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Taken from http://forums.curse-gaming.com/showthread.php?p=1777#post1777

The locale is what makes it possible to know what language the interface is using and thus determine which specific code is going to be executed in a localized addon.

typically, this is used in a GetLocale block:

Code:


if (GetLocale() == "frFR") then

   -- things for the french client

else

   -- for the rest, usually english since it's the default language

end



Known results: "frFR": french "deDE": german "enUS": english "koKR": korean "zhCN": chinese (simplified) "zhTW": chinese (traditional) "ruRU": russian (UI AddOn)

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