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{{for|other uses|Whirlwind (disambiguation)}}
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
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|name=Regrowth
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|name=Whirlwind
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|image=Spell Nature ResistNature.png
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|image=Ability_Whirlwind.png
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|description=In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy.
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|description=Heals a friendly target for X to Y and another Z over 6 sec.
 
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|cost=25 Rage
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|class=[[Druid]]
 
 
|cast_time=Instant
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|type=Healing
 
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|radius=8 yd
|school=[[Nature]]
 
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|cost=35% of [[base mana]]
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|class=[[Warrior]]
 
|school=Physical
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|range=40
 
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|cooldown=10 sec
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|rangeunit=yd
 
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|requirements=Requires Melee Weapon, Requires Berserker Stance
|cast_time=1.5
 
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|improvement=[[Genesis]], [[Gift of Nature]], [[Living Seed]], [[Moonglow (talent)|Moonglow]], [[Natural Perfection]], [[Nature's Bounty]], [[Nature's Grace]], [[Tree of Life Form]]
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|improvement=[[Improved Whirlwind]], [[Impale]], [[Focused Rage]], [[Unending Fury]]
 
}}</onlyinclude>
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|buff_type=Magic
 
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:''All men enter, no men leave.'' {{Cite|TCG}}
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|buff_desc=Heals '''(Z/3)''' damage every 2 seconds.
 
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|buff_dur=6 sec
 
}}</onlyinclude> __NOTOC__
 
   
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'''Whirlwind''' is a melee range multi-target damage instant attack, that costs 25 [[Rage]]. It does 50% weapon damage to all adjacent enemies, in any direction and has a 10 second cooldown. It cost {{cost|1|80}} to learn at level 36.<!-- verify cost -->
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:''"When life ceases new life always begins to grow... The eternal cycle always remains!"''
 
   
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== Talent enhancement ==
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'''Regrowth''' is a [[druid]] [[healing]] spell. Regrowth is a fast spell to cast and heals for a decent amount, but this is balanced by poor mana efficiency. While the spell has a small [[HoT]] component it is mainly a direct heal.
 
  +
*[[Unending Fury]] increases damage by 2-10%.
   
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==Table==
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== Notes ==
  +
*Damage is [[normalize]]d.
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Regrowth is available at level 12 for {{cost||3|70}}.
 
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{| class="darktable zebra" style="text-align: center"
 
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|-
 
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! Level !! Mana Cost !! Initial healing !! HoT !!Level !! Mana Cost !! Initial healing !! HoT !!
 
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|-
 
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| 1 || - || - || - || 21 || ? || ? || ?
 
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|-
 
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| 2 || - || - || -
 
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|-
 
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| 3 || - || - || -
 
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|-
 
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| 4 || - || - || -
 
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|-
 
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| 5 || - || - || -
 
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|-
 
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| 6 || - || - || -
 
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|-
 
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| 7 || - || - || -
 
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|-
 
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| 8 || - || - || -
 
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|-
 
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| 9 || - || - || -
 
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|-
 
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| 10 || - || - || -
 
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|-
 
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| 11 || - || - || -
 
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|-
 
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| 12 || 20 % || 143 || 45
 
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|}
 
   
 
== Tips and Tactics ==
  +
* Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. 2 or more criticals from a large two-hander can make a decisive difference to the average cluster mob furball. Also, it looks damn cool.
  +
* The rage cost is a little on the steep side, so this is best used in conjunction with [[Berserker Rage]] to compensate. Note that unlike most [[warrior]] abilities, this one is truly AoE, and will effectively hit targets directly behind the warrior.
  +
* This ability is extremely effective against both single enemies, and multiple enemies while your 31 point talent is on cooldown ([[Bloodthirst]], or [[Mortal Strike]]). It's better than heroic strike against single enemies, because it's an instant ability, and doesn't eat up the rage you'll generate for your next hit. And it's better than cleave against multiple enemies, for the same reason. It does have a cooldown however, and if you find that you have excess rage to spend, heroic strike, or cleave can still be used in conjunction with this.
  +
* Also of note, is that this ability gets even more efficient the slower and harder hitting your weapon is. While it's better for 2 handed weapon users, it's still useful for 1 handed weapon users, due to the fact that it's the only instant damage attack we've got besides our 31 point talent abilities (which have a cool down as well). Note: With the changes to it in 2.3 (It hits with both weapons now) it's now better to use two slow one handed weapons.
  +
* Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  +
* This attack also has an additional use in [[PvP]]- due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating [[Rogue]] who is constantly backstabbing you.
  +
* With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
  +
* Once you get Titan's Grip, Whirlwind causes very high damage, making it worth fitting in all your rotations, even single target. After all, causing instant damage with double two handers is always good.
   
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==Notes==
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== Patch changes ==
  +
*{{Patch 4.0.1|note=Limitation of 4 targets removed, now only cause 50% of weapon damage.|comment=Was 100%.}}
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* The initial heal from Regrowth can [[crit]] just like other direct healing spells. A critical effect on the initial heal will not have any effect on the amount of healing done by the HoT.
 
  +
*{{Patch 2.4.2|note=Now has the correct sound associated with it.}}
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* While the HoT effect is small, it counts for [[Symbiosis]] and can be used for [[Swiftmend]].
 
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*{{Patch 2.3.0|note=This ability now strikes with both weapons when a Warrior is dual-wielding.}}
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*{{Patch 1.8.0|note=Now uses normalized attack power.}}
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== Improvements ==
 
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=== Talents ===
 
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* [[Gift of Nature]] increases the healing done by 25%.
 
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* [[Living Seed]] causes critical heals from Regrowth to place a buff on the target, healing for 30% of the critical heal the next time the target takes damage.
 
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* [[Moonglow]] reduces the mana cost by 9%.
 
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* [[Nature's Bounty]] increases the critical effect chance by 60%. [[Natural Perfection]] increases this by a further 3%.
 
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=== Glyphs ===
 
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{{:Glyph of Regrowth}}{{clrl}}
 
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==Tips and Tactics==
 
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* The short casting time and fairly large initial heal makes Regrowth a useful emergency heal.
 
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==Patch changes==
 
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{{Patch 4.0.1|note=Cast time reduced, initial heal greatly increased and HoT reduced.}}
 
{{Patch 2.4.0|note=Mana costs reduced by 20%}}
 
   
 
== External links ==
 
== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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{{Elinks-spell|48443}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Classfooter|Druid}}
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{{Elinks-spell|1680}}
   
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{{classfooter|Warrior}}
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[[es:Recrecimiento]]
 
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[[Category:Druid abilities]]
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[[Category:Warrior abilities]]
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[[Category:Nature spells]]
 
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[[Category:Magic buffs]]
 

Revision as of 06:43, 28 October 2010

For other uses, see Whirlwind (disambiguation).
Whirlwind
Inv misc questionmark
  • Whirlwind
  • Warrior ability
  • 25 Rage
  • 10 sec cooldown
  • Instant
  • In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy.
Properties
Class Warrior
School Physical
Cooldown 10 sec
Radius 8 yd
Other information
Requirements Requires Melee Weapon, Requires Berserker Stance
Improvements Ability whirlwind [Improved Whirlwind], Peticon-beast Ability hunter combatexperience [Impale], Ability warrior focusedrage [Focused Rage], Ability warrior intensifyrage [Unending Fury]

[[Category:warrior abilities]][[Category:warrior abilities]]

All men enter, no men leave. Template:Cite

Whirlwind is a melee range multi-target damage instant attack, that costs 25 Rage. It does 50% weapon damage to all adjacent enemies, in any direction and has a 10 second cooldown. It cost 1g 80s to learn at level 36.

Talent enhancement

Notes

Tips and Tactics

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. 2 or more criticals from a large two-hander can make a decisive difference to the average cluster mob furball. Also, it looks damn cool.
  • The rage cost is a little on the steep side, so this is best used in conjunction with Spell nature ancestralguardian [Berserker Rage] to compensate. Note that unlike most warrior abilities, this one is truly AoE, and will effectively hit targets directly behind the warrior.
  • This ability is extremely effective against both single enemies, and multiple enemies while your 31 point talent is on cooldown (Spell nature bloodlust [Bloodthirst], or Ability warrior savageblow [Mortal Strike]). It's better than heroic strike against single enemies, because it's an instant ability, and doesn't eat up the rage you'll generate for your next hit. And it's better than cleave against multiple enemies, for the same reason. It does have a cooldown however, and if you find that you have excess rage to spend, heroic strike, or cleave can still be used in conjunction with this.
  • Also of note, is that this ability gets even more efficient the slower and harder hitting your weapon is. While it's better for 2 handed weapon users, it's still useful for 1 handed weapon users, due to the fact that it's the only instant damage attack we've got besides our 31 point talent abilities (which have a cool down as well). Note: With the changes to it in 2.3 (It hits with both weapons now) it's now better to use two slow one handed weapons.
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP- due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.
  • With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
  • Once you get Titan's Grip, Whirlwind causes very high damage, making it worth fitting in all your rotations, even single target. After all, causing instant damage with double two handers is always good.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Limitation of 4 targets removed, now only cause 50% of weapon damage.
    Was 100%.
  • Bc icon Patch 2.4.2 (2008-05-13): Now has the correct sound associated with it.
  • Bc icon Patch 2.3.0 (2007-11-13): This ability now strikes with both weapons when a Warrior is dual-wielding.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Now uses normalized attack power.

External links