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{{Stub/Ability}}
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==Types of Humanoid==
 
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{{Infobox ability
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''That is your opinion about civilized, less civilized, rock crafted, and elfkind Opinions do not belong in Wiki encyclopedias. Neutral Point of Views must be kept at all times.'' --DarkTichondrias
 
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|name=Inquisition
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|image=spell_paladin_inquisition
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|description=Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
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|class=[[Paladin]]
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|type=Utility
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|school=Holy
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|cast_time=Instant
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|talented=No
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|improvement=[[Holy Shield]] [[Divine Purpose]] [[Inquiry of Faith]]
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|requirements=
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|buff_type=Magic
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|buff_desc=Increases Holy damage done by 30%.
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|buff_dur=4 seconds
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}}
   
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'''Inquisition''' is a [[paladin]] spell learned at level 81 for {{cost|24}}. It is one of the few spells using [[Holy Power]].
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: I agree on civilized part. The "Elven decended"/"Titan Created"/"From Draenor"/"From Argus"/"Decendants of Cenarius" is better. Can we go back to the subctagories?--[[User:Scalp|Scalp]] 14:05, 27 July 2006 (EDT)
 
   
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==Notes==
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==Pandarans & Highborne==
 
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*It is similar to [[Avenging Wrath]] by the fact that both spells increase the paladin's damage for a few seconds. However, there are important differences between them which heavily differs their usage.
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''Despite the refrence to Chen's Barrel, there are no [[Pandaren|Pandarens]] in World of Warcraft as of yet, there are also no Sundering era [[Highborne]].''--Baggins
 
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**Inquisition only increases damage. Avenging Wrath increases both damage and healing.
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**Inquisition only increases ''holy'' damage. Avenging Wrath increases ''all'' damage caused.
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**Inquisition has, in contrast to Avenging Wrath, no cooldown. This is possibly the largest difference between them, allowing Inquisition to be active at all times. This makes it similar to a [[rogue]]'s [[Slice and Dice]] or a [[druid]]'s [[Savage Roar]], being intended to generate a constant buff which increases the paladin's damage. To Retribution-paladins, Avenging Wrath may be considered a long-cooldown extension of this, similar to the [[mage]]'s [[Arcane Power]]. To Holy-paladins the difference is even greater as Inquisition does nothing for their healing. To Protection-paladins, the difference between Inquisition and Avenging Wrath depends on the situation.
   
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==Improvements==
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: The Highborne exist as a historical group, and I think should be included. The Pandarans exist in Warcraft lore, and I think should be included.--[[User:Scalp|Scalp]] 14:05, 27 July 2006 (EDT)
 
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===Talents===
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====Protection====
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*[[Holy Shield]] causes your [[Shield of the Righteous]] or Inquisition to increase your [[block]] chance by 15% for 20 sec.
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====Retribution====
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*[[Inquiry of Faith]] increases the periodic damage done by your [[Seal of Truth]] by 10/20/30%, and the duration of your [[Inquisition]] by 50/100/150%.
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*[[Divine Purpose]] The following attacks have a 7/15% chance to cause your next Holy Power ability to consume no [[Holy Power]] and to cast as if 3 [[Holy Power]] were consumed:
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- [[Judgement]]
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- [[Exorcism]]
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- [[Templar's Verdict]]
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- [[Divine Storm]]
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- [[Inquisition]]
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- [[Holy Wrath]]
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- [[Hammer of Wrath]]
   
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====Equipment sets====
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::Highborne are kaldorei however, the same as the night elves, not a seperate race best I can tell. If this page starts to go beyond being a WoW page, I could see Pandaren being added.[[User:Baggins|Baggins]] 17:35, 22 October 2007 (UTC)
 
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*[[Reinforced Sapphirium Battleplate]] - 4/5 Your Inquisition ability's duration is calculated as if you had one additional Holy Power.
   
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==Trivia==
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== Northrend Humanoids? ==
 
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*The level 81-spell for Paladins was originally planned to be ''[[Blinding Shield]]'', but was replaced with Inquisition before patch 4.0.1 went live.
   
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==Patch changes==
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Shouldn't Nerubians, Tuskkar, and Taunka be added? They are Humanoids after all, we don't need the expansion to confirm that. <small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Aroka}}.</small>
 
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* {{Patch 4.0.6|note=Inquisition is no longer dispellable.}}
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:I'm not entirely sure that Nerubians can really be classified as humanoid, but I agree with the others. -- [[User:Dark T Zeratul|Dark T Zeratul]] 00:29, 30 November 2007 (UTC)
 
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* {{Patch 4.0.1|note=Added.}}
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They fit in all the categories of a humanoid though. <small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Aroka}}.</small>
 
   
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==External links==
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1. Are they classed as humanoid in the MMO?
 
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{{Elinks-spell|84963}}
   
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{{Classfooter|Paladin}}
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2. Are they classed as humanoid in the RPG?
 
   
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[[Category:Paladin abilities]]
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If not then they may not fit on the page.[[User:Baggins|Baggins]] 05:11, 4 January 2008 (UTC)
 
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[[Category:Holy spells]]
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== Size Categories ==
 
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If you look at the height chart (p. 16 of the ''Burning Crusade'' game manual, you'll see that draenei are about as tall as tauren (and the males are nearly as bulky). They should probably also be in the "medium/large" category (or the category should be abolished, and the tauren put in one or the other). —[[User:QitelRemel|Qit el-Remel]] 15:01, 30 November 2007 (UTC)
 
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:Those categories are official RPG categories. So they will not be "abolished". As for Draenei we don't have more information about them.[[User:Baggins|Baggins]] 05:10, 4 January 2008 (UTC)
 
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::Actually for the Draenei, he is correct...In the WoW:TBC manual, page 16-17, it shows the Draenei taller than female Taurens, but shorter than the males.....Actually they are the same size as the NightElves give or take an inch. So if Draenei are moved, the Nightelves have to be moved as well.
 
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::Hmm...the Trolls are a tad bigger than Nightelves ... and Draenei ... eh, Lets just leave it how it is. {{User:Coobra/Sig2}} 05:22, 4 January 2008 (UTC)
 
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Point of note Tauren are where they are because the RPG has categorized individual tauren in two seperate categories. Most characters fall under medium, and a few rare individuals fall under large. Whereas most if not all NPC and player characters in the other races have only appeared under "medium humanoids" listing.
 
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I put tauren in a seperate listing to avoid listing them "twice".[[User:Baggins|Baggins]] 05:26, 4 January 2008 (UTC)
 
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:And thats why Baggins is Lord of the Lore. {{User:Coobra/Sig2}} 05:38, 4 January 2008 (UTC)
 
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== Wretched ==
 
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I think the wretched are humanoids...
 
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Shouldn't they be right under under blood elves?
 
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[[User:LieAfterLie|LieAfterLie]] 03:25, 4 January 2008 (UTC)
 
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:ok added. {{User:Coobra/Sig2}} 03:42, 4 January 2008 (UTC)
 
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== Flayer ==
 
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Should "Flayer" be added as a race? Although there is not much information about them, they do appear as humanoids (and oddly enough, as beasts too), and should therefore be categorized as such. See [http://www.wowhead.com/?npc=23169 Nethermine Flayer] (beast) and [http://www.wowhead.com/?npc=21477 Rocknail Flayer] (humanoid).--<span style="border:1px; border:thin dotted #0000FF; padding:3px; margin-left:4px; font-size:85%; font-family:courier new; color:#3A47C8;">'''[[User:Gourra|<font title="User page">gOurra</font>]]'''&#x5b;[[User talk:Gourra|<font title="Talk">T</font>]]¦[[Special:Contributions/Gourra|<font title="Contributions">C</font>]]&#x5d;</span> 04:50, 18 January 2008 (UTC)
 
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:I really think bliz forgot that they made Flayers humanoid, when the later added flayers on [[Netherwing Ledge]] as beasts. What bugs me is that the lv70 ravagers on netherwing ledge are the only ravagers above the lv63-65, but aren't tamable.......what was the question? Oh yea, if you want to add them go ahead, but do it under ''Monstrous Humanoids'' ...was going to say not to, because they have no known speech...but then I noticed [[yeti]]s on the list. {{User:Coobra/Sig3}} 05:02, 18 January 2008 (UTC)
 
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::The flayers on Netherwing Ledge was originally humanoids, but Blizzard made them beasts in a patch because they were over-farmed (?) by players to get alot of money and cloth. Just a side note.--<span style="border:1px; border:thin dotted #0000FF; padding:3px; margin-left:4px; font-size:85%; font-family:courier new; color:#3A47C8;">'''[[User:Gourra|<font title="User page">gOurra</font>]]'''&#x5b;[[User talk:Gourra|<font title="Talk">T</font>]]&#xa6;[[Special:Contributions/Gourra|<font title="Contributions">C</font>]]&#x5d;</span> 05:14, 18 January 2008 (UTC)
 
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:::Ah, ... well, by the time I even noticed their race I saw beast... I always wonder if it was just a mistake..thanks for clearing that up. {{User:Coobra/Sig3}} 05:23, 18 January 2008 (UTC)
 
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::::No problem.
 
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::::On another note, I just made [[Flayer]], using data from observations I've gathered from my journeys in Outland. As there is (as far as I know) no official data on flayers, I will keep that as reference. Someone also need to create an icon for the race, alas I do not know how to do it.--<span style="border:1px; border:thin dotted #0000FF; padding:3px; margin-left:4px; font-size:85%; font-family:courier new; color:#3A47C8;">'''[[User:Gourra|<font title="User page">gOurra</font>]]'''&#x5b;[[User talk:Gourra|<font title="Talk">T</font>]]&#xa6;[[Special:Contributions/Gourra|<font title="Contributions">C</font>]]&#x5d;</span> 05:27, 18 January 2008 (UTC)
 
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::::I retract that statement: {{t|RaceIconExt|Flayer|Small}}--<span style="border:1px; border:thin dotted #0000FF; padding:3px; margin-left:4px; font-size:85%; font-family:courier new; color:#3A47C8;">'''[[User:Gourra|<font title="User page">gOurra</font>]]'''&#x5b;[[User talk:Gourra|<font title="Talk">T</font>]]&#xa6;[[Special:Contributions/Gourra|<font title="Contributions">C</font>]]&#x5d;</span> 05:34, 18 January 2008 (UTC)
 
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:::::For someone that didn't know how to do it...you sure made one really fast, lol. {{User:Coobra/Sig3}} 05:35, 18 January 2008 (UTC)
 
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Eh, just making a square from an NPC pic, resize to fit along with the other icons and voila - there's a race icon for ya. It will, though, need some polishing and that's what I originally meant. This will be a placeholder for now.--<span style="border:1px; border:thin dotted #0000FF; padding:3px; margin-left:4px; font-size:85%; font-family:courier new; color:#3A47C8;">'''[[User:Gourra|<font title="User page">gOurra</font>]]'''&#x5b;[[User talk:Gourra|<font title="Talk">T</font>]]¦[[Special:Contributions/Gourra|<font title="Contributions">C</font>]]&#x5d;</span> 05:39, 18 January 2008 (UTC)
 
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== Makrura ==
 
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Shouldn't Makrura be aquatic as well? <BR>
 
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It says on the page of their capital [[Mak'aru]] that their capital is on the ocean floor. <small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Quendorsof}}.</small>
 
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:Remember to sign your posts, and as this is a wiki, please free feel to add information that is true. {{User:Coobra/Sig3}} 22:33, 7 February 2008 (UTC)
 
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== Running away ==
 
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The bit about "running away when at low health" is certainly true for most Azeroth and Outland humanoids. But I haven't noticed it happening with any of the Northrend ones. Anyone know if this was just an oversight on Blizzard's part, or if they've decided to get rid of it altogether? {{User:Jormungand01/sig}} 21:46, 5 February 2009 (UTC)
 
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== Pickpocket ==
 
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Previously this page said first: "Can be [[Pickpocket|Pickpocketed]] and [[Sap|Sapped]] by a Rogue. Then later on "Most can be Pickpocketed", so I changed it to avoid repeating the same meaning. Perhaps this should be done to all the "Characteristics in World of Warcraft" Notes, as none of those characteristics apply to every humanoid in game.
 
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Also, if you're disagreeing with the idea I previously stated, remember that the edit to the page was done because of a meaning being repeated:)
 
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== Murlocs ==
 
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Murlocs have two arms, two legs, a torso with a head on top. They also have a language, architecture and something of a culture. Why aren't they humanoids? [[User:BobNamataki|BobNamataki]] ([[User talk:BobNamataki|talk]]) 22:32, October 23, 2009 (UTC)
 
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:They are on the list.--{{User:Sandwichman2448/Sig}} 23:46, October 23, 2009 (UTC)
 
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== Edit wars ==
 
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This page is for a list of humanoid races in WoW. I consider something humanoid if it is classified in the game as such, be it actually humanoid or not. More to the point, this page (like the templates), being a list, is for accessibility, not for speculation. For starters, it is not known for sure if the "naga lord" model is a naga anomaly. Also, what Cataclysm quest says that dragonmaw orcs are a new subrace?--{{User:Sandwichman2448/Sig}} 03:03, 18 November 2010 (UTC)
 
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:Do they need to say dragonmaw orc is a new subrace, do we have any quest in burning crusade that tells mag'har are new subrace? Mag'har and Dragonmaw orcs have wildly different skin colours than the average orc, if you consider one a sub-race you have to consider the other a sub-race too.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 13:32, 18 November 2010 (UTC)
 
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::Are Blackrock orcs a subrace too in your mind? With Mag'har, we have a confirmed biological difference. With black-skinned orcs, we have a color.--{{User:Sandwichman2448/Sig}} 19:55, 18 November 2010 (UTC)
 
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:Naga anomaly the description fits perfectly, if it walks like a duck, eats like a duck, and quacks like a duck, it's most probably a duck--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 13:32, 18 November 2010 (UTC)
 
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::I do not think that it fits the description perfectly. It only sort of fits. The naga anomaly page itself mentions the model-naga anomaly relation ship as speculative.--{{User:Sandwichman2448/Sig}} 19:55, 18 November 2010 (UTC)
 
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::What part of it does not fit? Naga anomalies are nagas with traits from sea creatures, it fits perfectly, nyway i'm going to ask for clarification in the next dev lore questions thread...--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 21:44, 18 November 2010 (UTC)
 
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:::No double standards...--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 21:00, 26 November 2010 (UTC)
 
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::::So, is there a significant biological reason why some orcs are black?--{{User:Sandwichman2448/Sig}} 23:23, 26 November 2010 (UTC)
 
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:::::Are you arguing why people are black? there's always a biological reason otherwise they wouldn't be black--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 01:29, 27 November 2010 (UTC)
 

Revision as of 14:30, 7 May 2011

Inquisition
Spell paladin inquisition
  • Inquisition
  • Paladin ability
  • Instant
  • Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
Properties
Class Paladin
School Holy
Cooldown None/Global Cooldown
Improvements Inv shield 1h hyrja d 01 [Holy Shield] Spell holy divinepurpose [Divine Purpose] Ability paladin righteousvengeance [Inquiry of Faith]
Related buff
Spell paladin inquisition
  • Magic
  • Inquisition
  • Increases Holy damage done by 30%.
  • Duration: 4 seconds

[[Category:paladin abilities]][[Category:paladin abilities]]

Inquisition is a paladin spell learned at level 81 for 24g. It is one of the few spells using Holy Power.

Notes

  • It is similar to Spell holy avenginewrath [Avenging Wrath] by the fact that both spells increase the paladin's damage for a few seconds. However, there are important differences between them which heavily differs their usage.
    • Inquisition only increases damage. Avenging Wrath increases both damage and healing.
    • Inquisition only increases holy damage. Avenging Wrath increases all damage caused.
    • Inquisition has, in contrast to Avenging Wrath, no cooldown. This is possibly the largest difference between them, allowing Inquisition to be active at all times. This makes it similar to a rogue's Ability rogue slicedice [Slice and Dice] or a druid's Ability druid skinteeth [Savage Roar], being intended to generate a constant buff which increases the paladin's damage. To Retribution-paladins, Avenging Wrath may be considered a long-cooldown extension of this, similar to the mage's Spell nature lightning [Arcane Power]. To Holy-paladins the difference is even greater as Inquisition does nothing for their healing. To Protection-paladins, the difference between Inquisition and Avenging Wrath depends on the situation.

Improvements

Talents

Protection

Retribution

- Judgement - Spell holy excorcism 02 [Exorcism] - Spell paladin templarsverdict [Templar's Verdict] - Ability paladin divinestorm [Divine Storm] - Spell holy unyieldingfaith [Inquisition] - Spell holy excorcism [Holy Wrath] - Spell paladin hammerofwrath [Hammer of Wrath]

Equipment sets

Trivia

  • The level 81-spell for Paladins was originally planned to be Blinding Shield, but was replaced with Inquisition before patch 4.0.1 went live.

Patch changes

External links