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===300-325=== |
===300-325=== |
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− | Leveling from 300 to 325 is easy. Visit the alchemy trainer in Outland ([[Alchemist Gribble]] for Alliance, [[Apothecary Antonivich]] for Horde). Learn Master Alchemy. He can teach you a number of recipes that require [[Felweed]] (the basic Outland herb), |
+ | Leveling from 300 to 325 is easy. Visit the alchemy trainer in Outland ([[Alchemist Gribble]] for Alliance, [[Apothecary Antonivich]] for Horde). Learn Master Alchemy. He can teach you a number of recipes that require [[Felweed]] (the basic Outland herb), Imbued Vials, and one of top-level Old World herbs: [[Dreamfoil]], Mountain Silversage, or Golden Sansam. Since Golden Sansam is usually the cheapest of all, it is most economical to make Volatile Healing Potions. You can get almost to 320 alchemy with just one stack of Felweed and one stack of Golden Sansam. |
===325-350=== |
===325-350=== |
Revision as of 07:38, 5 February 2007
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Alchemy (Profession) | |
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Ingredients • Quests • Recipes • Trainers • Equipment |
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The alchemist mixes herbs and reagents in order to generate elixirs, potions, oils, and flasks with a variety of effects. A player can create healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more.
Alchemy is useful to all character classes. Melee fighters can use alchemy to create buff and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. You can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions.
- Druid - Works with Herbalism that many druids take.
- Rogue - Rogues are a class with no buffs that can be easily applied out of battle, without combat points, or for lasting effect. Healing, agility, and strength potions are all possibilites that the rogue can use to heal themselves or increase combat effectiveness. In addition, some of the materials are used in the making of poisons.
- Warrior - To make rage and healing potions, as well as many buffs.
- Mage - To make healing and various spell boosting potions.
- Shaman - To make various potions and works well with Herbalism that many shamans take.
- Any other (Alchemy is useful for anyone)
Alchemy Training
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Proficiency | Level | Skill |
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Apprentice | 5 | 1 - 75 |
Journeyman | 10 | 50 - 150 |
Expert | 20 | 125 - 225 |
Artisan | 35 | 200 - 300 |
Master | 50 | 300 - 375 |
All potions will require some type of vial, which can be purchased from any trade goods vendor. There are four types of vials: Empty, used to create lower-level potions; Leaded, used to create mid-level potions; and Crystal and Imbued, used to create higher-level potions. Except for a few extremely high-level exceptions (the "Flask" recipes), potions can be made anywhere provided you are carrying the required materials.
Herbalism is not technically required, but is highly recommended as nearly every alchemy recipe requires herbs to make. Also, the wide variety of different herbs makes it difficult to simply purchase what you need from other players, because many potions will require more than one type of herb to make and the herbs are often very expensive.
- Herbalism - You probably can't afford to buy all your herbs at the Auction House, so you might as well harvest them yourself.
- Enchanting - Not as good a second choice as Herbalism, but nice if you want to be a one stop item and buff shop.
Transmutation
High-level alchemists can also perform transmutations on elemental materials and some metals, for use in other tradeskills. In fact, Arcanite, which is used in many high-level Blacksmithing recipes, cannot be mined – It can only be transmuted from [Arcane Crystal], which are derived from Thorium. Other transmutations are possible; see the recipe list below.
Before an alchemist can perform transmutations, they must create a [Philosopher's Stone]. This stone must be in the inventory to perform any transmutations, and it is not consumed when a transmutation is done. Making multiple Philosopher's Stones will not reduce the cool down time. Philosopher's Stones are also soulbound and may not be disenchanted, so it is not advised to create more than one. All transmutations share a cool down timer. After transmuting Truesilver or Arcanite, you must wait 24 (real) hours before performing any other transmutation. Cooldowns vary based on the level of the transmute.
Elemental essences may also be transmuted. [Essence of Undeath] can be transmuted to [Essence of Water], Essence of Water can be transmuted into [Essence of Air], and so on. Essence transmutes have a cooldown of 24 hours, as does a transmute of Iron into Gold.
There is also a transmute for transforming a [Heart of Fire] into three Elemental Fires on a 10 minute cooldown available with reputation gains from the Thorium Brotherhood.
Burning Crusade introduced the the transmutation of Primal materials: [Primal Earth] to [Primal Water] to [Primal Air] to [Primal Fire] to [Primal Earth]; [Primal Shadow] to [Primal Water] to [Primal Shadow]; [Primal Fire] to [Primal Mana] to [Primal Fire]; [Primal Earth] to [Primal Life] to [Primal Earth]. (Note: [Primal Fire] to [Primal Earth] is currently unavailable to Horde, leaving the elemental cycle incomplete.) You can also transmute Primal Fire, Air, Earth, Water, and Mana into [Primal Might]. (Note: there is no transmutation required to convert 10x motes into 1x corresponding primal. This is available to any player as a stacking mechanism.)
Burning Crusade also introduced the transmutation of the [Earthstorm Diamond], the [Skyfire Diamond], and the Alchemist's Stone.
Alchemy Specializations
With the Burning Crusade expansion, Alchemists at 345 skill and at least level 68 can accept the quest to learn one of three specializations. However you may not be able to complete it without a higher skill in alchemy. For example the quest for Master of Transmutation requires Primal Might a recipe that can only be learned at 350 Alchemy.
Master of Potions
Trained by Lauranna Thar'well in Cenarion Refuge, Zangarmarsh [80, 64]. She asks for [Botanist's Field Guide] from High Botanist Freywinn in Tempest Keep, 5 Super Healing Potions, 5 Super Mana Potions, and 5 Major Dreamless Sleep Potions in exchange for Potion Master: "Allows an Alchemist to sometimes create an additional potion when brewing high level potions."
Example:
- As a result of this specialization you would sometimes create 2x Super Healing Potions, instead of 1. or 2x Super Mana Potions instead of 1
Master of Elixirs
Trained by Lorokeem in Shattrath City [45, 21]. Allows an alchemist to sometimes create an additional elixir when brewing elixirs.
To become master of elixirs, obtain 10 [Essence of Infinity] from Rift Lords/Keepers in Caverns of time; along with 5 elixirs of major defense, 5 elixirs of mastery and 5 elixirs of major agility to Lorokeem.
Example:
- As a result of this specialization you would sometimes create 2x Elixir of Mastery, instead of 1. etc
Master of Transmutation
Trained by an Zarevhi in Stormspire, Netherstorm [44, 37]. He asks for 4 Primal Might in exchange for Transmutation Master: "Allows an Alchemist to sometimes get greater results when transmuting materials."
Example:
- As a result of this specialization you would possibly create 2x Primal Fire, when transmuting 1x Primal Mana with : [Transmute: Primal Mana to Fire], or 2x [Primal Might]
Alchemy Leveling Tips
This is a general guide to some of the cost efficient strategies for leveling your alchemy.
1-50
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50-75
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75-125
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125-175
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175-225
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225-250
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250-275
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275-300
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300-325
Leveling from 300 to 325 is easy. Visit the alchemy trainer in Outland (Alchemist Gribble for Alliance, Apothecary Antonivich for Horde). Learn Master Alchemy. He can teach you a number of recipes that require [Felweed] (the basic Outland herb), Imbued Vials, and one of top-level Old World herbs: [Dreamfoil], Mountain Silversage, or Golden Sansam. Since Golden Sansam is usually the cheapest of all, it is most economical to make Volatile Healing Potions. You can get almost to 320 alchemy with just one stack of Felweed and one stack of Golden Sansam.
325-350
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350-375
External Links
For a complete sortable list with reagents, effects, and selling guide, go to:
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