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(Typo fixing, typos fixed: from it's → from its AWB)
 
 
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{{Stub/Other}}
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{{npcbox
 
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{{Infobox faction
| image = al'ar.jpg
 
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| name = Al'ar
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| name = Baradin's Wardens
 
| image = BW banner.jpg
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|title=Phoenix God
 
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| race = Phoenix
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| membership =
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| creature = Elemental
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| pop =
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| races = {{Race|Human}}
| faction = Combat
 
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| affiliation = [[Kael'thas Sunstrider]]
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| base = [[Tol Barad Peninsula]]
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| leader = {{NPC||Commander Marcus Johnson}}, {{npc||Duke Reginald Baradin II}} (formerly)
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| occupation = Pet of Prince Kael'thas
 
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| status = Killable
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| leaders =
 
| faction = Alliance
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| relatives = [[Phoenix]] Offspring
 
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| rewards = [[Reins of the Drake of the West Wind]]
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| health=2,800,000
 
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| currency =
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|location=[[Eye (Tempest Keep)|The Eye]], [[Tempest Keep]]
 
  +
| tokens =
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|level=??
 
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| quartermaster = [[Quartermaster Brazie]]
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|type=Boss
 
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| tabard =
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|instance=The Eye
 
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| status =
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}}
 
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| affiliation = [[Kul Tiras]] (presumed), Survivors of nation of Tol Barad (speculated)}}
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'''Al'ar <small><Phoenix God></small>''' is the first seen [[boss]] of the [[Eye (Tempest Keep)|Eye]] in [[Tempest Keep]]. It is [[Kael'thas Sunstrider]]'s [[phoenix]] and pet. This boss is more often than not skipped at first and attempted after [[Void Reaver]] because of Void Reaver's lesser difficulty.
 
   
  +
The '''Baradin's Wardens''' are the [[Alliance]] faction on [[Tol Barad]], who are fighting the Horde-aligned [[Hellscream's Reach]] for control of the prison island.
−
== Abilities ==
 
−
=== Both Phases ===
 
−
*'''Flame Buffet''': Stackable debuff incurred every 1.5s that causes 2000 fire damage and increases fire damage taken by 10% per debuff. Lasts 10 seconds. Cannot be avoided by line of sight. ''This is only cast if no player is within melee range''
 
−
Sometimes Al'ar will cast Flame Buffet even if there is a tank in melee range. If this happens, your tank should move forward and quickly back into position to fix the bug.
 
   
  +
Once led by [[Duke Reginald Baradin II]], this fierce army has historic ties to the island stronghold of Tol Barad. They have joined the forces of the Alliance in an effort to repel the Horde invaders and gain control of this strategic island.<ref>http://cata.wowhead.com/faction=1177</ref>
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=== Phase 1 ===
 
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*'''Flame Quills''': Occasionally, Al'ar will fly to the center of the room instead of switching platforms. Al'ar then launches quills that hit anyone on the platforms or the outer part of the ramps. Deals ~8k Fire damage per second, for several seconds. ''Unknown cooldown''
 
−
* '''Ember Blast''': Explodes upon 'death', knocking back any player in range (~15 yards). Deals ~10k fire damage, and an additional ~1000 fall damage. Used just before transitioning to Phase 2.
 
   
  +
When in control of Tol Barad, the Baradin's Wardens will offer additional daily quests.
−
=== Phase 2 ===
 
−
*'''Rebirth''': ~5000 fire damage to anyone in melee range, with a knockback across the room. This occurs a few seconds after a Dive Bomb, in the same location where the Dive Bomb hit. Al'ar also uses this ability at the start of Phase 2, when resurrecting in the center of the room.
 
−
*'''Dive Bomb''': Al'ar flies up, and targets the ground beneath a random player. Al'ar then crashes into the ground at that location. This deals ~5000 fire damage, and spawns two '''Ember of Al'ar''' adds. Al'ar then uses '''Rebirth''' at that location. 30 second cooldown.
 
−
*'''Flame Patch''': Spawns under a randomly targeted player, and deals ~3000 fire damage per tick.
 
−
*'''Melt Armour''': Target's armor is reduced by 80% for 60 seconds, tanks must taunt immediately when this happens. 60s cooldown.
 
−
*'''Berserk''': Al'ar's damage is increased by 500% and attack speed is increased by 150%, wiping the raid very quickly. This occurs 10 minutes after the start of phase 2.
 
   
  +
According to an early beta screenshot of the [[Eastern Earthshrine]], the Baradin's Wardens wore [[Kul Tiras]] tabards.<ref>[http://www.wowpedia.org/File:TolBaradPortalSWBeta.jpg Beta screenshot of Baradin's Wardens in Eastern Earthshrine]</ref> Since then, they now have their own tabard, making their connection with Kul Tiras uncertain. On the other hand, Tol Barad was last known to under Kul Tiras control, and are seen standing beside a [[Theramore]] banner which is heavilly based upon the Kul Tiras flag, due to the influence of [[Jaina Proudmoore|Jaina Proudmoore's]] heritage.
−
=== Ember of Al'ar ===
 
−
* ~70,000 health.
 
−
* Hit for ~1500 damage.
 
−
* One is spawned after each position change in Phase 1, and two are spawned after each Dive Bomb in Phase 2.
 
−
* Each time one is destroyed, Al'ar's health is drained by 2% of max health.
 
−
* '''Ember Blast''': Explodes upon death, knocking back any player in range (~15 yards). Deals ~7000 fire damage, and an additional ~1000 fall damage.
 
−
* Can be stunned. Immune to all other forms of Crowd Control.
 
   
−
== Strategy ==
+
==Known members==
−
This is a heavy mobility fight. Contrary to popular belief, no amount of fire resistance is generally needed for the fight. It may help certain individuals (eg. the tank that handles the Embers) but you should avoid sacrificing more important statistics. Fire protection potions are helpful if their use is timed properly.
 
   
  +
'''Tol Barad Peninsula''' (Contested)
−
===Phase I===
 
   
  +
*{{NPC|Alliance|Commander Marcus Johnson}}
−
Phase I is straightforward.
 
  +
*{{NPC|Alliance|Lieutenant Farnsworth}}
  +
*{{NPC|Alliance|Sergeant Gray}}
  +
*{{NPC|Alliance|Camp Coordinator Brack}}
  +
*{{NPC|Alliance|Quartermaster Brazie|Baradin's Wardens Quartermaster}}
   
  +
'''Tol Barad''' (PvP)
−
Al'ar will always fly to the left ramp when pulled. A tank needs to wait there to avoid Flame Buffet.
 
   
  +
*{{NPC|Alliance|Sergeant Parker}}
−
During this phase it is impossible to draw aggro at range; like [[Ragnaros]], Al'ar will not aggro on people outside melee range. Melee can draw aggro from tanks, however.
 
  +
*{{NPC|Alliance|Commander Stevens}}
−
Al'ar spends around 30 seconds on each platform, then moves on to the next, flying clockwise (W, NW, NE, E, repeat). Tanks should stay on the edge of their platform to maintain line of sight with the healers. Two tanks is enough for this simple rotation, but three makes it easier to react to Flame Quill.
 
  +
*{{NPC|Alliance|Marshal Fallows}}
  +
*{{NPC|Alliance|2nd Lieutenant Wansworth}}
   
−
==== Adds ====
+
==Reputation==
  +
Reputation through Exalted with the Baradin Wardens can be gained via killing bosses in [[Baradin Hold]] and daily quests distributed in 2 quest hubs.
−
Al'ar will summon an add every time it switches position. This add spawns at the very position it just left. The adds need to be off-tanked away from the rest of the raid and DPS'd down as soon as possible to keep the total number of spawned adds to a minimum. The adds do not deal much damage but explode on death for a significant amount of fire damage (healers should be prepared to respond as the adds approach death). They are immune to crowd control and fire damage.
 
   
  +
There are 34 daily quests in total but players can complete a maximum of 18 of them in various combinations.
−
The adds will generally fly to the healers, particularly if a paladin keeps Righteous Fury up; have an off-tank waiting downstairs to pick them up. It is usually a good idea to have the melee DPS take care of these adds, since they can't move fast enough to keep steady DPS on the boss herself, but be very careful with the explosions. Note that these adds can be stunned, and a useful technique is for a rogue to save up 5 combo points, wait for the add to get low on health (around 4%), stun the add while everyone else moves away, and then use [[Cloak of Shadows]] and finish off the add.
 
  +
<br>22 quests in [[Tol Barad Peninsula]] of which 6 are available and can be completed daily.
  +
<br>12 quests in [[Tol Barad]] of which 3 are available every time Alliance controls the area and the rest 9 depending on the random NPC (one NPC with 3 quests at a time).
  +
<br>All quests reward 250 Baradin's Wardens reputation points with the exception of those marked with (#) rewarding 350 points.
   
  +
''Note on '''No-Tag Quests''': This means that even if the NPC is tagged by another player and combat is in progress, if you help the other player by dealing some amount of damage to the NPC, the quest objectives will be completed.''
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==== Flame Quills ====
 
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Occasionally when leaving a platform, Al'ar will fly to the center of the room and begin spinning, which signals the upcoming Flame Quills. Every person in the raid needs to be aware and fall down from the upper platform, especially the tanks, since anyone left there will take 6-8k fire damage per second. People standing on the outside of the room on the floor (south near the entry door) are also susceptible. Unobservant tanks will be killed very quickly by this ability, most likely causing a wipe (if no soulstone was set). So whenever Al'ar is about to leave a platform, rotate the camera appropriately to keep an eye on the movement. Don't just run blindly to the next platform, wait a bit to see where exactly Al'ar goes next.
 
   
  +
The first quest hub is located in the [[Tol Barad Peninsula]] (Northern Island, contested area), the [[Baradin Base Camp]] located at {{co|72.4|58.8|Tol Barad Peninsula}}.
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Once the Quill ends, Al'ar will land on platform 1 or 4. One tank needs to be positioned on each side, at the base of the ramp, ready to quickly reach their platform before Al'ar does more than two buffets. Intercept is useful. A third tank can be helpful here; if you have only two tanks, and both are on the same side of the room as Al'ar leaves a platform to start Flame Quills, they may have trouble crossing the room to reach the far platform. Priests can summon their shadow fiend up to Al'ar if the tank is having trouble getting to the platform in time to minimize buffets.
 
  +
<br>Players can be transferred either by the portal from [[Stormwind]] (Eastern Earthshrine, {{co|73.2|18.4|Stormwind}}) or with the use of mage class teleports and portals.
   
  +
{{NPC|Alliance|Commander Marcus Johnson}}
−
Between handling adds and avoiding the Flame Quills, heavy DPS needs to be put out on the boss. In an ideal scenario, Al'ar should die within 2-3 flight cycles.
 
   
  +
* [[Quest:Claiming The Keep (Alliance)]] (250 rep)
−
==== Keeping the Adds ====
 
  +
* [[Quest:Leave No Weapon Behind (Alliance)]] (250 rep)
−
Alternatively, you can "save" the phase 1 adds for phase two (when the enrage timer becomes important). Have melee bring each add to 10% and have a warrior spam Demoralizing Shout and Thunderclap. The tank will have about 10 adds on him by the end. The damage is difficult to heal through, but not dangerous if the healers pay attention. Once Al'ar has respawned at the start of phase 2, use AoE to kill all the adds simultaneously, and Al'ar will lose about 20% HP instantly. The add tank will usually be knocked away by the first explosion and should not take damage from any of the others; however it is possible to be hit by several and killed. Therefore, it is sensible to Soulstone him. The add tank could also use a [[Major Fire Protection Potion]] before the first add explodes, to avoid high peak damage.
 
  +
* [[Quest:Not The Friendliest Town (Alliance)]] (250 rep)
  +
* [[Quest:Teach A Man To Fish.... Or Steal (Alliance)]] (250 rep)
  +
* [[Quest:Walk A Mile In Their Shoes (Alliance)]] (250 rep)
  +
  +
{{NPC|Alliance|Lieutenant Farnsworth}}
   
  +
* [[Quest:Finish The Job (Alliance)]] (250 rep)
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===Phase II===
 
  +
* [[Quest:First Lieutenant Connor (Alliance)]] (250 rep) '''(no-tag quest)'''
  +
* [[Quest:Magnets, How Do They Work? (Alliance)]] (250 rep)
  +
* [[Quest:Salvaging the Remains (Alliance)]] (250 rep)
  +
* [[Quest:The Forgotten (Alliance)]] (250 rep)
   
  +
{{NPC|Alliance|Sergeant Gray}}
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Phase II begins right after Al'ar reaches 0%. At this point it will explode for ~5000 fire damage with AoE knockback and reappear roughly at the center of the room, where it will cast a powerful AoE knockback with fire damage. After this, it must be immediately tanked or it will start casting its flame buffets once again. Phase II is not an aggro wipe and Al'ar should fly to the top threat person. But it may decide to stay put and cast flame buffet if not picked up immediately. In case there are still some adds up from phase I, raid should focus on getting them down as soon as possible, preferably before Al'ar casts the first Dive Bomb. Other than that, phase II is all about survivability. Melee DPS should focus on the boss while ranged DPS focuses on the adds and then Al'ar if no adds exist.
 
   
  +
* [[Quest:Bomb's Away! (Alliance)]] (250 rep)
−
While being on the ground, it will occasionally spawn flame patches on random people that work in a similar fashion to void zones. People need to be aware and move away from the fire trails as soon as possible. Al'ar can charge people for 5000 damage leaving them momentarily stunned. It usually flies back to its previous target but can sometimes remain next to the charged target and cast flame buffet until taunted. It also has a "Melt Armor" debuff that it will put on the current MT every 60 seconds (which means that tank switching is essential once this happens). While most boss mods will announce when "Melt Armor" is cast and its cool down it will be beneficial to many to announce this over Vent or Teamspeak. Healers must be ready to change targets when needed.
 
  +
* [[Quest:Cannonball! (Alliance)]] (250 rep)
  +
* [[Quest:Ghostbuster (Alliance)]] (250 rep)
  +
* [[Quest:Taking the Overlook Back (Alliance)]] (250 rep) '''(no-tag quest)'''
  +
* [[Quest:WANTED: Foreman Wellson (Alliance)]] (250 rep)
  +
* [[Quest:Watch Out For Splinters! (Alliance)]] (250 rep)
   
  +
{{NPC|Alliance|Camp Coordinator Brack}}
−
Last but not least, while airborne, it will cast Dive Bomb on a seemingly random target. The Meteor does about ~5000 fire damage on a single target and should be survivable or avoided by running from the area. Using consumables/abilities that can mitigate this sort of damage (fire protection potions, ice barrier, mana shield, barkskin etc) is also recommended. People should be aware of the fact that Al'ar spawns with an AoE fire knockback where the meteor hits the ground as well as with two ember adds so your raid should move away from that spot as soon as possible. The adds spawn immediately when the meteor hits the ground whereas Al'ar spawns roughly 2 seconds afterwards, giving a small window to pull the adds out without accidentally hitting or taunting Al'ar. Failure to do so will result in them being knocked across the room taking both fire damage and potentially some falling damage. Also be sure to '''NOT''' kill adds during a meteor or Al'ar won't take the 2% damage from its death.
 
   
  +
* [[Quest:A Sticky Task (Alliance)]] (250 rep)
−
Note: Everyone should stay off the ramps and in the room completely, if Al'ar targets a person for Dive Bomb while they are on the ramps, Al'ar will evade glitch and go back to full health.
 
  +
* [[Quest:Boosting Morale (Alliance)]] (250 rep)
  +
* [[Quest:Captain P. Harris (Alliance)]] (250 rep)
  +
* [[Quest:Rattling Their Cages (Alliance)]] (250 rep)
  +
* (#) [[Quest:Shark Tank (Alliance)]] (350 rep)
  +
* [[Quest:Thinning the Brood (Alliance)]] (250 rep)
   
−
== Loot ==
 
−
{{Lootbox|Al'ar Loot
 
−
|Arcanite Steam-Pistol
 
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|Band of Al'ar
 
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|Claw of the Phoenix
 
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|Fire Crest Breastplate
 
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|Gloves of the Searing Grip
 
−
|Mindstorm Wristbands
 
−
|Netherbane
 
−
|Phoenix-Ring of Rebirth
 
−
|Phoenix-Wing Cloak
 
−
|Talisman of the Sun King
 
−
|Talon of Al'ar
 
−
|Talon of the Phoenix
 
−
|Tome of Fiery Redemption}}
 
   
  +
The second quest hub is in [[Tol Barad]] in the PvP area of Tol Barad located at {{co|51.2|49.3|Tol Barad}}.
−
== Notes ==
 
  +
<br>'''Only when Alliance controls the area, the NPCs are present.'''
−
* In patch 2.3 Meteor ability has been renamed to 'Dive Bomb' (https://www.wow-europe.com/en/patchnotes/patch-230.html)
 
  +
<br>Sergeant Parker will be always present, Commander Stevens, Marshall Fallows and 2nd Lieutenant Wansworth rotate for the quests giving 350 reputation.
−
* In patch 2.4 Flame Patches cannot be killed with spell reflect.
 
−
* Al'ar is immune to fire damage.
 
   
  +
{{NPC|Alliance|Sergeant Parker}}
−
==First kills==
 
−
{{AlsoSee|[[The Burning Crusade: Guild Progression]]}}
 
   
  +
* [[Quest:A Huge Problem (Alliance)]] (250 rep) '''(no-tag quest)'''
−
== Movies ==
 
  +
* [[Quest:Swamp Bait (Alliance)]] (250 rep)
−
{{elink|type=video|site='''3iob vs Al'ar (Suramar US)'''|link=http://www.warcraftmovies.com/movieview.php?id=50191|desc= Rogue PoV}}
 
  +
* [[Quest:The Leftovers (Alliance)]] (250 rep)
−
{{Elink|type=video|site=Shadow Syndicate (Mug'thol)|link=http://wow.warcry.com/news/view/76413-Instance-VIdeo-Tempest-Keep-Alar|desc=Melee PoV|icon=video}}
 
  +
−
{{elink|type=video|site=Chival (Nethersturm EU)|link=http://forum.chival.de/thread.php?threadid=466|desc= Tank PoV}}
 
  +
{{NPC|Alliance|Commander Stevens}}
  +
  +
* (#) [[Quest:Clearing the Depths (Alliance)]] (350 rep)
  +
* (#) [[Quest:Learning From The Past (Alliance)]] (350 rep)
  +
* (#) [[Quest:The Imprisoned Archmage (Alliance)]] (350 rep) '''(no-tag quest)'''
  +
  +
{{NPC|Alliance|Marshal Fallows}}
  +
  +
* (#) [[Quest:Food From Below (Alliance)]] (350 rep)
  +
* (#) [[Quest:Prison Revolt (Alliance)]] (350 rep)
  +
* (#) [[Quest:The Warden (Alliance)]] (350 rep) '''(no-tag quest)'''
  +
  +
{{NPC|Alliance|2nd Lieutenant Wansworth}}
  +
  +
* (#) [[Quest:Cursed Shackles (Alliance)]] (350 rep)
  +
* (#) [[Quest:D-Block (Alliance)]] (350 rep)
  +
* (#) [[Quest:Svarnos (Alliance)]] (350 rep) '''(no-tag quest)'''
  +
  +
One of Commander Stevens, Marshal Fallows and 2nd Lieutenant Wansworth spawn randomly everytime the battle ends and Alliance controls the area.
  +
  +
Completion of all possible daily quests (18) will give a daily reputation gain of 5400 points and requires less than 8 days to reach exalted status (not Human racial, no guild perks)
  +
  +
==Rewards==
  +
{{:Quartermaster Brazie}}
  +
  +
==Patch changes==
  +
*{{Patched|date=2011-01-05|note=The number of guard spawns has been increased for both Horde and Alliance base camps, with guards now surrounding the edges of each camp. Both Alliance and Horde guards use all abilities that the Furious Hyjal Warden uses and will attack with ranged abilities when unable to find a path, or at a distance. Guards are also immune to taunt effects. In addition, Hellscream and Baradin Guards now respawn more quickly.|link=http://us.battle.net/wow/en/blog/1232869}}
  +
*{{Patched|date=2011-01-04|bluenote=Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.|link=http://us.battle.net/wow/en/blog/1232869}}
  +
*{{Patch 4.0.3a|note=Added.}}
  +
  +
== References ==
  +
{{reflist}}
   
 
==External links==
 
==External links==
Line 113: Line 139:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elinks-NPC|19514}}
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{{Elinks-faction|1177}}
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{{elink|link=http://franksplace.org/2010/12/world-of-warcraft-cataclysm-faction-and-reputation-rewards-guide/|site=FranksPlace.org|desc=Cataclysm Faction and Reputation Awards FAQ}}
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[[Image:Bosskillers.png|Bosskillers.com]] [http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=145 Bosskillers]
 
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{{Elink|site=Raidguru|link=http://www.raidguru.net/index.php?page=9|desc=Strategy Guide|icon=raidguru}}
 
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{{Elink|site=World of Strats|link=http://www.worldofstrats.com/Alar/tabid/64/Default.aspx|desc=Tactics and videos}}
 
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{{Elink|site=WoW-Tactics|link=http://www.wow-tactics.de/20_taktiken/the-eye/alar.php|desc=German Tactic}}
 
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{{Elink|site=neythas.com|link=http://neythas.wordpress.com/2008/03/03/alar-the-pheonix-god-as-a-mage/|desc=Al'ar the Pheonix God as a Mage}}
 
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[[Image:Wowdbu.png|WoWDBU.com]] [http://www.wowdbu.com/?guides_alar WoWDBU (French tactic)]
 
   
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{{Factions}}
[[Category:Fire elementals]]
 
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[[Category:Bosses]]
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[[Category:Baradin's Wardens| Baradin's Wardens]]
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[[Category:The Eye mobs]]
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[[Category:Factions]]
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[[Category:Alliance factions]]
 
[[Category:Tol Barad]]

Revision as of 07:17, 9 April 2011

AllianceBaradin's Wardens
BW banner
Main leader Commander Marcus Johnson, Duke Reginald Baradin II (formerly)
Race(s) HumanHuman Human
Base of operations Tol Barad Peninsula
Affiliation Kul Tiras (presumed), Survivors of nation of Tol Barad (speculated)
Quartermaster Quartermaster Brazie
Notable reward(s) Inv misc stormdragongreen [Reins of the Drake of the West Wind]

The Baradin's Wardens are the Alliance faction on Tol Barad, who are fighting the Horde-aligned Hellscream's Reach for control of the prison island.

Once led by Duke Reginald Baradin II, this fierce army has historic ties to the island stronghold of Tol Barad. They have joined the forces of the Alliance in an effort to repel the Horde invaders and gain control of this strategic island.[1]

When in control of Tol Barad, the Baradin's Wardens will offer additional daily quests.

According to an early beta screenshot of the Eastern Earthshrine, the Baradin's Wardens wore Kul Tiras tabards.[2] Since then, they now have their own tabard, making their connection with Kul Tiras uncertain. On the other hand, Tol Barad was last known to under Kul Tiras control, and are seen standing beside a Theramore banner which is heavilly based upon the Kul Tiras flag, due to the influence of Jaina Proudmoore's heritage.

Known members

Tol Barad Peninsula (Contested)

Tol Barad (PvP)

Reputation

Reputation through Exalted with the Baradin Wardens can be gained via killing bosses in Baradin Hold and daily quests distributed in 2 quest hubs.

There are 34 daily quests in total but players can complete a maximum of 18 of them in various combinations.
22 quests in Tol Barad Peninsula of which 6 are available and can be completed daily.
12 quests in Tol Barad of which 3 are available every time Alliance controls the area and the rest 9 depending on the random NPC (one NPC with 3 quests at a time).
All quests reward 250 Baradin's Wardens reputation points with the exception of those marked with (#) rewarding 350 points.

Note on No-Tag Quests: This means that even if the NPC is tagged by another player and combat is in progress, if you help the other player by dealing some amount of damage to the NPC, the quest objectives will be completed.

The first quest hub is located in the Tol Barad Peninsula (Northern Island, contested area), the Baradin Base Camp located at [72.4, 58.8]VZ-Tol Barad PeninsulaBlip.
Players can be transferred either by the portal from Stormwind (Eastern Earthshrine, [73.2, 18.4]VZ-StormwindBlip) or with the use of mage class teleports and portals.

Alliance Commander Marcus Johnson

Alliance Lieutenant Farnsworth

Alliance Sergeant Gray

Alliance Camp Coordinator Brack


The second quest hub is in Tol Barad in the PvP area of Tol Barad located at [51.2, 49.3]VZ-Tol BaradBlip.
Only when Alliance controls the area, the NPCs are present.
Sergeant Parker will be always present, Commander Stevens, Marshall Fallows and 2nd Lieutenant Wansworth rotate for the quests giving 350 reputation.

Alliance Sergeant Parker

Alliance Commander Stevens

Alliance Marshal Fallows

Alliance 2nd Lieutenant Wansworth

One of Commander Stevens, Marshal Fallows and 2nd Lieutenant Wansworth spawn randomly everytime the battle ends and Alliance controls the area.

Completion of all possible daily quests (18) will give a daily reputation gain of 5400 points and requires less than 8 days to reach exalted status (not Human racial, no guild perks)

Rewards

Quartermaster Brazie
<Baradin's Wardens Quartermaster>
Item Cost Type
Ability warrior rampage [Arcanum of Vicious Agility] 40 Tol Barad Commendation
Spell arcane arcaneresilience [Arcanum of Vicious Intellect] 40 Tol Barad Commendation
Ability warrior shieldmastery [Arcanum of Vicious Strength] 40 Tol Barad Commendation
Inv misc gem goldendraenite 01 [Greater Inscription of Vicious Agility] 80 Tol Barad Commendation
Inv misc gem bloodstone 02 [Greater Inscription of Vicious Intellect] 80 Tol Barad Commendation
Inv misc gem emeraldrough 02 [Greater Inscription of Vicious Strength] 80 Tol Barad Commendation
Friendly Inv potion 148 [Baradin's Wardens Mana Potion] 2 Tol Barad Commendation Consumable
Inv potion 142 [Baradin's Wardens Healing Potion] 2 Tol Barad Commendation Consumable
Inv misc bandage 05 [Baradin's Wardens Bandage] x20 5 Tol Barad Commendation Consumable
Inv misc baradinscommendation [Baradin's Wardens Commendation] 10 Tol Barad Commendation Token
Honored Inv misc tabard baradinwardens [Baradin's Wardens Tabard] 40 Tol Barad Commendation Tabard
Inv misc tolbaradsearchlight [Tol Barad Searchlight] 40 Tol Barad Commendation Toy
Inv jewelry necklace 37 [Baradin Footman's Tags] 40 Tol Barad Commendation Trinket
Inv misc seagullpet 01 [Rustberg Gull] 50 Tol Barad Commendation Companion
Revered Inv banner tolbarad alliance [Baradin's Wardens Battle Standard] 50 Tol Barad Commendation Battle Standard
Inv sword 2h cataclysm c 01 [Blade of the Fearless] 85 Tol Barad Commendation 2H Sword (strength)
Dagger of Restless Nights (Alliance) 85 Tol Barad Commendation Dagger (agility)
Inv axe 1h cataclysm c 01 [Ravening Slicer] 85 Tol Barad Commendation 1H Axe (agility)
Inv axe 1h cataclysm c 01 [Darkheart Hacker] 85 Tol Barad Commendation 1H Axe (strength)
Spear of Trailing Shadows (Alliance) 85 Tol Barad Commendation Polearm (agility)
Inv bow 2h crossbow cataclysm b 01 [Sky Piercer] 85 Tol Barad Commendation Crossbow (agility)
Inv mace 1h cataclysm c 03 [Shimmering Morningstar] 85 Tol Barad Commendation 1H Mace (spirit)
Insidious Staff (Alliance) 85 Tol Barad Commendation Staff (caster)
Exalted Mandala of Stirring Patterns (Alliance) 125 Tol Barad Commendation Trinket (spirit)
Inv misc platnumdisks [Mirror of Broken Images] 125 Tol Barad Commendation Trinket (resist)
Inv misc idol 05 [Impatience of Youth] 125 Tol Barad Commendation Trinket (strength)
Stump of Time (Alliance) 125 Tol Barad Commendation Trinket (caster)
Inv misc stonetablet 11 [Unsolvable Riddle] 125 Tol Barad Commendation Trinket (agility)
Inv mount spectralhorse [Reins of the Spectral Steed] 165 Tol Barad Commendation Ground mount
Inv misc foxkit [Fox Kit] 200 Tol Barad Commendation Companion
Inv misc stormdragongreen [Reins of the Drake of the West Wind] 200 Tol Barad Commendation Flying mount

Patch changes

  • Template:Patched
  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

References

External links