Molten Armor | |
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Properties | |
Class | Mage |
School | Fire |
Cooldown | None/Global Cooldown |
Improvements | [Impact], Precision, [Fire Power], [Critical Mass], [Arcane Instability], Spell Power, [Playing with Fire], [Molten Fury], [Molten Shields], [Shatter] |
Related buff | |
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[[Category:mage abilities]][[Category:mage abilities]]
- "As if bein' encased in ice wasn't bad enough! How's a rogue to make a living?" - Rotun Daggerhand[1]
Born of the belief that "the best defense is a good offense", Molten Armor is a Mage spell that both imbues the caster with greater offensive power and protects him by harming his assailants, as well as greatly increasing the possibility of a critical strike. It is a self-buff armor spell. Molten Armor was introduced in the Burning Crusade expansion.
Rank | Fire Damage | Level | Cost |
---|---|---|---|
1 | 75 | 62 | 5 10 |
2 | 130 | 71 | 15 |
3 | 170 | 79 | 15 |
Notes
Unlike the damage caused by damage shields, Molten Armor's damage is considered direct damage, and as such can crit and can proc both talent effects like [Impact] and item effects like the one of [Mark of Defiance].
Talent improvements
[Impact]: The chance to stun is applied to this damage as well. At 5/5, anyone attacking you essentially has a 10% chance to be stunned, giving you time to throw a [Scorch] in unmolested, or a head start on getting away.
This spell benefits from all other talents that increase damage and critical strike chance for all spells and fire spells. This spell does not trigger the mana replenishment effect from [Master of Elements], however.
Fire vulnerability from [Curse of the Elements] will also increase the damage dealt by this effect.
As of patch 2.3 Molten Armor will no longer trigger Ignite. This is significant because an unexpected DoT from this talent could cause problems when trying to [Polymorph] a mob.
Starting in patch 3.1 Molten Armor was changed to a spirit conversion to Spell Critical Rating. Without the glyph, Molten Armor converts 35% of your total Spirit into Critical Rating. With the [Glyph of Molten Armor], 55% of your Spirit is converted.
Glyph Changes
[Glyph of Molten Armor]: Your Molten Armor grants an additional 20% of your spirit as critical strike rating.
Tips and tactics
The last acquired armor spell is generally considered one of the best for PvE. The large increase to crit chance is unique, and by far the best offensive augmentation available from the armor spells.
The damage to attackers may not seem like a lot, but it quickly adds up if you are being attacked by a rogue or other fast attacker. It's also wonderful for taking multiple mobs at the same time. The damage can crit and is affected by talents like [Impact], so additional effects can be triggered by it. Especially when combined with [Molten Shields], it will prove a very good defensive combination, as Molten Shields extends the damage caused by Molten Armor to ranged and spell attacks.
It is unclear whether or not this buff can proc while the mage is sitting: this has been included in numerous patches.
Patch changes
- Patch 4.0.1 (2010-10-12): Molten Armor now increases your critical strike chance by 3%. (Old - Increased crit rating by 35%)
- Patch 3.2.0 (2009-08-04): Critical strikes from the effect on this armor will no longer trigger Ignite.
- Patch 3.1.0 (2009-04-14): Chance to critically strike is now increased by a percentage of the mage's total spirit. 35% of spirit as crit rating (55% if you have the [Glyph of Molten Armor]).
- Patch 2.3.0 (2007-11-13): Ignite: This talent is no longer triggered by damage dealt by Molten Armor.
- Patch 2.1.2 (2007-06-19): Molten Armor can now proc when the Mage is sitting.
- Patch 2.1.0 (2007-05-22): Molten Armor will no longer be triggered erroneously by some non-melee attacks, such as Feral Faerie Fire. It will also no longer break crowd controlling affects such as [Polymorph].
- Patch 2.1.0 (2007-05-22): A data error was fixed that was causing Molten Armor to generate more threat than intended.
References
- ^ TCGFoO, #44
External links
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