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UnitAffectingCombat -Documentation by Flickering-

Determine whether a unit is in combat or has aggro.

affectingCombat = UnitAffectingCombat("unit");

Parameters

Arguments

("unit")
unit
String - The UnitId of the unit to check (Tested with "player", "pet", "party1", hostile "target")

Returns

Returns
affectingCombat
affectingCombat
Flag - Returns 1 if the unit is in combat or has aggro, nil otherwise.

Details

Goes true when initiating combat.
Goes true if aggroed, even if enemy doesn't land a blow.
If a hunter, then goes true shortly after pet enters combat.
If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
Goes to false on death.
Is false if the unit being checked for agro is out of range, or in another zone.

-note- remains false if a unit is proximity-aggroed. It wont go true until it either attacks or is attacked.



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