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API UnitCanCooperate

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Returns true if the first unit can cooperate with the second, false otherwise.

UnitCanCooperate(unit1, unit2);

Arguments
String unit1, String unit2
unit1, unit2 
name of the units as string, also valid are "player" for the current player, "target" for the current target

Returns
Boolean cancooperate
cancooperate 
true if the first unit can cooperate with the second, nil otherwise

Example
if ( UnitCanCooperate("player", "target") ) then
   AddFriend(UnitName("target"));
else
   StaticPopup_Show("ADD_FRIEND");
end
Result
Adds the target to the friends list, if the target can be added to the friends list. Shows the add friend dialog otherwise.

Description
Returns true if the first unit can cooperate with the second, false otherwise.

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