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timeInQueue = GetBattlefieldTimeWaited(); |
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timeInQueue = GetBattlefieldTimeWaited( battlegroundQueuePosition ); |
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Get time this player's been in the queue in milliseconds |
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Get time this player's been in the queue in milliseconds |
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== Function Parameters == |
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;''Returns'' |
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=== Arguments === |
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;battlegroundQueuePosition : Integer - The queue position. |
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:;timeInQueue : Integer - Milliseconds this player has been waiting in the queue |
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=== Returns === |
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;timeInQueue : Integer - Milliseconds this player has been waiting in the queue |
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== Example == |
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You queue up for Arathi Basin and Alterac Valley. |
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x = GetBattlefieldTimeWaited(1); # Arathi Basin |
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y = GetBattlefieldTimeWaited(2); # Alterac Valley |
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As soon as the join message appears, that slot is "empty" (returns 0) but they are not reordered, queuing up again will use the lowest slot available. |
Latest revision as of 01:28, July 6, 2008
timeInQueue = GetBattlefieldTimeWaited( battlegroundQueuePosition );
Get time this player's been in the queue in milliseconds
Function Parameters
Edit
Arguments
Edit
- battlegroundQueuePosition
- Integer - The queue position.
- timeInQueue
- Integer - Milliseconds this player has been waiting in the queue
You queue up for Arathi Basin and Alterac Valley.
x = GetBattlefieldTimeWaited(1); # Arathi Basin
y = GetBattlefieldTimeWaited(2); # Alterac Valley
As soon as the join message appears, that slot is "empty" (returns 0) but they are not reordered, queuing up again will use the lowest slot available.