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Anti-Magic Zone

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Anti-Magic Zone
  • Anti-Magic Zone
  • 30 yd  range
  • 2 min cooldown
  • Instant
  • Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 40%. The Anti-Magic Zone lasts for 3 sec.
Usable by
ClassDeath knight
Properties
TypeDefensive
SchoolShadow
Cooldown2 min
Talents
TalentedYes
Level required57

Anti-Magic Zone is a Death knight talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced by 40%, lasting three seconds.

NotesEdit

  • Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as Malygos as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting Mage or Warlock, but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 40% of Wound Poison procs and Envenoms.
  • Chaining this back-to-back with Anti-Magic Shell makes the Death Knight a very frightening opponent for any spell caster.

Patch changes Edit

  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This ability will no longer cause strange absorb messages in the combat log and floating combat text.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This ability’s duration has been cut to 10 seconds.

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