'''Adrenaline Rush''' is an ability availableasatalentinthe[[rogue]]'s[[Combat]]tree. It instantly increases your [[energy]] regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause.
+
'''Adrenaline Rush''' is a [[rogue]] ability learnedatlevel40forthosewith the Combat specialization. It instantly increases [[energy]] regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause, and also boosts melee attack speed.
−
== Tips and tactics==
+
== Tips ==
−
* In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [[Blade Flurry]] (another ability in the [[combat]] tree) are incredible tools for improving your burst [[DPS]]. Remember to let the [[tank]] get some threat before using this, as this can easily lead to overaggroing.
+
* In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and {{ability|Blade Flurry}} are incredible tools for improving burst [[DPS]]. Remember to let the [[tank]] get some threat before using this, as this can easily lead to overaggroing.
−
* When soloing, try to use your Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of your buffs at the beginning of a fight than at the conclusion. Using AR along with [[Blade Flurry]] with [[Evasion]] and one's favorite damage moves allows the rogue to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
+
* When soloing, try to use Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of buffs at the beginning of a fight than at the conclusion. Using AR along with Blade Flurry with {{ability|Evasion}} and one's favorite damage moves allows rogues to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
== Patch changes ==
== Patch changes ==
−
* {{Patch 3.1.0|note=Cooldown reduced to 3 min.|comment=Was 5 min.}}
+
* {{Patch 3.1.0|note=Cooldown reduced to 3 min.Was 5 min.}}
−
==References==
+
==References==
{{Reflist}}
{{Reflist}}
−
==External links==
+
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
Links that do not conform to the rules will be DELETED.
Links that do not conform to the rules will be DELETED.
Adrenaline Rush is a rogue ability learned at level 40 for those with the Combat specialization. It instantly increases energy regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause, and also boosts melee attack speed.
In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
When soloing, try to use Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of buffs at the beginning of a fight than at the conclusion. Using AR along with Blade Flurry with [Evasion] and one's favorite damage moves allows rogues to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
Patch changes
Patch 3.1.0 (14-Apr-2009): Cooldown reduced to 3 min. Was 5 min.