Unknownium@legacy41579688 (talk | contribs) No edit summary |
Apoco3076@legacy41524502 (talk | contribs) No edit summary |
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Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers. |
Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers. |
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+ | == Frame Levels -- by Apoco == These are the frame levels. The name in ( ) is what it would be called in the XML file. |
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+ | |||
+ | === Level: === |
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+ | *0 (BACKGROUND) |
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+ | : Places it in the background of your frame: |
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+ | Example: |
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+ | frame:SetFrameLevel(0); |
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+ | |||
+ | *1 (ARTWORK): |
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+ | : Places it here the artwork of your frame. |
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+ | Example: |
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+ | frame:SetFrameLevel(1); |
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+ | |||
+ | *2 (OVERLAY): |
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+ | : Place here your text, objects and buttons in this level, this is the top level. |
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+ | Example: |
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+ | frame:SetFrameLevel(2); |
Revision as of 14:25, 23 August 2005
Set the level of this frame (determines which of overlapping frames shows on top). Higher numbers always show up on top of lower numbers.
== Frame Levels -- by Apoco == These are the frame levels. The name in ( ) is what it would be called in the XML file.
Level:
- 0 (BACKGROUND)
- Places it in the background of your frame:
Example:
frame:SetFrameLevel(0);
- 1 (ARTWORK):
- Places it here the artwork of your frame.
Example:
frame:SetFrameLevel(1);
- 2 (OVERLAY):
- Place here your text, objects and buttons in this level, this is the top level.
Example:
frame:SetFrameLevel(2);