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Retrieves the cooldown data of the spell specified.

start, duration, enabled = GetSpellCooldown(spellName or spellID or slotID, "bookType");

Arguments

spellName
String - name of the spell to retrieve cooldown data for.
spellID
Number - ID of the spell in the database
slotID
Number - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots.
bookType
String - BOOKTYPE_SPELL or BOOKTYPE_PET depending on whether you wish to query the player or pet spellbook.

Returns

startTime
Number - The time when the cooldown started (as returned by GetTime()); zero if no cooldown; current time if (enabled == 0).
duration
Number - Cooldown duration in seconds, 0 if spell is ready to be cast.
enabled
Number - 0 if the spell is active (Stealth, Shadowmeld, Presence of Mind, etc) and the cooldown will begin as soon as the spell is used/cancelled; 1 otherwise.

Example

 local start, duration, enabled = GetSpellCooldown("Presence of Mind");
if enabled == 0 then
 DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is currently active, use it and wait " .. duration .. " seconds for the next one.");
elseif ( start > 0 and duration > 0) then
 DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is cooling down, wait " .. (start + duration - GetTime()) .. " seconds for the next one.");
else
 DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is ready.");
end

Result

Checks status of the Spell nature enchantarmor [Presence of Mind] cooldown and outputs the appropriate message to the default chat frame.

Example

local name = GetSpellInfo(28370);
local start, duration, enabled = GetSpellCooldown(name);
etc...

Example of using SpellIDs to retrieve cooldown info


Example

local start, duration, enabled = GetSpellCooldown(48505);

Result

returns 0, 0, 1 if the spell 'Starfall' is not on Cooldown otherwise it returns GetTime(), 90, 1


Notes

  • The enabled return value allows addons to easily check if the player has used a buff-providing spell (such as Presence of Mind or Nature's Swiftness) without searching through the player's buffs.
  • Values returned by this function are not updated immediately when UNIT_SPELLCAST_SUCCEEDED event is raised.
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