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{{partying}}
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{{Race links}}
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{{this|the recent history and current state of the Horde|its past|History of the Horde}}
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{{infobox faction
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| image = Horde_Crest.png
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| name = The Horde
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| faction = Horde
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| leader = {{RaceIconExt|Garrosh|Small}}{{npc||Garrosh Hellscream}}<br/>
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{{RaceIconExt|Sylvanas|Small}}{{npc||Sylvanas Windrunner}}<br/>
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{{RaceIconExt|Baine}}{{npc||Baine Bloodhoof}}<br/>
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{{RaceIconExt|Lor'themar|Small}}{{npc||Lor'themar Theron}}<br/>
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{{RaceIconExt|Vol'jin}}{{npc||Vol'jin}}<br/>
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{{RaceIconExt|Gallywix}}{{npc||Jastor Gallywix}}<br/>
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| leaders = {{RaceIconExt|ThrallShaman|Small}}{{npc||Thrall}}<br/>
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{{RaceIconExt|Drek'Thar|Small}}{{npc||General Drek'Thar}}<br/>
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{{RaceIconExt|Varok|Small}}{{npc||Varok Saurfang}}<br/>
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{{RaceIconExt|Hamuul|Small}}{{npc||Hamuul Runetotem}}<br/>
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{{RaceIcon|Dragonmaw|Female}}{{NPC||Warlord Zaela}}<br/>
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{{RaceIconExt|Nazgrel}}{{npc||Nazgrel}}<br/>
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{{RaceIcon|Mag'har|Male|Small}}{{npc||Jorin Deadeye}}<br/>
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{{RaceIconExt|Geyah}}{{npc||Greatmother Geyah}}<br/>
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{{RaceIconExt|Halduron}}{{npc||Halduron Brightwing}}<br/>
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{{RaceIcon|BloodElf2|Male|Small}}{{NPC||Tae'thelan Bloodwatcher}}<br/>
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{{RaceIcon|Taunka|Male}}{{npc||Roanauk Icemist}}<br/>
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{{RaceIconExt|Aethas}}{{npc||Aethas Sunreaver}}<br/>
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[[Stonemaul]] [[Chieftain]]s
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*{{RaceIconExt|Rexxar|Small}}{{npc||Rexxar}}<br/>
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*{{RaceIcon|Ogre|Male|Small}}{{npc||Tharg}}<br/>
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| capital = [[Orgrimmar]], [[Thunder Bluff]], [[Undercity]], [[Silvermoon City]]
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| capitals = [[Darkspear Isle]], [[Bilgewater Harbor]], [[Thrallmar]], [[Garadar]], [[Warsong Hold]]
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| language = [[Orcish]]
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| slang = [[Taurahe]], [[Goblin (language)|Goblin]], [[Gutterspeak]], [[Thalassian]], [[Zandali]]
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| races ={{Race|Orc}}
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*{{RaceIconExt|DireOrc}} [[Dire orc]]
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*{{RaceIcon|Dragonmaw|Male}}{{RaceIcon|Dragonmaw|Female}} [[Dragonmaw orc]]
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*{{Race|Mag'har|notext}} [[Mag'har]] [[Orc]]
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*{{RaceIcon|ChaosOrc|Male}}{{RaceIcon|ChaosOrc|Female}} [[Chaos orc]]
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{{Race|Goblin (playable)}}<br />
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*{{RaceIconExt|Hobgoblin}} [[Hobgoblin]]<br />
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{{Race|Jungle Troll|notext}} [[Jungle Troll]]<br/>
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{{Race|ForestTroll|[[Revantusk tribe|Revantusk]] [[Forest Troll]]}}<br />
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{{Race|Tauren}}<br />
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*{{Race|Taunka}}<br />
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{{Race|Forsaken}} [[Undead]]<br />
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*{{RaceIconExt|Val'kyr}} [[Forsaken]] [[Val'kyr]]
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*{{RaceIconExt|Abomination}} [[Forsaken]] [[Abomination]]
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*{{Race|undeadelf|notext}} [[Forsaken]] [[Undead]] [[Elf]]
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*{{RaceIconExt|Banshee}} [[Forsaken]] [[Banshee]]
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*{{RaceIconExt|Ghoul}} [[Forsaken]] [[Ghoul]]
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{{Race|Blood elf}}<br />
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{{Race|Ogre|notext}}{{Race|OgreMage|notext}}[[Ogre]] <br />
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{{Race|Half-Ogre}} ([[Mok'Nathal]])<br />
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{{Race|Half-Orc}}<br />
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{{RaceIconExt|Wyvern}} [[Wyvern]]<br />
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{{RaceIconExt|Bat}} [[Bat]]<br />
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{{RaceIconExt|Dragonhawk}} [[Dragonhawk]]<br />
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| theater = [[Lordaeron]], [[Quel'Thalas]], [[Kalimdor]], [[Outland]], [[Northrend]], [[Great Sea]]
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| pop = 292,210 approx.
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| base = [[Lordaeron]] and [[Central Kalimdor]]}}
   
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:''The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.''
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:''In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.''<ref>''Darkmoon Faire Cataclysm Promotion: Fortune card''</ref>
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[[File:HordeLogo.jpg|thumb|Horde Logo]]
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The '''Horde''' is one of the two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Alliance]]. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies.<ref>"[[Beginnings and Ends]]"</ref> Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by [[Thrall]] through [[Warchief]] {{npc||Orgrim Doomhammer}}.<ref>''[[Horde Player's Guide]]'', 165-176</ref>
   
'''Aggro''' is a jargon word in WoW, probably originally derived from the English word "aggravation", and used since at least the 1960s in British slang. In MMORPGs, such as WoW, aggro denotes the aggressive interests of a monster/npc.
 
   
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== Major members ==
Some examples are "We've got aggro!" and "Go aggro that monster".
 
  +
Major member races include:
   
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* {{Race|Orc|notext}} The ''' [[orc (playable)|orcs]]''' of [[Durotar]].
For example, you may read of a player who died while fighting one mob because she aggroed another mob — that is, another mob decided to attack her because she got too close to it, or for other reasons. See [[Aggro radius]]. Aggro is closely associated with the concept of [[threat]]. If a mob is under attack by more than one player (or by a player and her pet), then the mob will aggro onto (i.e., will begin to attack) the attacker with the highest threat.
 
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** The surviving orcs of Azeroth's [[First War|First]], [[Second War|Second]] and [[Third War|Third]] Wars, who were released by [[Thrall]] from the [[Internment camps]] of [[Lordaeron]] and led by him to form their new destiny in [[Kalimdor]] while attempting to re-embrace their once honorable, shamanistic ways and fight the corruption of [[Fel|demonic]] [[magic]].
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** Led by Warchief [[Garrosh Hellscream]], named by Thrall to succeed him in the wake of the Cataclysm.
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*** Lesser leaders include: {{npc||Varok Saurfang}} and {{npc||Drek'Thar}}.
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** Capital is [[Orgrimmar]] in [[Durotar]].
  +
** They also have camps in the [[Barrens]], [[Ashenvale]], [[Stranglethorn Vale]], [[Arathi Highlands]], [[Badlands]], [[Swamp of Sorrows]] and [[Azshara]]. Since the reopening of the [[Dark Portal]], the orcs have expanded into their former homeworld of Draenor (now [[Outland]]), with encampments in [[Hellfire Peninsula]], [[Terokkar Forest]], [[Nagrand]], the [[Blade's Edge Mountains]] and [[Shadowmoon Valley]]. Recently expanded into [[Northrend]], with massive fortresses and outposts in the [[Borean Tundra]], the [[Dragonblight]], and the [[Grizzly Hills]].
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** Surviving orc [[clan]]s that have joined Thrall:
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*** [[Frostwolf clan]] - Thrall's own clan, led by [[Farseer]] {{npc||Drek'Thar}} since the death of its last affirmed chieftain, [[Durotan]]. The Frostwolf clan is the largest concentration of orcs in the [[Eastern Kingdoms]], residing in [[Alterac Valley]] since their exile by Gul'dan decades earlier.
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*** [[Warsong clan]] - Led by {{npc||Garrosh Hellscream}}, these orcs have largely settled in [[Ashenvale Forest]].
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*** [[Shattered Hand clan]] - The Azerothian part of the clan have joined Thrall and serve as the Horde's guild of assassins.
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*** The [[Mag'har]] are orcs that have escaped corruption and remained in Outland throughout all three wars. They are led by [[Greatmother Geyah]], Thrall's Grandmother. Other notable members are {{npc||Dranosh Saurfang}}, {{npc||Garrosh Hellscream}}, and {{npc||Jorin Deadeye}}.
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*** [[Bleeding Hollow clan]] - The clan returned to Draenor after the Second War, but as it was torn apart some of the members crossed to the safety of Azeroth at the same time that Grom Hellscream and his Warsong clan passed. They were captured and later rescued from the internment camps, and now they serve the New Horde. Additionally they have a notable presence in the [[Mag'har]] including their Chieftain {{npc||Jorin Deadeye}}.
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*** [[Burning Blade clan]] - The [[blademaster]]s were once part of the Burning Blade clan, although the clan consumed itself in the throes of demonic corruption, these few swordsmen are still part of the Horde.<ref>''[[Warcraft III: Reign of Chaos|Warcraft III: Reign of Chaos - manual]]'', 84</ref>
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*** [[Blackrock clan]] - {{npc||Eitrigg}} and {{npc||Varok Saurfang}} are known members of the new Horde,<ref>{{quest|Eitrigg's Wisdom#Dialogue}}</ref> {{npc||Bloodeye Redfist}} went with {{npc||Reghar Earthfury}} to [[Kalimdor]] with the new Horde,<ref>[[Prologue]]</ref> besides this known members there were banners of this clan in some encampments during the [[Third War]].<ref>{{ref game |title=Warcraft III: Reign of Chaos |expansion= |campaign=[[Eternity's End]] |mission=[[The Awakening of Stormrage]] |zone= |npc= |quote= |quest= }}</ref>
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*** [[Dragonmaw Clan]] - The Dragonmaw Clan is led by [[Warlord Zaela]] and reside in the [[Twilight Highlands]].<ref>http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14</ref>
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*** [[Rageroar clan]] - The Rageroar are led by {{npc||Karga Rageroar}}. Currently they are assualting [[Northwatch Hold]].
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** The orcs have a special bond with wolves. They serve as mounts for the orcs and are often seen as their symbol, especially the Frostwolves.
   
Aggro is understood to be the condition of a particular [[mob]] attacking a particular [[character]], while [[threat]] is the numeric value that each attacker has towards each character on its [[threat list]]. The basic behavior of aggro is controlled by the rules outlined below. Some mobs will have secondary attacks which have different targeting procedures; even for a normal creature, the target who has aggro is not necessarily the player highest on its threat list. Managing aggro is one of the most important aspects of grouping because it determines how much damage the group receives and where the damage ends up.
 
   
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* {{Race|Jungle Troll|notext}} The [[jungle troll|jungle]] '''[[troll (playable)|trolls]]''' of the [[Darkspear]] tribe.
Holding aggro is done by (usually) one person (the [[tank]]) who uses his abilities to make the enemy attack him and no one else. For hunters and warlocks, the [[pet]] usually operates as a tank in solo play.
 
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** Originally from a small chain of islands in the [[Great Sea]]. Eventually joined Thrall’s journey to Kalimdor and moved to the [[Echo Isles]], but were then rooted out by the [[Kul Tiras]] marines. They are forever indebted to the orcs for saving their tribe and giving them a home.
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** Led by [[Shadow hunter]] {{npc||Vol'jin}}, son of the former leader {{npc||Sen'jin}}.
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*** Lesser leaders include: {{npc||Vanira}} the shaman and {{npc||Zen'tabra}} the druid.
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** Capital is [[Darkspear Isle]], the largest of the [[Echo Isles]], off the coast of [[Durotar]].
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*** Prior to the reclamation of the Echo Isles, [[Sen'jin Village]] in mainland Durotar was the main Darkspear settlement. Other troll settlements are located in [[Ashenvale]], [[Stonetalon Mountains]] and [[Desolace]]. They also control both of the Horde outposts ([[Swamprat Post]] and [[Zabra'jin]]) in the [[Zangarmarsh]] in [[Outland]].
  +
** The trolls use [[raptor]]s and [[bat]]s as riding mounts.
   
Aggro control is the art and work which is done by all members of a party to force the mob to attack the tank(s).
 
   
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* {{Race|Tauren|notext}} The '''[[tauren (playable)|tauren]]''' of [[Mulgore]].
For a long time it was thought that players would never be able get a sound understanding of how aggro works because it was assumed that it is based on complicated AI algorithms which can't reasonably be deduced from the little information Blizzard has made available to us. Thanks to the work of some dedicated individuals, however, it is now known that this is not the case. Today there is a quite thorough theory on aggro which explains most of the factors involved in a mob's target selection.
 
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** A race of noble creatures, native to [[Kalimdor]], who befriended the orcs and offered them spiritual guidance and aid.
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** Led by High Chieftain {{npc||Baine Bloodhoof}}, following the death of his father [[Cairne Bloodhoof|Cairne]].
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** Lesser leaders include: Archdruid {{npc||Hamuul Runetotem}}.
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** Capital is [[Thunder Bluff]] in Mulgore.
  +
*** They also have camps in the [[Barrens]], [[Thousand Needles]], [[Stonetalon Mountains]], [[Desolace]], [[Feralas]] and [[Felwood]]. They have also sent ambassadors to their cousins, the [[taunka]], in Northrend.
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**The [[Sunwalker]]s are the paladins who take their power from [[An'she]], created and led by {{NPC||Aponi Brightmane}} and {{npc||Tahu Sagewind}}.
  +
** They lend their mighty [[kodo]] beasts to the Horde's efforts.
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*** [[Bloodhoof tribe]] - The first Tauren tribe to side with the Horde, they are led by {{NPC||Baine Bloodhoof}} in the wake of his [[Cairne Bloodhoof|father's]] death at the hands of {{npc||Magatha Grimtotem}}.
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*** [[Ragetotem tribe]] - Proud [[warrior]]s and the fiercest of [[Thunder Bluff]]. Formerly led by [[Sark Ragetotem]].
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*** [[Dawnstrider tribe]] - Experienced enchanters and skilled shamans.
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*** [[Runetotem tribe]] - Led by {{npc||Hamuul Runetotem}}, these tauren have recently discovered the ways of the druid.
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*** [[Highmountain tribe]] - A tribe with several notable members who fought (and still fight) against the Burning Legion. Led by {{NPC||Sulamm}} and {{NPC||Ornamm}}. {{NPC||Trag Highmountain}} is a former member of the [[tribe]].
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*** [[Skychaser tribe]] - The spiritual leaders of the tauren shaman. They were nearly wiped out during the Grimtotem coup to take over Thunder Bluff.
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*** [[Thunderhorn tribe]] - Most of the Thunderhorn tribe are hunters, the greatest among the tauren.
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*** [[Grimtotem tribe]] - The Grimtotem tauren that survived the battle at [[Thunder Bluff]] and chose to follow [[Jevan Grimtotem]] and ally with the Horde.
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*** [[Cloudsong tribe]] – They picked up the role of spiritual leaders of the tauren shamans after the Skychaser tribe was nearly wiped out.
  +
*** [[Eagletalon tribe]] – This tribe hunts the harpies of Mulgore.
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*** [[Mistrunner tribe]] – The Mistrunners tribe is dedicated to the druidic path and seeks to heal the earth and ease the suffering of the Earthmother.
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*** [[Stonehoof tribe]] – The Stonehoof are the most talented smiths among the tauren.
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*** [[Wildmane tribe]] – This tribe has largely joined the Runetotem in seeking the ways of the druid.
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*** [[Winterhoof tribe]] – The Winterhoof tribe represents some of the greatest herbalists and alchemists the tauren have to offer.
   
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[[File:Horde coins.jpg|thumb|Official Horde coin set. Coin depictions from top to bottom: [[Thrall]]: [[Orgrimmar]], [[Sylvanas Windrunner]]: [[Undercity]], [[Cairne Bloodhoof]]: [[Thunderbluff]].]]
==Overview==
 
Attackable [[mob]]s come in two varieties: neutral and hostile. [[Neutral]] mobs, which are most mobs near starter towns but many others as well, will attack only after you begin attacking; these are surrounded by a yellow circle when you target them. However, most mobs are [[Hostile]], displaying a red circle and will attack as soon as you get too close. The maximum distance at which a hostile mob will attack is known as a mob's [[aggro radius]] or aggro range, which is affected by both the mob's and the character's level (some mob types, such as Wolves, may have a larger aggro radius than another mob of the same level).
 
   
When playing on your own, all mobs you attack will attack you back. However, in a party, the role of the [[tank]] is very important, especially in the higher level game. [[Warrior]], [[Druid]], and [[Paladin]] are the three classes that can act as a real tank in instances with the right specs and gear. The job of the tanks is holding the aggro of the mob while the rest of the party attacks or heals. This prevents the mobs from attacking the weaker, cloth- or leather-wearing, [[damage dealer|damage-dealing]] and [[healing]] classes.
 
   
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* {{Race|Forsaken|notext}} The '''[[undead (playable)|undead]]''' of [[Lordaeron]].
=== Aggro-control in a party ===
 
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** Known as the [[Forsaken]], this group of [[undead]] was released from the control of the {{npc||Lich King}} and have entered into an alliance of convenience with the other members of the Horde.
Controlling aggro is '''not''' only a tank's responsibility. Each and every member in the party is responsible for aggro, and most classes have the ability to control the amount of threat they generate. For example, a priest has the [[Fade]] ability, which lowers the priest's [[threat]] temporarily and helps the tank hold aggro or break an [[aggro lock]].
 
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*** The group also consists of other undead creatures, such as the [[val'kyr]], that chose to join the Forsaken after the Lich King's death.
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** Led by the Banshee Queen {{npc||Sylvanas Windrunner}}.
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*** Lesser leaders include: {{npc||Faranell||Master Apothecary Faranell}}, {{npc||Nathanos Blightcaller||Nathanos Blightcaller}}.
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** Capital is the [[Undercity]], beneath the [[Ruins of Lordaeron|ruined City of Lordaeron]] in [[Tirisfal Glades]].
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** They also have holdings in [[Silverpine Forest]] and the [[Hillsbrad Foothills]], as well as towns in the [[Howling Fjord]] and the [[Dragonblight]] in [[Northrend]].
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** The [[Royal Apothecary Society]] - a faction of forsaken alchemists trying to create a new plague to wipe out the Scourge and other forms of life.
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** The [[Cult of the Forgotten Shadow]] is the official forsaken religion. None is the official leader but the organization have minor characters that have a little major influence over it, also could being as secondary leaderships like {{npc||Ilius}} and {{NPC||Aelthalyste}}.
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** The Forsaken contribute [[Vampire Bat]]s and [[Skeletal Horse]]s to the horde forces and use them as mounts. These are regular beasts with no sentient mind.
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** {{Race|LeperGnome|notext}} A few [[leper gnomes]] have sworn fealty to Sylvanas. Some notable gnomes include {{npc||Ganoosh||Ganoosh}} and {{npc||Apprentice Crispin||Apprentice Crispin}}.
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** Various types of Forsaken that broke free from the Lich King with them, including:
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*** {{Race|Undeadelf|notext}} Various former [[high elven]] citzens who follow the Banshee Queen.
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*** {{RaceIconExt|Banshee}} {{npc||Sylvanas Windrunner||Sylvanas}} has many [[banshee]] allies and is known as the banshee queen.
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*** {{RaceIconExt|Val'kyr}} Following the death of the [[evil]] {{npc||Lich King}}, many [[val'kyr]] were conscripted by Sylvanas to raise slain enemies as Forsaken.
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*** {{RaceIconExt|Abomination}} The Forsaken keep a large amount of [[abomination]]s in their service.
   
Tanks can use [[taunt]] to pull back a mob (or up to three mobs for a paladin tank) if someone else aggroed it, but in the best groups a tank will only rarely need to taunt — though many still will just in case. (The effectiveness of taunting a mob that is already focused on you is controversial.) A tank can hold aggro without ever having to taunt if every class is aware of how aggro works.
 
   
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* {{Bc-inline}} {{Race|Blood elf (playable)|notext}} The '''[[blood elf (playable)|blood elves]]''' of [[Quel'Thalas]].
=== Pulling ===
 
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** A group of former [[high elf|high elves]] shunned for their magic addiction and betrayed by members of the Alliance, turned to the Horde to help them reach Outland and achieve their destiny. These elves have a strong alliance with the [[Forsaken]] with whom they share a similar fate and former denizens (high elven banshees and [[dark ranger]]s).
The following conditions will cause a mob to attack a character if it isn't already attacking someone else:
 
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** Led by {{npc||Lor'themar Theron}}, Regent Lord of Quel'Thalas.
# Using certain abilities on the mob (including attacking it), or
 
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*** Lesser leaders include: [[Ranger-general of Silvermoon|Ranger General]] {{NPC||Halduron Brightwing}}, {{NPC||Grand Magister Rommath}}, {{NPC||Lady Liadrin}} and more recently {{NPC||Tae'thelan Bloodwatcher}}.
# Moving inside the [[aggro radius]] of the mob
 
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** The [[Magisters]], Quel'Thalas' primary magic users. Led by [[Rommath]].
  +
** The [[Farstriders]], a group of blood elves dedicated to safeguarding their homeland from all outside threats. Led by [[Halduron]].
  +
** The [[Blood Knights]], Silvermoon's order of blood elf paladins. Led by [[Liadrin]].
  +
** A number of the [[Sunfury]] forces have since returned home to Quel'Thalas, following the betrayal of Kael'thas to the [[Burning Legion]].<ref>http://www.wowpedia.org/In_the_Shadow_of_the_Sun</ref>
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** The [[Reliquary]], a group of examiners and archaeologists out to give the Horde a monopoly on magical artifacts. Led by [[High Examiner Tae'thelan Bloodwatcher]].
  +
** Capital is [[Silvermoon City]] in [[Eversong Woods]], in northern [[Quel'Thalas]].
  +
** They also have holdings in the [[Ghostlands]], alongside the Forsaken and an encampment in [[Hellfire Peninsula]] in Outland, to support blood elf pilgrims traveling through the Dark Portal from Azeroth.
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** The Blood Elves have long been using [[hawkstrider]]s and [[dragonhawk]] mounts.
   
* For [[warrior]] tanks doing single-mob pulls, they will want a short period of time to apply some threat to the mob. [[Damage dealer]]s should wait a second or two before attacking and should not start with any moves that cause a lot of threat. On pulls where the warrior is holding aggro on one or more mobs while the rest of the party focuses fire on another target, do not attack the tank's target(s) until the first target is dead.
 
   
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* {{C-inline}} {{Race|Goblin (playable)|notext}} The '''[[goblin (playable)|goblins]]''' of the [[Bilgewater Cartel]].
* [[Druid]]s bear form works exactly the same as warrior defensive stance in terms of bonus threat. [[Lacerate]] can replace sunder for basic stacking threat, but a single [[Mangle]] often creates enough starting threat. Some druids choose to pull with [[Starfire]] or [[Moonfire]] before shifting, other prefer [[Faerie Fire (Feral)|Feral Faerie Fire]].
 
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** With the Cataclysm consuming their home island of [[Kezan]], the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the [[Lost Isles]]. While there, they are attacked by the [[Alliance]] and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
  +
**Led by [[Trade Prince]] {{npc||Jastor Gallywix}}.
  +
***Lesser Leaders include: {{npc||Boss Mida}}
  +
**Current home is [[Bilgewater Harbor]] in the heavily-reshaped [[Azshara]].
  +
*** The goblins also have a [[Goblin Slums|district]] led by [[Boss Mida]] within the orcish capital of Orgrimmar.
  +
** Like the gnomes, the goblins are masters of engineering and have built trikes - essentially three-wheeled motorcycles - to serve as their mounts.
  +
** {{RaceIconExt|Hobgoblin}} [[Hobgoblin]]s, huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the [[bank]].
   
  +
=== Horde Forces ===
* [[Paladin]] tank's pulling is slightly different from the other two classes. Tankadins who have spent at least 41 points in the Protection tree can usually pull with [[Avenger's Shield]] (sometimes followed with a [[Judgement of Righteousness]]), which is a very good initial load of aggro such that DPS can normally open fire once the tankadins engage the mobs in melee range. Paladin tanks are very capable of holding aggro on multiple mobs.
 
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;Azeroth
  +
The uneasy truce between the [[Alliance]] and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
  +
* [[Defilers]] – A force of [[Forsaken]] sent to gather resources of [[Arathi Basin]], found themselves fighting a vicious war with the [[League of Arathor]], humans who are native to the land of [[Arathi]] who in turn are fighting to gather resources for the Alliance.
  +
* [[Frostwolf clan]] – This clan settled in the [[Alterac Mountains]] attempting to claim the area for their own, however the [[Stormpike]] Dwarves have historic connections to the land dating back before the orcs arrival leading to a confrontation.
  +
* [[Warsong Outriders]] – Following the Third War, the [[Warsong clan]] that invaded [[Ashenvale]] and began deforestation have not ceased their operation and have come into direct conflict with the [[Silverwing Sentinels]] who are bent on protecting their ancestral homeland.
  +
*[[Hellscream's Reach]]- An elite Horde regiment comprised solely of veterans of multiple tours of duty. Handpicked by Garrosh himself, he has commanded them to take complete control of [[Tol Barad]].
   
* [[Death Knight]]s will tank very similar to warriors in that they will want a couple seconds to build threat before any attacks from DPS classes. Typically, a [[Death Knight]] will want to cast [[Icy Touch]], then [[Blood Plague]], then [[Pestilence]] or [[Death and Decay (Death Knight)|Death and Decay]] against multiple mobs. This rotation would mean that a Death Knight will need a minimum of 4.5 seconds to threat lock a group, but the benefit is by this time no DPS class should be able to top the tank's threat.
 
   
  +
;Outland
* Every level 70 hunter can and should learn [[Misdirection]]. If the hunter is pulling, he should apply Misdirection to the tank before he pulls, so that the mobs will attack the tank instead of the hunter. Hunters should generally turn off their pet's Growl in instances.
 
  +
* [[Thrallmar]] - is the name for the Horde expeditionary forces to [[Outland]], who quickly found many native allies. These brave warriors of the horde are led by {{NPC||Nazgrel}}, and consist of all the Horde races.
  +
** The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
  +
* {{Race|Mag'har|notext}} The [[Mag'har]] orcs of [[Nagrand]] - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth, being led by {{NPC||Geyah}}.
  +
* {{Race|Mok'nathal|notext}} The [[Mok'Nathal]] clan of [[Blade's Edge Mountains]], led by {{npc||Leoroxx}}.
   
* [[Damage dealer]]s should give the tank time to build hate on the mob before attacking if it is going to be a long fight, and not use any of their high-damage spells close to the beginning of a fight.
 
   
  +
;Northrend ([[Horde Expedition]])
* [[Healer]]s need to be smart in timing their heals, and may need to avoid attacking at all so that they do not generate too much aggro. (Over-healing is not a problem concerning threat, as threat is only generated for the actual amount healed.) Some healers like to use lower-level versions of their healing spells unless absolutely necessary to minimize the amount of aggro they pull; others prefer to heal early, but with heal over time spells that use less mana, although most likely generating the same amount of aggro.
 
  +
* [[Warsong Offensive]] - The main forces of the horde's expedition to northrend, led by {{npc||Garrosh Hellscream}}.
  +
** [[Kor'kron Guard]] - the elite fighting forces of the Horde, serving the Horde Expedition in Northrend led by {{npc||Varok Saurfang}}.
  +
* {{Race|Taunka|notext}} The [[Taunka]] - Ancient relatives of the tauren, were thought to be lost until re-discovered by {{npc||Garrosh Hellscream}} and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after {{npc||Roanauk Icemist}} is {{quest|All Hail Roanauk!|rescued}}.
  +
* [[Hand of Vengeance|The Hand of Vengeance]] - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
  +
* [[The Sunreavers]] - The blood elven members of the [[Kirin Tor]], named for their leader, {{NPC||Aethas Sunreaver}}. The Horde, traditionally barred from [[Dalaran]], is allowed entry to the city due to their efforts.
   
  +
===Other members, factions and allies===
===During the fight===
 
  +
[[File:Orcswolves.jpg|thumb|Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.]]
In general, the more damage an attack does (or the more healing a heal does), the more 'hate' or threat it generates. Some abilities have added or lessened threat generation (and that's often listed in the tool tip for that ability) and there are talents you can take to decrease or increase your overall threat. Damage- or healing-over-time spells tend to generate less threat than a big, all-at-once nuke, and debuffs like [[Demoralizing Shout]] tend to generate threat greater than the damage they actually do.
 
  +
* {{Race|Ogre|notext}}{{Race|OgreMage|notext}} The [[Horde]] [[Ogre]]s
  +
** The [[Stonemaul]] [[ogre]]s of [[Dustwallow Marsh]], formerly lead by {{npc||Mok'Morokk}}, currently many support {{npc||Tharg}} instead. The clan is affiliated with the [[Orgrimmar (faction)|faction of Orgrimmar]].
  +
** After losing [[Dreadmaul Hold]] a portion of the [[Dreadmaul tribe]] have become slaves to the conquering Horde forces while another portion of the clan fight to reclaim their former home.<ref>http://www.wowhead.com/quest=25674</ref>
  +
** Following the cataclysm the [[Dunemaul band]] join the Horde due to the efforts of Megs Dreadshredder and the Dunemaul "Emissary" who are stationed at the [[Dunemaul Recruitment Camp]].
  +
* {{Race|HalfOgre|notext}} The [[half-ogre]]s from [[Azeroth (world)|Azeroth]] who work on the Horde.
  +
* {{Race|HalfOrc|notext}} Many (though not all) [[half-orc]]s.
  +
* {{Race|Jungle Troll|notext}} The [[Shatterspear Tribe]] of the [[Shatterspear Village]]
  +
**Led by [[Jor'kil the Soulripper]], the tribe joined the Horde.
  +
**They were personally recruited by Garrosh Hellscream to fight against the [[Night Elves]].<ref>http://www.youtube.com/watch?v=PNB4py6LOz0</ref> (Although the tribe is destroyed during Night Elf quests). Another, seemingly Jungle Troll tribe, aids the Horde in the Twilight Highlands; oddly, they are native to the region.<ref>http://www.wowhead.com/quest=27491</ref>
  +
***However appears that the [[shatterspear]] are being destroyed by the forces of [[Darnassus]]. But also this could mean a tactical victory to the [[Horde]], but only if the forces of Garrosh take full advantage of the night elves been busy having to battle with the [[tribe]].<ref>[[Quest:Ending the Threat]]</ref>
  +
* {{RaceIcon|ChaosOrc|Male}}{{RaceIcon|ChaosOrc|Female}} It is speculated that some [[Chaos Orc]]s (un-mutated [[Fel Orc]]s) are aligned with the Horde and are seen guarding the Dark Portal In the Blasted Lands.<ref>http://www.wowhead.com/npc=42301#screenshots:id=192345</ref>
  +
* {{Race|Kobold|notext}} The [[Boulderslide]] [[Kobold]]s of [[Stonetalon Mountains]].
  +
**They become servants of the Horde thanks to the efforts of {{NPC||Subjugator Devo}}.<ref>http://www.wowhead.com/quest=26066</ref> <ref>http://www.wowhead.com/quest=26068</ref>
  +
* {{RaceIconExt|Wyvern}} The Horde has befriended sentient [[Wyvern]] beasts of Kalimdor, whom they use as riding and flying mounts.
   
  +
====Horde-aligned====
* Rogues can use the skills [[Feint]] or [[Vanish]], mages [[Invisible]], warlocks [[Soulshatter]], catform druids [[Cower]], and hunters [[Feign Death]] ''before'' they attract aggro. Other DPS's should stop attacking if their threat level is high.
 
  +
* {{Race|ForestTroll|notext}} The [[forest troll]]s of the [[Revantusk tribe]]
  +
** Situated in the [[Hinterlands]], led by {{npc||Primal Torntusk}}, are [[Independent]], though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.<ref>''[[Horde Player's Guide]]'', 10</ref>
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* {{RaceIconExt|BabyRaptor}}{{RaceIconExt|Raptor}}{{Race|Troll|notext}} The [[Ravasaur Trainers]] in [[Un'goro Crater]] are a group of Darkspear troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.
   
  +
====Former Horde forces====
* Rogues should not use [[Cheap Shot]] at the beginning of a fight. The tank may want to pull the mobs into a desired place, or get hit at the start of the fight to generate rage to allow them to establish sufficient initial hate. (Usually only caster or healer mobs would be okay to cheap shot, as the tank's added damage on their low armor means extra hate, and this prevents them from casting spells for the first few seconds of the fight. Some tanks will still ask a rogue not to cheap shot, however. If you don't want to or can't [[Ambush]] – which can also easily pull aggro off the tank – consider [[Garrote]] as a starting move.)
 
  +
{{main|History of the Horde}}
  +
* {{Race|Forest troll|notext}} The forest trolls of [[Zul'Aman]].
  +
** Allied with the Horde during the [[Second War]] after their leader, [[Zul'jin]] was rescued from the Alliance by Horde warriors.
  +
* {{Race|Ogre|notext}}{{Race|Ogre mage|notext}} The ogres of Draenor.
  +
** [[Ogre magi]] created by [[Gul'dan]].
  +
* {{Race|Goblin|notext}} Goblin mercenaries.
  +
* {{Race|Red dragonflight|notext}} The [[red dragons]] subjugated by the [[Dragonmaw Clan]].
   
=== Who a mob attacks ===
+
== History ==
  +
[[File:Horde2b01.jpg|thumb|right|Crest of the Horde during the Third War]]
Most mobs will go by the [[threat list]] or "hate list" or "aggro list" to determine who they are hitting, but some mobs have abilities that ignore or change this:
 
  +
[[File:W3OrcHeroes.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Cairne Bloodhoof}}, {{npc||Samuro (Warcraft III)||Samuro}}, {{npc||Drek'Thar}}, and {{npc||Rokhan}}. All of these Heroes also helped {{npc||Rexxar}} in his journeys.]]
*'''Knockback''' – Some mobs with knockback abilities will drop the character who has been knocked back down on their hate list. If you are fighting a mob that has a knockback ability, it is a good idea to be aware of when the tank has been knocked back and lower or even stop your damage until the tank has regained aggro.
 
*'''Random Secondary Targeting''' – Some mobs, especially high-end bosses, will randomly target a party member within range and attack them, without changing the hate list. Generally, they will charge this random target and then immediately go back to the person on the top of their hate list. This can be really frightening in high-end boss fights, say when [[Wrath-Scryer Soccothrates]] suddenly runs at your healer...but, once you realize he goes right back to the tank, it's less stressful. Just try to keep every [[squishy]]'s health high, and don't run around like a chicken with its head cut off if you grab the aggro for a sec. For this type of boss, if they target you while you are sure your aggro is not high, wait a second before you use your threat mitigation abilities, as unexpectedly being charged by a boss often means that it does these random attacks.
 
   
  +
:''See also: [[History of the Horde|Old Horde and History of the Horde]], [[Dark Horde]], [[Fel Horde]]''
=== Securing Aggro ===
 
  +
In the past, the Horde referred to the orcs and their battle thralls from both [[Draenor]] and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the [[Second War]], the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the [[Burning Legion]]'s control.
Activity commonly performed by tanks. This is where other classes hold back DPS and healing until the tank has a certain margin of threat built upon one or more mobs.
 
   
  +
During the events of the [[Third War]], Thrall has made lasting bonds with the tauren chief {{npc||Cairne Bloodhoof}} and the troll shadowhunter [[Vol'jin]] of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in [[Kalimdor]]. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.
Frequently a tank would perform this by:
 
* Spamming threat generating abilities:
 
** Warrior tanks: [[Shield Slam]], [[Sunder Armor]], etc.
 
** Druid tanks: [[Lacerate]], [[Mangle]], etc.
 
** Paladin tanks: [[Seal of Vengeance]]/[[Seal of Corruption]], [[Hammer of the Righteous]], etc.
 
** Death Knight tanks: [[Icy Touch]], [[Plague Strike]], [[Pestilence]], [[Death Strike]], etc.
 
* For paladin tanks, a large proportion of threat comes from reflective damage caused by [[Retribution Aura]], [[Holy Shield]], etc.
 
* Taunting the target (to set his threat to the same as the person currently holding [[aggro]])
 
   
  +
The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the [[Alliance]] who believe them to be their old selves still.<ref>{{ref game |title=Warcraft III |expansion=[[The Frozen Throne]] |campaign=[[The Founding of Durotar]] |mission=[[A Blaze of Glory]] Map: Theramore Isle |zone= |npc=Admiral Proudmoore |quote=Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you. |quest= }}</ref><ref>''[[Alliance & Horde Compendium]]'', pg. 55. Quote: ''Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.</ref><ref>''[[Horde Player's Guide]]'', pg. 175. Quote: ''For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.''</ref> The [[troll]]s, [[tauren]] and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.
=== Drawing Aggro ===
 
The following conditions will cause a mob to attack a character if it is already attacking someone else:
 
# [[Taunt]]ing the mob.
 
# Exceeding the [[Threat Cap]] by:
 
## Exceeding the threat level of the mob's current target by 10% while within melee range of the mob.
 
## Exceeding the threat level of the mob's current target by 30% while outside melee range of the mob.
 
# The player with aggro leaves the [[leash|leash range]] of the mob, leaves the instance, successfully uses an ability to leave combat (such as feign death), or dies.
 
# If certain abilities impair the access of the mob to its higher threat-ranked targets (e.g., [[root]] spells), the mob will attack the highest threat-ranked target in its ability range (usually visible for melee mobs or [[silence]]d casters, which have a combat range of 5 yards)
 
# If certain abilities apply a debuff to a character that cause the mob to consider the player an invalid target. Usually these debuffs have a chance (or certainty) to break on damage, but there are some that don't but still cause the mob to consider the character an invalid target. Examples include Polymorph, Gouge, Fear, etc. These aggro reduction effects are temporary in most situations. When the ability wears off, previous aggro levels are restored immediately.
 
# If the current target lowers his threat (either from a player or mob's ability), then anyone exceeding that target's new lowered threat gains aggro (thus working around the 10/30% rule when fading or feinting, for example)
 
   
  +
== Organization ==
=== What to do if healers/DPS draw aggro from the tank ===
 
  +
Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike<ref>''[[World of Warcraft]]'' manual, 182</ref> (though he treats his fellow racial leaders as equals{{Citation needed}}).
If you do draw aggro, and you are not the tank, the first thing you should '''not''' do is run around. Stand where you are and use your threat reduction abilities: [[Fade]], [[Feint]], [[Feign Death]], [[Invisibility]], etc. Do not attack the mob if you want it to be pulled off of you quickly, and stop healing if at all possible. If the tank does not seem to notice it, type a quick 'help aggro' (or even 'agg') into the chat. Remember: every point of damage that you do to it and every point of healing you do makes you more threatening, and when something unwanted is attacking you, the last thing you want to do is further entrench yourself on its hate list.
 
   
  +
Like the old [[Alliance of Lordaeron]], {{npc||Thrall}} accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.
If the tank is not nearby, help him to regain aggro by running ''toward'' him. If he has to come to you, it makes it harder to maintain aggro on the other targets. Get close to him, let him taunt it off you, then move away and use any threat reduction abilities to help him keep it.
 
   
  +
Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.
A hunter's pet (especially a beastmastery hunter's pet) is REALLY good for saving squishies who have drawn aggro. Turn on growl, and hit intimidation if you have it, and it should pull the mob right off (remember to turn growl back off when you send the pet back to the main tank's target).
 
   
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Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the [[blood elves]], [[tauren]], [[Forsaken|undead]], [[troll]]s and [[orc]]s have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the [[Mok'Nathal]] beastmaster {{npc||Rexxar}}.
For the tanks, if someone else draws aggro from you, you should use the following taunting abilities:
 
* A Warrior's [[Warrior Taunt|Taunt]]
 
* A Warrior's [[Mocking Blow]]
 
* A Warrior's [[Challenging Shout]]
 
* A Warrior's [[Intervene]] if the mob is out of melee range.
 
* A Druid's Bear-Form [[Growl]] (same as Taunt)
 
* A Druid's Bear-Form [[Challenging Roar]] (same as Challenging Shout)
 
* A Paladin's [[Righteous Defense]] (note: usually casted using a macro to make it work like warrior's taunt. Please see [[Paladins as tanks]] for details.)
 
* For paladin tanks, if Righteous Defense is on cooldown, or the mob is immune to taunt, a paladin tank can cast [[Blessing of Protection]] on the one who pulled aggro (usually with a macro similar to that of Righteous Defense). In that case, if the paladin tank is the second on the threat list, the mob will come back to him immediately.
 
* A Death Knight's [[Dark Command]]
 
* A Death Knight's [[Death Grip]]
 
   
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In the Third War, before the liberation of the Forsaken from the [[Scourge]] and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several [[battleground|battlefields]]. However, the two factions still officially kept a truce until the [[Battle for the Undercity]], when King {{npc||Varian Wrynn}}, tired of constant backstabbing from various factions within the Horde, officially declared war.
Also, the shaman's [[Stoneclaw Totem]] and [[Earth Elemental Totem]] can taunt and hold aggro for a short time.
 
   
  +
Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.
Note: the [[Pet Abilities#Growl|Growl]] of a Hunter's pet and [[Torment]] ability of a Warlock's [[Voidwalker (Warlock pet)|Voidwalker]] are not actual taunting abilities; they merely cause a substantial amount of Threat.
 
   
  +
Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.
When Warrior's [[Taunt]], Druid's [[Growl]], Paladin's [[Righteous Defense]], or Death Knight's [[Dark Command]] is used, three things happen:
 
# A short-lived debuff is applied to the mob, which forces it to attack the taunting character.
 
# The threat level of the character who used the taunting ability is immediately raised to be equal to the threat level of whoever currently has aggro, if the taunting character's threat is lower.
 
# The taunting character gains aggro. (This feature was added to taunting abilities soon after Burning Crusade came out.)
 
   
  +
It seems that new members have to swear a [[Blood Oath of the Horde|blood oath]] to the Horde.
This only applies to Taunt, Growl, and Righteous Defense. Mocking Blow, Challenging Shout and Challenging Roar do force mobs to attack you (#1), but do not match threat or transfer aggro. Mocking Blow generates a pre-defined amount of threat; Challenging Shout and Challenging Roar do not generate any threat at all!
 
   
=== Other tips===
+
==The Two Hordes==
  +
[[File:Horderaces.jpg|thumb|A Orc, Half orc, Goblin, and tauren drawn by Chris Metzen]]
* Have everyone in the party install a threat-monitoring addon, such as KLH Threat Meter or Omen, and actually watch it. It helps a lot.
 
  +
[[File:HordeRaces2.jpg|thumb|Metzen's drawing of a Blood Elf and Troll.]]
* Prior to the Burning Crusade, it was wise to let the tank pull, or be the first to gain aggro after a Hunter has pulled and feigned death. Due to the odd way Taunt aggro worked prior to BC, this would cause the tank's taunts to always return aggro to him. As of BC, however, Taunt '''always''' gives the taunting character aggro, so this is no longer an issue.
 
* Two or more tanks taunting targets from each other (and generating threat in various ways between the cooldowns) are great for generating immense amounts of hate very fast - since they always have each other as top reference in the hate list.
 
* Because characters standing out of melee range will not draw aggro until they exceed the threat level of the mob's current target by 30%, it's important that the tank keep the mobs well away from the casters. If a caster does draw aggro and you taunt it off him, make sure you also move it away.
 
   
  +
Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the [[Dark Horde]] in the [[Burning Steppes]] but not the [[Fel Horde]] in Outland). It is both a geographical division and an ideological one.
== See also ==
 
*[[Threat]]
 
   
  +
*Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that {{npc||Thrall}} and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.<ref>''[[Horde Player's Guide]]'', 85-86</ref> This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.<ref name="HPG177">''[[Horde Player's Guide]]'', 177</ref>
== References ==
 
<references/>
 
* www.tankhard.com [http://www.tankhard.com/ Tanking Blog]
 
   
  +
===The Horde of Kalimdor===
[[Category:Game terms]]
 
  +
The Horde of Kalimdor follow mostly [[Thrall]]'s leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in [[Warcraft III: Reign of Chaos]].
[[Category:Formulas and game mechanics]]
 
  +
  +
The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.<ref name="WoWRPG12166">''[[World of Warcraft: The Roleplaying Game]]'', 12, 166</ref>
  +
  +
While geographically separated, the [[Frostwolf Clan]] in the Alterac Mountains share their shamanistic culture; and the uncorrupted [[Mag'har]] in Outland would also fall in this group.
  +
  +
===The Eastern Horde===
  +
[[File:Forsaken.jpg|thumb|left|"Forsaken" by Chris Metzen.<ref>''[[Manual of Monsters]]'', 138</ref>]]
  +
The Horde of the [[Eastern Kingdoms]] includes the [[Forsaken]], the [[blood elves]], and sometimes the evil orcs of the [[Dark Horde]].<ref>''[[World of Warcraft: The Roleplaying Game]]'', 166</ref>
  +
  +
While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the [[Burning Steppes]] and the [[Blasted Lands]]. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.<ref name="WoWRPG12166"/> Most of them are part of the [[Dark Horde]], who follow {{npc||Rend Blackhand}} as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.<ref name="WoWRPG12166"/>
  +
  +
The Forsaken are nominally allied with the Horde but serve only themselves.<ref name="WoWRPG51">''[[World of Warcraft: The Roleplaying Game]]'', pg. 51</ref> They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 53</ref><ref>''[[Lands of Conflict]]'', 105, 107-8</ref><ref>''[[Horde Player's Guide]]'', 76, 154, 181</ref>
  +
  +
Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.<ref name="MG 64">''[[Monster Guide]]'', 64</ref> Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed—and still need—to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.<ref name="MG 64"/><ref name="MG 65">''[[Monster Guide]]'', 65</ref> The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.<ref>''[[Alliance & Horde Compendium]]'', 15</ref>
  +
  +
Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as {{npc||Thrall}}'s Horde has kept them mostly in check. The Forsaken's [[Royal Apothecary Society]] surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).<ref>''[[Lands of Mystery]]'', 44, 48</ref><ref>{{quest|Forsaken Diseases}}</ref>
  +
  +
It is so far unknown how much {{quest|The Battle For The Undercity}} affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched [[Kor'kron]] guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between {{npc||Overseer Kraggosh}} and {{npc||Master Apothecary Faranell}} indicates the strain between the two groups.
  +
  +
===Relations between the groups===
  +
The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 370</ref> They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 371</ref>
  +
  +
There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.<ref name="MG 65"/> The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.<ref>''[[Alliance & Horde Compendium]]'', 68-69</ref>
  +
  +
Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example {{npc||Ambassador Galavosh}} was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.<ref name="WoWRPG51"/><ref>''[[Lands of Conflict]]'', 108</ref>
  +
  +
While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; {{npc||Sage Truthseeker}}, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps {{npc||Cairne Bloodhoof||Cairne}} would have been wise to heed the warnings from Orgrimmar.<ref name="Compendium of the Fallen">{{questlong|horde|38D|Compendium of the Fallen}}</ref> The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.<ref>''[[World of Warcraft: The Roleplaying Game]]'', pg. 371</ref>
  +
  +
Thrall and Cairne remain suspicious of the Forsaken.<ref name="HPG151">''[[Horde Player's Guide]]'', 151</ref> Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.<ref>''[[Lands of Mystery]]'', 42</ref><ref name="HPG181">''[[Horde Player's Guide]]'', 181</ref> He had only grudgingly, accepted the [[Forsaken]] into the Horde as he needed them as much as they needed the Horde.<ref name="HPG151"/> A number of Horde members in [[Durotar]] are disturbed by the growing presence of the Forsaken in their lands.<ref>''[[Lands of Mystery]]'', 34</ref> [[Tauren]] rarely trust the Forsaken with more than a nod and a place to set their withered feet.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 47-48</ref> They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.<ref>''[[Lands of Mystery]]'', 147</ref> They consider the Forsaken abominations — much like all other undead.<ref name="HPG181"/> [[Trolls]] are suspicious of the Forsaken, but so is everyone else,<ref name="WoWRPG50">''[[World of Warcraft: The Roleplaying Game]]'', 50</ref> they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.<ref>http://www.worldofwarcraft.com/info/races/trolls.html</ref>
  +
  +
Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like [[warlock]]s and the [[Grimtotem tribe]]. Others are fairly open in their contempt of the Horde.<ref name="HPG181"/> The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 167</ref>
  +
  +
Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example {{npc||Roberick Dartfall}}, {{npc||Kegan Darkmar}}, {{npc||Trevor}}, and {{npc||Leonid Barthalomew the Revered}}. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.<ref>''[[Lands of Conflict]]'', 106</ref> Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.<ref>''[[Horde Player's Guide]]'', 170</ref>
  +
  +
According to [[Thrall]], in ''[[Rise of the Horde]]'', the Forsaken are merely "befriended".<ref>''[[Rise of the Horde]]'', 123</ref>
  +
  +
===In World of Warcraft===
  +
In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.<ref name="Compendium of the Fallen"/> In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.
  +
  +
One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a {{Reputation|friendly}} reputation with Undercity and Silvermoon City, but only {{reputation|neutral}} with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.
  +
  +
While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.<ref>{{quest|Kirith}}</ref>
  +
  +
==Notable Leaders==
  +
*{{RaceIconExt|Ner'zhul}} {{npc||Ner'zhul}}
  +
*{{RaceIconExt|Gul'dan}} {{npc||Gul'dan}}
  +
*{{RaceIconExt|Blackhand}} {{npc||Blackhand||Warchief Blackhand}}
  +
*{{RaceIconExt|Orgrim}} {{npc||Orgrim Doomhammer||Warchief Orgrim Doomhammer}}
  +
*{{RaceIconExt|Kargath}} {{npc||Kargath Bladefist||Warchief Kargath Bladefist}} ([[Fel Horde]])
  +
*{{RaceIconExt|Rend}} [[Warchief]] {{NPC||Rend Blackhand}} ([[Dark Horde]])
  +
*{{RaceIconExt|ThrallShaman}} {{npc||Thrall||Warchief Thrall}}
  +
*{{RaceIconExt|Sylvanas}} {{npc||Sylvanas Windrunner||Lady Sylvanas Windrunner}}
  +
*{{RaceIconExt|Garrosh}} {{npc||Garrosh Hellscream||Warchief Garrosh Hellscream}}
  +
  +
{| class="darktable" width="80%" style="text-align:center" cellspacing="1"
  +
!colspan="3"|History
  +
!style="background:#555555;"|Shamanism
  +
!style="background:#444444;"|Rise of the Horde
  +
!colspan="2" style="background:#555555;"|First War
  +
!colspan="3" style="background:#444444;"|Second War and Invasion of Outland
  +
!style="background:#555555;"|Third War and Aftermath
  +
!colspan="2" style="background:#444444;"|War in Outland
  +
!colspan="3" style="background:#555555;"|Cataclysm
  +
|-
  +
!rowspan="4"|Ruler
  +
!colspan="2"|Draenor / Outland
  +
|style="background:#007000;"|Ner'zhul
  +
|colspan="2" style="background:#880088;"|Gul'dan<br/>Blackhand
  +
|colspan="4" style="background:#007000;"|Ner'zhul
  +
|colspan="2" style="background:#900000;"|Kargath Bladefist
  +
|colspan="2" style="background:#007000;"|Thrall
  +
|style="background:#004444;"|Garrosh Hellscream
  +
|-
  +
!rowspan="3"|Azeroth
  +
!rowspan="2"|Eastern
  +
|rowspan="2" colspan="2"|None
  +
|rowspan="2" style="background:#880088;"|Gul'dan<br/>Blackhand
  +
|rowspan="2" colspan="2" style="background:#004444;"|Orgrim Doomhammer
  +
|rowspan="2" style="background:#007000;"|Ner'zhul
  +
|rowspan="2" style="background:#004444;"|Orgrim Doomhammer
  +
|style="background:#007000;"|Thrall
  +
|rowspan="2" colspan="4" style="background:#660066;"|Sylvanas Windrunner
  +
|-
  +
|style="background:#333333;"|Rend Blackhand
  +
|-
  +
!Kalimdor
  +
|colspan="7" |None
  +
|colspan="4" style="background:#007000;"|Thrall
  +
|style="background:#004444;"|Garrosh Hellscream
  +
|}
  +
  +
==Reputation==
  +
For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.
  +
  +
To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored):
  +
<code>
  +
/run SetWatchedFactionIndex(12)
  +
</code>
  +
  +
{|class="darktable zebra"
  +
|+Quests that give Horde rep
  +
!Name!!Amount of Reputation
  +
|-
  +
|{{questlong|Horde|57|Lethtendris's Web (Horde)|Lethtendris's Web|id=7489}}||500
  +
|}
  +
  +
==Videos==
  +
===Lore For Noobs===
  +
{{youtubelink|6q56jQQ3LRE|desc=Lore For Noobs The Horde Part 1}}
  +
{{youtubelink|NLFUXUPIcoQ|desc=Lore For Noobs The Horde Part 2}}
  +
{{youtubelink|J14LlsRCERE|desc=Lore For Noobs The Horde Part 3}}
  +
{{youtubelink|b5nOFVM4SjM|desc=Lore For Noobs The Horde Part 4}}
  +
{{youtubelink|acDHMsRae8I|desc=Lore For Noobs The Horde Part 5}}
  +
{{youtubelink|VXkYqtHzLoA|desc=Lore For Noobs The Horde Part 6}}
  +
{{youtubelink|RdhodAlJkXg|desc=Lore For Noobs The Horde Part 7}}
  +
{{youtubelink|Vc5wKegASMw|desc=Lore For Noobs The Horde Part 8}}
  +
{{youtubelink|1-Q_joQLNmk|desc=Lore For Noobs The Horde Part 9}}
  +
{{youtubelink|_EGlsHdkSFc|desc=Lore For Noobs The Horde Part 10}}
  +
{{clear|both}}
  +
  +
==References==
  +
{{Reflist|2}}
  +
  +
  +
{{New Horde}}
  +
{{Factions}}
  +
{{Orcs}}
  +
[[Category:Horde| Horde]]
  +
[[Category:Horde Player's Guide]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]
  +
[[Category:Warcraft: The Roleplaying Game]]
  +
[[Category:Alliance & Horde Compendium]]
  +
[[Category:Manual of Monsters]]
  +
[[Category:Monster Guide]]
  +
[[Category:Lands of Conflict]]
  +
[[Category:Lands of Mystery]]
  +
[[Category:More Magic and Mayhem]]
  +
[[da:Horde]]
  +
[[de:Horde]]
  +
[[es:Horda]]
  +
[[fi:Horde]]
  +
[[fr:Horde]]
  +
[[hu:Horda]]
  +
[[it:Orda]]
  +
[[ja:Horde]]
  +
[[ru:Орда]]

Revision as of 12:58, 22 April 2011

Core races
Allied races
This article is about the recent history and current state of the Horde. For its past, see History of the Horde.
HordeThe Horde
Horde Crest
Main leader

File:IconSmall Garrosh Small.gifGarrosh Hellscream
File:IconSmall Sylvanas Small.gifSylvanas Windrunner
IconSmall BaineBaine Bloodhoof
File:IconSmall Lor'themar Small.gifLor'themar Theron
IconSmall Vol'jinVol'jin

IconSmall GallywixJastor Gallywix
Secondary leaders

File:IconSmall ThrallShaman Small.gifThrall
File:IconSmall Drek'Thar Small.gifGeneral Drek'Thar
File:IconSmall Varok Small.gifVarok Saurfang
File:IconSmall Hamuul Small.gifHamuul Runetotem
IconSmall Dragonmaw FemaleWarlord Zaela
IconSmall NazgrelNazgrel
IconSmall Mag'har MaleJorin Deadeye
IconSmall GeyahGreatmother Geyah
IconSmall HalduronHalduron Brightwing
IconSmall BloodElf2 MaleTae'thelan Bloodwatcher
IconSmall Taunka MaleRoanauk Icemist
IconSmall AethasAethas Sunreaver
Stonemaul Chieftains

Race(s)

OrcOrc Orc

GoblinGoblin Goblin

Jungle trollJungle troll Jungle Troll
Forest trollForest troll Revantusk Forest Troll
TaurenTauren Tauren

ForsakenForsaken Forsaken Undead

Blood elfBlood elf Blood elf
OgreOgreOgre mageOgre
Half-ogreHalf-ogre Half-ogre (Mok'Nathal)
Half-orcHalf-orc Half-orc
IconSmall Wyvern Wyvern
IconSmall Bat Bat

IconSmall Dragonhawk Dragonhawk
Capital Orgrimmar, Thunder Bluff, Undercity, Silvermoon City
Other major settlements Darkspear Isle, Bilgewater Harbor, Thrallmar, Garadar, Warsong Hold
Base of operations Lordaeron and Central Kalimdor
Theater of operations Lordaeron, Quel'Thalas, Kalimdor, Outland, Northrend, Great Sea
Language(s) Orcish
The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.
In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.[1]
HordeLogo

Horde Logo

The Horde is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies.[2] Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by Thrall through Warchief Orgrim Doomhammer.[3]


Major members

Major member races include:



Horde coins

Official Horde coin set. Coin depictions from top to bottom: Thrall: Orgrimmar, Sylvanas Windrunner: Undercity, Cairne Bloodhoof: Thunderbluff.




  • Icon Cataclysm 18x18 GoblinGoblin The goblins of the Bilgewater Cartel.
    • With the Cataclysm consuming their home island of Kezan, the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the Lost Isles. While there, they are attacked by the Alliance and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
    • Led by Trade Prince Jastor Gallywix.
    • Current home is Bilgewater Harbor in the heavily-reshaped Azshara.
      • The goblins also have a district led by Boss Mida within the orcish capital of Orgrimmar.
    • Like the gnomes, the goblins are masters of engineering and have built trikes - essentially three-wheeled motorcycles - to serve as their mounts.
    • IconSmall Hobgoblin Hobgoblins, huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the bank.

Horde Forces

Azeroth

The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:

  • Defilers – A force of Forsaken sent to gather resources of Arathi Basin, found themselves fighting a vicious war with the League of Arathor, humans who are native to the land of Arathi who in turn are fighting to gather resources for the Alliance.
  • Frostwolf clan – This clan settled in the Alterac Mountains attempting to claim the area for their own, however the Stormpike Dwarves have historic connections to the land dating back before the orcs arrival leading to a confrontation.
  • Warsong Outriders – Following the Third War, the Warsong clan that invaded Ashenvale and began deforestation have not ceased their operation and have come into direct conflict with the Silverwing Sentinels who are bent on protecting their ancestral homeland.
  • Hellscream's Reach- An elite Horde regiment comprised solely of veterans of multiple tours of duty. Handpicked by Garrosh himself, he has commanded them to take complete control of Tol Barad.


Outland
  • Thrallmar - is the name for the Horde expeditionary forces to Outland, who quickly found many native allies. These brave warriors of the horde are led by Nazgrel, and consist of all the Horde races.
    • The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
  • Mag'har orcMag'har orc The Mag'har orcs of Nagrand - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth, being led by Geyah.
  • The Mok'Nathal clan of Blade's Edge Mountains, led by Leoroxx.


Northrend (Horde Expedition)
  • Warsong Offensive - The main forces of the horde's expedition to northrend, led by Garrosh Hellscream.
  • TaunkaTaunka The Taunka - Ancient relatives of the tauren, were thought to be lost until re-discovered by Garrosh Hellscream and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after Roanauk Icemist is rescued.
  • The Hand of Vengeance - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
  • The Sunreavers - The blood elven members of the Kirin Tor, named for their leader, Aethas Sunreaver. The Horde, traditionally barred from Dalaran, is allowed entry to the city due to their efforts.

Other members, factions and allies

File:Orcswolves.jpg

Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.

Horde-aligned

  • Forest trollForest troll The forest trolls of the Revantusk tribe
    • Situated in the Hinterlands, led by Primal Torntusk, are Independent, though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.[17]
  • IconSmall BabyRaptorIconSmall RaptorTrollTroll The Ravasaur Trainers in Un'goro Crater are a group of Darkspear troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.

Former Horde forces

Main article: History of the Horde

History

Horde2b01

Crest of the Horde during the Third War

W3OrcHeroes

Notable figures from the Third War, from left to right: Cairne Bloodhoof, Samuro, Drek'Thar, and Rokhan. All of these Heroes also helped Rexxar in his journeys.

See also: Old Horde and History of the Horde, Dark Horde, Fel Horde

In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.

During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.

The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the Alliance who believe them to be their old selves still.[18][19][20] The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.

Organization

Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike[21] (though he treats his fellow racial leaders as equals[citation needed] ).

Like the old Alliance of Lordaeron, Thrall accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.

Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.

Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the blood elves, tauren, undead, trolls and orcs have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the Mok'Nathal beastmaster Rexxar.

In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields. However, the two factions still officially kept a truce until the Battle for the Undercity, when King Varian Wrynn, tired of constant backstabbing from various factions within the Horde, officially declared war.

Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.

Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.

It seems that new members have to swear a blood oath to the Horde.

The Two Hordes

Horderaces

A Orc, Half orc, Goblin, and tauren drawn by Chris Metzen

File:HordeRaces2.jpg

Metzen's drawing of a Blood Elf and Troll.

Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the Dark Horde in the Burning Steppes but not the Fel Horde in Outland). It is both a geographical division and an ideological one.

  • Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that Thrall and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.[22] This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.[23]

The Horde of Kalimdor

The Horde of Kalimdor follow mostly Thrall's leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in Warcraft III: Reign of Chaos.

The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.[24]

While geographically separated, the Frostwolf Clan in the Alterac Mountains share their shamanistic culture; and the uncorrupted Mag'har in Outland would also fall in this group.

The Eastern Horde

Forsaken

"Forsaken" by Chris Metzen.[25]

The Horde of the Eastern Kingdoms includes the Forsaken, the blood elves, and sometimes the evil orcs of the Dark Horde.[26]

While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the Burning Steppes and the Blasted Lands. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.[24] Most of them are part of the Dark Horde, who follow Rend Blackhand as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.[24]

The Forsaken are nominally allied with the Horde but serve only themselves.[27] They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.[28][29][30]

Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.[31] Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed—and still need—to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.[31][32] The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.[33]

Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as Thrall's Horde has kept them mostly in check. The Forsaken's Royal Apothecary Society surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).[34][35]

It is so far unknown how much The Battle For The Undercity affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched Kor'kron guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between Overseer Kraggosh and Master Apothecary Faranell indicates the strain between the two groups.

Relations between the groups

The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.[36] They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.[37]

There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.[32] The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.[38]

Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example Ambassador Galavosh was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.[27][39]

While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; Sage Truthseeker, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps Cairne would have been wise to heed the warnings from Orgrimmar.[40] The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.[41]

Thrall and Cairne remain suspicious of the Forsaken.[42] Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.[43][44] He had only grudgingly, accepted the Forsaken into the Horde as he needed them as much as they needed the Horde.[42] A number of Horde members in Durotar are disturbed by the growing presence of the Forsaken in their lands.[45] Tauren rarely trust the Forsaken with more than a nod and a place to set their withered feet.[46] They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.[47] They consider the Forsaken abominations — much like all other undead.[44] Trolls are suspicious of the Forsaken, but so is everyone else,[48] they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.[49]

Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like warlocks and the Grimtotem tribe. Others are fairly open in their contempt of the Horde.[44] The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.[50]

Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example Roberick Dartfall, Kegan Darkmar, Trevor, and Leonid Barthalomew the Revered. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.[51] Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.[52]

According to Thrall, in Rise of the Horde, the Forsaken are merely "befriended".[53]

In World of Warcraft

In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.[40] In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.

One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a friendly reputation with Undercity and Silvermoon City, but only neutral with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.

While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.[54]

Notable Leaders

History Shamanism Rise of the Horde First War Second War and Invasion of Outland Third War and Aftermath War in Outland Cataclysm
Ruler Draenor / Outland Ner'zhul Gul'dan
Blackhand
Ner'zhul Kargath Bladefist Thrall Garrosh Hellscream
Azeroth Eastern None Gul'dan
Blackhand
Orgrim Doomhammer Ner'zhul Orgrim Doomhammer Thrall Sylvanas Windrunner
Rend Blackhand
Kalimdor None Thrall Garrosh Hellscream

Reputation

For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.

To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored): /run SetWatchedFactionIndex(12)

Quests that give Horde rep
Name Amount of Reputation
H [57] Lethtendris's Web 500

Videos

Lore For Noobs

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References

 
  1. ^ Darkmoon Faire Cataclysm Promotion: Fortune card
  2. ^ "Beginnings and Ends"
  3. ^ Horde Player's Guide, 165-176
  4. ^ Warcraft III: Reign of Chaos - manual, 84
  5. ^ Eitrigg's Wisdom#Dialogue
  6. ^ Prologue
  7. ^ "Eternity's End: The Awakening of Stormrage", Warcraft III: Reign of Chaos. Blizzard Entertainment.
  8. ^ http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14
  9. ^ http://www.wowpedia.org/In_the_Shadow_of_the_Sun
  10. ^ http://www.wowhead.com/quest=25674
  11. ^ http://www.youtube.com/watch?v=PNB4py6LOz0
  12. ^ http://www.wowhead.com/quest=27491
  13. ^ Quest:Ending the Threat
  14. ^ http://www.wowhead.com/npc=42301#screenshots:id=192345
  15. ^ http://www.wowhead.com/quest=26066
  16. ^ http://www.wowhead.com/quest=26068
  17. ^ Horde Player's Guide, 10
  18. ^ "The Founding of Durotar: A Blaze of Glory Map: Theramore Isle", Warcraft III: The Frozen Throne. Blizzard Entertainment. Admiral Proudmoore: "Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you.".
  19. ^ Alliance & Horde Compendium, pg. 55. Quote: Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.
  20. ^ Horde Player's Guide, pg. 175. Quote: For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.
  21. ^ World of Warcraft manual, 182
  22. ^ Horde Player's Guide, 85-86
  23. ^ Horde Player's Guide, 177
  24. ^ a b c World of Warcraft: The Roleplaying Game, 12, 166
  25. ^ Manual of Monsters, 138
  26. ^ World of Warcraft: The Roleplaying Game, 166
  27. ^ a b World of Warcraft: The Roleplaying Game, pg. 51
  28. ^ World of Warcraft: The Roleplaying Game, 53
  29. ^ Lands of Conflict, 105, 107-8
  30. ^ Horde Player's Guide, 76, 154, 181
  31. ^ a b Monster Guide, 64
  32. ^ a b Monster Guide, 65
  33. ^ Alliance & Horde Compendium, 15
  34. ^ Lands of Mystery, 44, 48
  35. ^ Forsaken Diseases
  36. ^ World of Warcraft: The Roleplaying Game, 370
  37. ^ World of Warcraft: The Roleplaying Game, 371
  38. ^ Alliance & Horde Compendium, 68-69
  39. ^ Lands of Conflict, 108
  40. ^ a b H [38D] Compendium of the Fallen
  41. ^ World of Warcraft: The Roleplaying Game, pg. 371
  42. ^ a b Horde Player's Guide, 151
  43. ^ Lands of Mystery, 42
  44. ^ a b c Horde Player's Guide, 181
  45. ^ Lands of Mystery, 34
  46. ^ World of Warcraft: The Roleplaying Game, 47-48
  47. ^ Lands of Mystery, 147
  48. ^ World of Warcraft: The Roleplaying Game, 50
  49. ^ http://www.worldofwarcraft.com/info/races/trolls.html
  50. ^ World of Warcraft: The Roleplaying Game, 167
  51. ^ Lands of Conflict, 106
  52. ^ Horde Player's Guide, 170
  53. ^ Rise of the Horde, 123
  54. ^ Kirith


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