Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns the unit's ranged damage and speed.
speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player");
Parameters
Arguments
- unit
- UnitId - The unit to get information from. (Likely only works for "player" and "pet" -- unconfirmed)
Returns
- speed
- Number - The unit's ranged weapon speed (0 if no ranged weapon equipped).
- lowDmg
- Number - The unit's minimum ranged damage.
- hiDmg
- Number - The unit's maximum ranged damage.
- posBuff
- Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
- negBuff
- Number - The unit's negative Bonus on ranged attacks
- percent
- Number - percentage modifier (usually 1)
Example
local speed, lowDmg, hiDmg = UnitRangedDamage("player"); local avgDmg = (lowDmg + hiDmg) / 2; local avgDps = avgDmg / speed;
Result
Calculates your average damage per second.