API COMBAT LOG EVENTedit

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COMBAT_LOG_EVENT_UNFILTERED redirects to this page, but most add-on developers will want to use it in preference to COMBAT_LOG_EVENT, because the events provided by the latter will only reflect the user's actual combat log.
Note: COMBAT_LOG_EVENT and COMBAT_LOG_EVENT_UNFILTERED have identical parameters. All information provided here applies to both events.

Contents

Base Parameters

1st Param2nd Param3rd Param4th Param5th Param6th Param7th Param8th Param
timestampeventsourceGUIDsourceNamesourceFlagsdestGUIDdestNamedestFlags

The timestamp parameter has almost the same format as the return value of the time() function. You can use it as the second parameter to date(). The only difference is that time() returns an integer (the unit is seconds), while the timestamp parameter has three decimal places (milliseconds). That means (timestamp-floor(timestamp))*1000 is the number of milliseconds of the timestamp.

More information on GUIDs (including format, how to tell a player from an NPC, pets, mob IDs, and more) can be found on the API UnitGUID page.

Events

How to get full event strings: Read prefix to suffix in order and use the parameter table as specified. Unused entries are nil. A Blank cell means that there are no additional arguments for this pre- or suffix.

Prefixes

The Parameters listed with prefixes are numbered in the order they come after the base 8 parameters.

Prefix1st Parameter (9th)2nd Paramater (10th)3rd Parameter (11th)
SWING
RANGEspellIdspellNamespellSchool
SPELLspellIdspellNamespellSchool
SPELL_PERIODICspellIdspellNamespellSchool
SPELL_BUILDINGspellIdspellNamespellSchool
ENVIRONMENTALenvironmentalType

Suffixes

The Parameters listed with suffixes are numbered in the order they come after the prefix parameters.

Suffix1st Param (12th)2nd Param (13th)3rd Param (14th)4th Param (15th)5th Param (16th)6th Param (17th)7th Param (18th)8th Param (19th)9th Param (20th)
_DAMAGEamountoverkillschoolresistedblockedabsorbedcritical (1 or nil)glancing (1 or nil)crushing (1 or nil)
_MISSEDmissTypeamountMissed
_HEALamountoverhealingabsorbedcritical
_ENERGIZEamountpowerType
_DRAINamountpowerTypeextraAmount
_LEECHamountpowerTypeextraAmount
_INTERRUPTextraSpellIDextraSpellNameextraSchool
_DISPELextraSpellIDextraSpellNameextraSchoolauraType
_DISPEL_FAILEDextraSpellIDextraSpellNameextraSchool
_STOLENextraSpellIDextraSpellNameextraSchoolauraType
_EXTRA_ATTACKSamount
_AURA_APPLIEDauraType
_AURA_REMOVEDauraType
_AURA_APPLIED_DOSEauraTypeamount
_AURA_REMOVED_DOSEauraTypeamount
_AURA_REFRESHauraType
_AURA_BROKENauraType
_AURA_BROKEN_SPELLextraSpellIDextraSpellNameextraSchoolauraType
_CAST_START
_CAST_SUCCESS
_CAST_FAILEDfailedType
_INSTAKILL
_DURABILITY_DAMAGE
_DURABILITY_DAMAGE_ALL
_CREATE
_SUMMON
_RESURRECT

Special Events

EventPrefix to useSuffix to use
DAMAGE_SHIELDSPELL_DAMAGE
DAMAGE_SPLITSPELL_DAMAGE
DAMAGE_SHIELD_MISSEDSPELL_MISSED
Event1st Param2nd Param3rd Param
ENCHANT_APPLIEDspellNameitemIDitemName
ENCHANT_REMOVEDspellNameitemIDitemName
PARTY_KILL
UNIT_DIED
UNIT_DESTROYED

Parameter Values

Spell School

spellSchool
(hex)
spellSchool
(binary)
spellSchool
(decimal)
Type
0x01000000011physical
0x02000000102holy
0x04000001004fire
0x08000010008nature
0xC0000110012firestorm

(nature + fire)

0x100001000016frost
0x140001010020frostfire

(frost + fire)

0x180001100024froststorm

(frost + nature)

0x200010000032shadow
0x280010100040shadowstorm

(shadow + nature)

0x300011000048shadowfrost

(shadow + frost)

0x400100000064arcane
0x440100010068spellfire

(arcane + fire)

Power Type

powerTypeType
-2health
0mana
1rage
2focus
3energy
4pet happiness
5runes
6runic power

Miss type

  • "ABSORB"
  • "BLOCK"
  • "DEFLECT"
  • "DODGE"
  • "EVADE"
  • "IMMUNE"
  • "MISS"
  • "PARRY"
  • "REFLECT"
  • "RESIST"

Aura Type

  • "BUFF"
  • "DEBUFF"

Environmental Type

  • "DROWNING"
  • "FALLING"
  • "FATIGUE"
  • "FIRE"
  • "LAVA"
  • "SLIME"
  • More possible but currently unconfirmed

Failed Type

  • "A more powerful spell is already active"
  • "Another action is in progress"
  • "Can only use outside"
  • "Can only use while swimming"
  • "Can't do that while asleep"
  • "Can't do that while charmed"
  • "Can't do that while confused"
  • "Can't do that while fleeing"
  • "Can't do that while horrified"
  • "Can't do that while incapacitated"
  • "Can't do that while moving"
  • "Can't do that while silenced"
  • "Can't do that while stunned"
  • "Interrupted"
  • "Invalid target"
  • "Item is not ready yet"
  • "Must be in Bear Form, Dire Bear Form"
  • "Must have a Ranged Weapon equipped"
  • "No path available"
  • "No target"
  • "Not enough energy"
  • "Not enough mana"
  • "Not enough rage"
  • "Not yet recovered"
  • "Nothing to dispel"
  • "Out of range"
  • "Target is friendly"
  • "Target is hostile"
  • "Target needs to be in front of you."
  • "Target not in line of sight"
  • "Target too close"
  • "You are dead"
  • "You are in combat"
  • "You are in shapeshift form"
  • "You are unable to move"
  • "You can't do that yet"
  • "You must be behind your target."
  • "Your target is dead"
  • More possible but currently unconfirmed

Examples

Introduction

I wanted to post some info about what I have learned about using this event. I think the description of how the work arguments is confusing. Hopefully this provides some clarity.

There are always at least 8 arguments. (arg1 through arg8) Depending on the Prefix there will be 0, 1, or 3 more arguments. These will be numbered starting with 9 and going up to 11 if necessary. Depending on the Suffex there will be 0-8 more arguments. These will be numbered starting from the last Prefix argument (IE 9, 10, or 12).

Sample Arguments Example

Example: The following 2 examples show the parameters used for a SPELL_MISS event and a SWING_DAMAGE events

Event Type Arg1 Arg2 Arg3 Arg4 Arg5 Arg6 Arg7 Arg8 Arg9 Arg10 Arg11 Arg12 Arg13 Arg14 Arg15 Arg16 Arg17
SPELL_MISS timestamp event sourceGUID sourceName sourceFlags destGUID destName destFlags spellId spellName spellSchool missType amountMissed
SWING_DAMAGE timestamp event sourceGUID sourceName sourceFlags destGUID destName destFlags amount overkill school resisted blocked absorbed critical glancing crushing

Simple Function Example

Example the following function would display a message whenever a Mind Blast crits.

Foo.xml

<Frame name="Foo_Frame">
  <Scripts>
     <OnLoad>
        Foo_OnLoad();
     </OnLoad>
     <OnEvent>
        Foo_OnEvent(self, event, ...); -- The ... parameter passes all arguments that would otherwise be implicitly sent prior to 3.0.
                                       -- As of 3.0, you will need to explicitly send these arguments (as done here).  
     </OnEvent>
  </Scripts>
</Frame>

Foo.lua

function Foo_OnLoad()
  this:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
end

function Foo_OnEvent(self, event, ...)

  local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags = select(1, ...)
  -- Note, for this example, you could just use 'local type = select(2, ...)'.  The others are included so that it's clear what's available.

  if (event=="COMBAT_LOG_EVENT_UNFILTERED") then
    if (type=="SPELL_DAMAGE") then

      local spellId, spellName, spellSchool = select(9, ...)
      -- Use the following line in game version 3.0 or higher, for previous versions use the line after
      local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(12, ...)

      if (spellName=="Mind Blast" and critical==true) then -- ==true for clarity only.  Not needed.
        DEFAULT_CHAT_FRAME:AddMessage("Mind Blast Just Critted!");
      end
    end
  end
end


Event Descriptions

Summary Of what I have learned about when events fire and when they don't: (Preliminary)

Prefixes

Event Prefix Description
SPELL_ Spell is the prefix for most effects even if the spell is a DoT or channeled. IE when the spell begins to be cast, SPELL_CAST_START is fired and not SPELL_PERIODIC_CAST_START. This is the same with _MISS, _FAILED, etc.
SPELL_PERIODIC Spell_PERIODIC Only the effects that are periodic start with this PREFIX. IE: Successfully casting a DoT only happens once therefor even though the spell is periodic use the SPELL_ prefix. However, the damage is periodic so it will start with SPELL_PERIODIC_. 90% of the time you will only care about _DAMAGE or _HEAL.
SPELL_BUILDING SPELL_BUILDING New in WotLK, assumed to be damage that can affect destructable buildings.
ENVIRONMENTAL sourceGUID = "0x0000000000000000", sourceName = nil

Suffixes

Event Prefix Description
_DAMAGE Triggered on damage to health. Nothing Special. (overkill returns a number greater than or equal to zero)
_MISSED Triggered When Effect isn't applied but mana/energy is used IE: ABSORB BLOCK DEFLECT DODGE EVADE IMMUNE MISS PARRY REFLECT RESIST
_HEAL Triggered when a unit is healed
_ENERGIZE Any effect that restores energy/mana. Spell/trinket/item set bonuses can trigger this event. IE: Vampiric Touch, or Mark of Defiance (Trinket)
_DRAIN Same as _ENERGIZE but this time you are losing energy/mana. Caused by enemies.
_LEECH Same as _DRAIN, but the source unit will simultaneously receive the same kind of energy (specified in extraAmount)
_INTERRUPT Spellcasting being interrupted by an ability such as Kick or Pummel.
_DISPEL A buff or debuff being actively dispelled by a spell like Remove Curse or Dispel Magic.
_DISPEL_FAILED A failed attempt to dispel a buff or debuff, most likely due to immunity.
_AURA_STOLEN A buff being transferred from the destination unit to the source unit (i.e. mages' Spellsteal).
_EXTRA_ATTACKS Unit gains extra melee attacks due to an ability (like Sword Sepcialization or Windfury). These attacks usually happen in brief succession 100-200ms following this event.
_AURA_APPLIED Triggered When Buffs/Debuffs are Applied. Note: This event doesn't fire if a debuff is applied twice without being removed. IE: casting Vampiric Embrace twice in a row only triggers this event once. This can make it difficult to track whether a debuff was successfully reapplied to the target. However, for instant cast spells, SPELL_CAST_SUCCESS can be used.
_AURA_REMOVED Triggered When Buffs/Debuffs expire.
_AURA_APPLIED_DOSE Triggered by stacking Debuffs if the debuff is already applied to a target. IE: If you cast Mind Flay twice it causes 2 doses of shadow vunerability, the first time it will trigger, SPELL_AURA_APPLIED (arg10 = shadow vulnerability), and SPELL_AURA_APPLIED_DOSE (arg10 = shadow vunerability) the second. The last argument reflects the new number of doses on the unit.
_AURA_REMOVED_DOSE The opposite of _AURA_APPLIED_DOSE, reducing the amount of doses on a buff/debuff on the unit.
_AURA_REFRESH Resets the expiration timer of a buff/debuff on the unit.
_AURA_BROKEN A buff or debuff is being removed by melee damage
_AURA_BROKEN_SPELL A buff or debuff is being removed by spell damage (specified in extraSpell...)
_CAST_START Triggered when a spell begins casting. Instant Cast and channeled spells don't invoke this event. They trigger _CAST_SUCCESS, _MISS instead.
_CAST_SUCCESS Triggered when channeled spells begin or when instant cast spells are cast. This (obviously) isn't triggered when this spell misses. On a miss SPELL_MISS will be triggered instead. Also, spells that invoke _CAST_START don't trigger this event when they are done casting. Use _SPELL_MISS or _SPELL_DAMAGE or _SPELL_AURA_APPLIED to see when they were cast
_CAST_FAILED If the cast fails before it starts (IE invalid target), then _CAST_START never triggers. However it is possible for a cast to fail after beginning. (IE you jump, move, hit escape etc.)
_INSTAKILL Immediately kills the destination unit (usually happens when warlocks sacrifice their minions).
_DURABILITY_DAMAGE
_DURABILITY_DAMAGE_ALL
_CREATE Creates an object (as opposed to an NPC who are 'summoned') like a hunter's trap or a mage's portal.
_SUMMON Summmons an NPC such as a pet or totem.

Special Events

Event Description
UNIT_DIED destGUID and destName refer to the unit that died.
PARTY_KILL includes both sourceGUID and destGUID, but only reports for you (not in a party) or your other 4 party members (not raid members)