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API MoveForwardStop

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The player stops moving forward at the specified time.

MoveForwardStop(startTime);

Arguments
(Number stopTime)
stopTime 
Stop moving forward at this time

Returns
nil

Example
MoveForwardStop(GetTime()*1000 + 2000);
Result

Description
The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time.
As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.

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