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API UnitIsTapped

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Checks to see if a unit is tapped.

local isTapped = UnitIsTapped(unit);

Arguments
unit (UnitID
the unit name (e.g., "target")

Returns
isTapped
true if the unit is tapped, false otherwise.

Example
if (UnitIsTapped("target")) then
 -- Target is tapped
end
Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then
 -- Target is tapped by another player
end

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