Heroism|Emblems of Heroism}} to using the same currency. The prices for Heirlooms seems to be equated for the ''Justice Point'' income at level 85, which at level 80 means relatively higher costs. Example:
 
−
*{{loot|artifact|Dignified Headmaster's Charge}}
 
−
**Prior cost was 65 {{item|icon=|Emblem of Heroism|Emblems of Heroism}}. Being that the average Random Heroic gave about 6 Emblems, you needed 10-12 runs to earn this.
 
−
**Patch 4.0.1 changed the cost to 3500 ''Justice Points''. As a Random Heroic gives 55, 71, 87 or 103 points, you currently need 35-45 runs to earn this.
 
   
  +
/script if (charm==nil) or (charm <= 0) then charm=9; end; charm=charm-1; SetRaidTarget("target", charm)
== Patch history ==
 
−
* {{Patch 4.0.3|note=Justice Points over the 4,000 hard cap will be immediately converted at a ratio of {{cost||47|50}} per Justice Point.}}
 
−
* {{Patch 4.0.1|note=** All {{loot|epic|Emblem of Frost|Emblems of Frost}} and {{loot|epic|Emblem of Triumph|Emblems of Triumph}} have been converted to new Justice Points.
 
−
** Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from ''The Burning Crusade'' dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
 
−
** Any bosses players defeat that are level-appropriate to them award Justice Points.
 
−
** All items that previously cost emblems or badges of any type now cost Justice Points. }}
 
   
−
== External links ==
+
== Adding raid icons to chat ==
  +
An undocumented feature of [[patch 2.4]] added the ability to post raid target icons into any chat channel by enclosing the name of the icon in curly brackets (braces) - such as {skull}, {circle}, {moon}, etc.
−
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
−
Links that do not conform to the rules will be DELETED.
 
−
Repeat violations may result in a BAN.
 
−
Have a nice day. :) -->
 
−
{{elink|link=http://forums.worldofwarcraft.com/thread.html?topicId=26850245012&sid=1&pageNo=10#184|type=wowus|site=Official Forums|desc=Cataclysm Currency Changes Explained}}
 
   
  +
== Origin of "lucky charms" ==
−
==References==
 
  +
The nickname originates from their appearance similar to the marshmallows from the Cereal ''[[wikipedia:Lucky Charms|Lucky Charms]]''. The commercials feature kids chasing Lucky the Leprechaun, who would inevitably remind them that his cereal contained "Hearts, stars, horseshoes, clovers and blue moons, pots of gold and rainbows, and the red balloon!" These shapes were nearly impossible to identify without the jingle, as the tiny little marshmallow bits bear only the vaguest resemblance to the Lucky Charms they represented.
−
<references/>
 
   
 
== Patch changes ==
−
{{Points}}
 
  +
{{Patch 3.3.0
[[Category:Cataclysm]]
 
  +
|note=Any party member may mark targets (this does not apply to raid groups).
[[Category:Currency]]
 
  +
|comment=(Previously only party leaders could mark.)}}
 
[[Category:Gameplay]]
  +
[[Category:Game terms]]
 
[[Category:Partying]]
  +
[[Category:Raids]]

Revision as of 10:37, 4 February 2011

The different Raid Icons

Raid target icons (sometimes referred to as lucky charms) are icons that raid leaders/assistants and party members can place over players and mobs. This feature was introduced in Patch 1.11.

Strategy and usage

Luckycharms

Oooh, look at me lucky charms!

Luckycharms type

The list, in-game

To place a raid target icon over a mob, simply select the mob, right-click on its portrait, and select a symbol from the hierarchical menu.

Using these symbols is valuable in parties and even more so in raids. Before its introduction, class-specific spells like Ability hunter markedfordeath [Hunter's Mark] and Spell holy dizzy [Detect Magic] had to be used to visually indicate to other party/raid members what mobs were targeted for what kinds of actions.

Particular uses include:

  • Rather than saying "sheep left, sap right, attack middle", a party leader can say "sheep moon, sap cross, attack skull"; once the convention is established and all players understand what each symbol means, the party leader won't even have to say that. The advantage of this method over the former is that even if the mobs move around, it's still clear what they're designated for (it's also often the case that it's ambiguous exactly who the "left" mob is, and sometimes it's hard and time-consuming to describe which mob you mean using only words).
  • Rather than the continual assisting of the raid leader, the raid leader can place icons on mobs and assign players to specific mobs, with "Player X has Lucky Charm Y".
  • The "Skull" lucky charm is almost invariably used to indicate which target should have DPS targeted upon it.
  • Very effective in the Domo and Garr fights in Molten Core where there is a lot of target switching.

Another use is to speed up pulls in 20-40 man instances by having each symbol assigned to a tank. Among the tanks in your guild, or at the beginning of the raid declare the "tanking order" meaning assigning each symbol to a tank number. For example: Star IconSmall RaidStar is the target of the tank on the top of the Main Tank list, Circle to the number 2 tank on Main Tank list etc. (this can also be done for Crowd Control by putting your mages/warlocks/etc. on the Main Tank list).

Carrying this further, a Raid Leader could even appoint each of those tanks / Crowd Controllers as Raid Assistant, and let them mark their own targets. Assuming your tanks are on the ball, this can save time where the Raid Leader does not need to be assigning targets, and ensures each person actually has that target targeted. Each tank / crowd controller should always use the same Icon (both within the raid, and even across multiple raids, e.g., "ElfMan always tanks the blue square") for this to work. This is for more advanced use, and some Raid Leaders do not like appointing Assistants.

Example targeting convention

Although there is nothing like a standard convention for icon meanings, the following table may provide a starting point for groups or guilds wishing to create a convention.

Symbol Chat Command Class Action Notes
IconSmall RaidStar {Star} or {rt1} Rogue Rogue Ability sap [Sap] Groups must wait until the rogue has sapped before engaging the group, as sap cannot be reapplied in combat.
IconSmall RaidCircle {Circle}, {Coin}, or {rt2} Priest Priest Shackle / Spell shadow shadowworddominate [Mind Control] Mind Control should be used carefully because when the control breaks, the mob usually goes straight to the priest. (Think encircling the mob with shackles or the circular whirl above a mind-controlled mob).
IconSmall RaidDiamond {Diamond} or {rt3} Warlock Warlock Seduce / Spell shadow cripple [Banish] / Enslave Demon When using enslave, groups may sometimes wait until the target has died before engaging the rest of the group.
IconSmall RaidTriangle {Triangle} or {rt4} Druid Druid, Shaman Shaman Spell nature sleep [Hibernate], Spell shaman hex [Hex] If you have a druid tank, he can cast this before he shapeshifts into bear form. (Think green for nature spells or the color of the ZZzz's over a hibernated mob). This can also, more often, be used for Spell shaman hex [Hex] (Think green, like a frog).
IconSmall RaidMoon {Moon} or {rt5} Mage Mage Spell nature polymorph [Polymorph] Usually sheeped mob is the last to kill, as mages can easily resheep and keep the mob controlled indefinitely.
IconSmall RaidSquare {Square} or {rt6} Hunter Hunter Trap Groups may wish to delay 10-15 seconds between the hunter trap and the pull, so that the trap's cooldown is up if the trap breaks early.
IconSmall RaidCross {Cross}, {X} or {rt7} Off Tank Usually the target DPS should switch to once the target marked with the skull has been killed.
IconSmall RaidSkull {Skull} or {rt8} Kill target Focus of all DPS.

Obviously, this would have to be altered on a per-case basis if, for example, you have two mages polymorphing or if you have a warlock both banishing and enslaving. Still, it can provide a useful foundation for groups or guilds getting used to the raid icon system.

API and key bindings

These icons can be set programmatically in a macro with the SetRaidTarget function. Example, /script SetRaidTarget("target", 8); will mark the target with a Skull, 8 standing for the Icon number.

Alternatively, they can be bound to keys for quick application. For example, Skull could be bound to Ctrl-K (Kill, sKull) so that the raid leader or assist can apply the icon quickly to a new target during a fight.

For even faster marking, combining the macro /script SetRaidTarget("mouseover", #); (# of course being replaced with the corresponding icon's number) with key bindings will allow you to apply icons without actually targetting anything.

GetRaidTargetIndex returns the icon index of the specified target.

Macros

This macro will cycle Skull, X, Nil, then Moon on cursored targets.

/script if (charm==nil) or (charm <= 6) then charm=9; end; charm=charm-1; if (charm==6) then SetRaidTarget("mouseover", 0) else SetRaidTarget("mouseover", charm); end

This macro will cycle through all the raid icons (including no raid icon) in reverse order on cursored targets. Replace "mouseover" with "target" if you want this to apply to selected targets.

/script if (charm==nil) or (charm <= 0) then charm=9; end; charm=charm-1; SetRaidTarget("mouseover", charm)

This macro also cycles through all the raid icons in reverse order on cursored targets but it also announces the next icon in the default chat frame. Useful if you need to skip through charms while marking targets. Press your macro button without a target under the mouse to skip through charms.

/script if(chrm==nil)or(chrm<=0)then chrm=9 end chrm=chrm-1 SetRaidTarget("mouseover", charm) nxt={[0]="None",[1]="Star",[2]="Circle",[3]="Diamond",[4]="Triangle",[5]="Moon",[6]="Square",[7]="Cross",[-1]="Skull"}DEFAULT_CHAT_FRAME:AddMessage(nxt[chrm-1])

/script if (charm==nil) or (charm <= 0) then charm=9; end; charm=charm-1; SetRaidTarget("target", charm)

Adding raid icons to chat

An undocumented feature of patch 2.4 added the ability to post raid target icons into any chat channel by enclosing the name of the icon in curly brackets (braces) - such as {skull}, {circle}, {moon}, etc.

Origin of "lucky charms"

The nickname originates from their appearance similar to the marshmallows from the Cereal Lucky Charms. The commercials feature kids chasing Lucky the Leprechaun, who would inevitably remind them that his cereal contained "Hearts, stars, horseshoes, clovers and blue moons, pots of gold and rainbows, and the red balloon!" These shapes were nearly impossible to identify without the jingle, as the tiny little marshmallow bits bear only the vaguest resemblance to the Lucky Charms they represented.

Patch changes

Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Any party member may mark targets (this does not apply to raid groups).

  • (Previously only party leaders could mark.)