Charibot@legacy41530750 (talk | contribs) m (catfix, Replaced: {{widgetmethod}} → {{widgetmethod}}<br>) |
Charibot@legacy41530750 (talk | contribs) m (catfix, Replaced: {{widgetmethod}}<br> → {{widgetmethod}}) |
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Button:SetTextFontObject(String) |
Button:SetTextFontObject(String) |
Revision as of 00:01, 15 July 2008
The API is no longer being updated here until further notice. |
Button:SetTextFontObject(String)
Sets the Button's font to the object specified by String.
- Arguments
- String
- The String identifying a font object
- Returns
No return value.
- Example
Button:SetTextFontObject("GameFontNormal")
- Details
Some of the known FontStrings in the game:
- SystemFont
- GameFontNormal
- GameFontNormalSmall
- GameFontNormalLarge
- GameFontHighlight
- GameFontHighlightSmall
- GameFontHighlightSmallOutline
- GameFontHighlightLarge
- GameFontDisable
- GameFontDisableSmall
- GameFontDisableLarge
- GameFontGreen
- GameFontGreenSmall
- GameFontGreenLarge
- GameFontRed
- GameFontRedSmall
- GameFontRedLarge
- GameFontWhite
- GameFontDarkGraySmall
- NumberFontNormalYellow
- NumberFontNormalSmallGray
- QuestFontNormalSmall
- DialogButtonHighlightText
- ErrorFont
- TextStatusBarText
- CombatLogFont