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Anti-Magic Shell

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Anti-Magic Shell
Spell shadow antimagicshell
  • Anti-Magic Shell
  • 45 sec cooldown
  • Instant
  • Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Usable by
ClassDeath knight
Properties
TypeDefensive
SchoolShadow
Cooldown45 sec
Level required68
Related buff
Spell shadow antimagicshell
  • Anti-Magic Shell
  • Absorbing up to x magic damage.
    Immune to magic debuffs.
  • Duration: 5 seconds
TCG image
AntiMagicShellTCG
I find your so-called mastery of magic to be lacking.
- Randolphe Mortimer

Anti-Magic Shell is a death knight ability learned at level 68. It absorbs 75% of the damage of offensive spells for 5 seconds. The caster is also immune to harmful magic effects for the duration of the shell. It does not, however, remove existing magic effects.

Modified by Edit

BackgroundEdit

Anti-Magic Shell was originally an ability available to Banshee units in Warcraft III. It has also appeared in World of Warcraft, where it was used by the Shadowfang Moonwalkers in Shadowfang Keep (as Anti-Magic Shield), and in Burning Crusade, where it is used by the Banshees in the Battle for Mount Hyjal raid instance.

Patch changesEdit

  • Warlords-Logo-Small Patch 6.0.2 (October 14, 2014): Anti-Magic Shell now restores 2 Runic Power per 1% of max health absorbed.
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
  • Wrath-Logo-Small Patch 3.1.2 (2009-05-19): Tooltip error corrected.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): The cooldown has been lowered to 45 sec from 60 sec.

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