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API GetPlayerMapPosition

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Returns the postion of a unit on the current map

posX, posY = GetPlayerMapPosition("unit");

Parameters

Arguments

unit 
String - The unitId for which the position is returned. Does not work with all unit types. Works with "player", "partyN" or "raidN" as unit type. In particular, it does not work on pets. This was to disable range-checking mods.

Returns

posX, posY
posX 
Number - X value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
posY 
Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
If both posX and posY are exactly 0, the position is unknown, unknowable, or not valid for the current map, i.e.
  • The player is inside an instance: the game will never return coordinates inside an instance
  • The map hasn't been updated yet; either open the map or use SetMapToCurrentZone() after entering a new zone
  • An unsupported unitId was given.
  • You're actually at 0,0 in a given map, which although its unlikely, its perfectly possible and legal.

Example

local posX, posY = GetPlayerMapPosition("player");

Result

0.43320921063423, 0.69365233182907
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