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InventorySlotId
Redirected from API TYPE InventorySlotID
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You may obtain the IDs either by calling GetInventorySlotInfo, ContainerIDToInventoryID, or from the table below.
- Note that you should never use these values in AddOns, since they may change. Use GetInventorySlotInfo(invSlotName) to get the current mapping. This list is only meant to be used as a reference for reverse mapping while debugging, or possibly for use in macros.

The current IDs for Inventory Slots are:
Regular inventory items
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- 0 = ammo
- 1 = head
- 2 = neck
- 3 = shoulder
- 4 = shirt
- 5 = chest
- 6 = belt
- 7 = legs
- 8 = feet
- 9 = wrist
- 10 = gloves
- 11 = finger 1
- 12 = finger 2
- 13 = trinket 1
- 14 = trinket 2
- 15 = back
- 16 = main hand
- 17 = off hand
- 18 = ranged
- 19 = tabard
- 20 = first bag (the rightmost one)
- 21 = second bag
- 22 = third bag
- 23 = fourth bag (the leftmost one)
When bank frame is open
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- 40 to 67 = the 28 bank slots
- 68 = first bank bag slot
- 69 = second bank bag slot
- 70 = third bank bag slot
- 71 = fourth bank bag slot
- 72 = fifth bank bag slot
- 73 = sixth bank bag slot
- 74 = seventh bank bag slot
Key ring slots
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