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Amplify Magic

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Amplify Magic
  • Amplify Magic
  • Instant Cast
  • 30 yds. range
  • 600 Mana at max rank
  • Amplifies magic used against the targeted party member, increasing damage taken from spells by up to X and healing spells by up to Y. Lasts 10 min.
Usable By
Class Mage
Properties
Type Utility
School Arcane
Cooldown None
Talents
Improvement
Talents
Magic Attunement
Other Information
Ranks 6
Related Buff
  • Magic
  • Amplify Magic
  • Increases magic damage taken by up to X and healing by up to Y.
  • Duration: 10 minutes

Amplify Magic is a mage utility buff. The opposite of Dampen Magic, it increases the healing a target group member takes from each healing spell, but also increases the amount of damage the target takes from each enemy spell.

Damage taken and healing taken is the same effect as the spell damage/healing stat found on some gear. For example, a healer casting a heal on a target buffed with Amplify Magic rank 6 will have the same effect as if he had 240 more +healing on his gear.

Rank Mana Cost Damage taken Healing taken Level Cost
1 150 +15 +30 18 18s 
2 250 +30 +60 30 80s 
3 350 +50 +100 42 1g 80s 
4 450 +75 +150 54 3g 60s 
5 500 +90 +180 63 5g 70s 
6 600 +120 +240 69 11g 

Talent improvement

Magic Attunement increases the damage taken and healing taken of Amplify Magic by 50% at max rank.

Tips and tactics

Like Dampen Magic, this spell has benefits and drawbacks and must be used situationally. This spell can be very dangerous if used incorrectly, magnifying an enemy spell caster's power. Amplify Magic is useful in group situations where players will take only physical damage. In these situations, it can save your healer some mana, and increase his healing per second. Against casters, this spell can hurt much more then it helps, since damaging spells will be cast more often than heals.

When deciding whether or not to use this buff, consider the number of damaging spells likely to hit vs. the number of heals. In raid situations, when a tank has multiple healers on him at a time and will get many more heals per second than damaging spells per second, the net healing increase will be greater than the net damage increase. An example of this is while fighting Gruul as only physical damage is taken. Have your mage(s) cast this upon the entire raid and this helps out all of your healers.

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