API UnitPlayerControlled
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Return whether the "unit" is controlled by a player or an NPC.
UnitIsPlayerControlled = UnitPlayerControlled("unit")
Contents |
Parameters
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Arguments
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- ("unit")
- unit
- String - The UnitId to select as a target. Using a unit's name as the unit ID only works if the unit is a member of your party.
Returns
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- UnitIsPlayerControlled
- UnitIsPlayerControlled
- Boolean - Returns true if the "unit" is controlled by a player.
Returns false if the "unit" is an NPC.
Example
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if (UnitPlayerControlled("target")) then
DEFAULT_CHAT_FRAME:AddMessage("Your selected target is a player.",1,1,0)
else
DEFAULT_CHAT_FRAME:AddMessage("Your selected target is an NPC.",1,1,0)
end
Info
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DEFAULT_CHAT_FRAME:AddMessage("text",r,g,b)
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- ScrollingMessageFrame:AddMessage("text",r,g,b,id)
- Valid Frame names:
DEFAULT_CHAT_FRAME
ChatFrame1 - ChatFrame7