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API CheckInteractDistance

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Checks whether you are in range to perform a specific interaction with a specified unit.

inRange = CheckInteractDistance("unit", distIndex);

Contents

ArgumentsEdit

unit 
String - Unit to compare distance to.
distIndex 
Number - A value from 1 to 4:
1 = Inspect, 28 yards
2 = Trade, 11.11 yards
3 = Duel, 9.9 yards
4 = Follow, 28 yards

ReturnsEdit

inRange 
Boolean flag - 1 if you are in range to perform the interaction, nil otherwise.

ExampleEdit

if ( CheckInteractDistance("target", 4) ) then
  FollowUnit("target");
else
  -- we're too far away to follow the target
end

NotesEdit

  • If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade.

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