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Joins the specified chat channel; the channel will be rejoined after relogging.

Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinTemporaryChannel the channel will be re-joined after relogging.

type, name = JoinPermanentChannel(channelName [, password, frameID, hasVoice])

Parameters[]

(copy/paste from API_JoinChannelByName)

Arguments[]

channelName
string - The name of the channel to join. You can't use the "-" character in channelName (patch 1.9)
password
string? - The channel password, nil if none.
frameID
number? - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
hasVoice
number? - (1/nil) Enable voice chat for this channel.

Returns[]

type
number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
name
string - The name of the channel (Ohklus: seems to be nil for most channels).

Example[]

(copy/paste from API_JoinChannelByName)

JoinPermanentChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);
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