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API GetDamageBonusStat
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Synopsis
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Returns the index value for the primary damage bonus statistic for the character executing the command.
- 1 = Strength (currently, everyone except Rogues and Hunters)
- 2 = Agility (currently, Rogues and Hunters only)
bonusStat = GetDamageBonusStat();
Arguments
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- none
Returns
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- index value of stat.
- 1 for Strength
- 2 for Agility
Example
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/script SendChatMessage(GetDamageBonusStat());
Result
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- The player will say 1 or 2.
Details
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- None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.