Returns the zone text, that is displayed over the minimap
string, that is currently shown over the minimap
local minimapzonetext = GetMinimapZoneText();
Returns the zone text, that is displayed over the minimap. The event "MINIMAP_ZONE_CHANGED" is triggered, when the text changes. It equals GetSubZoneText if the player is in a subzone and GetZoneText if the player is not in a subzone.