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|name=Anti-Magic Zone
 
|name=Anti-Magic Zone
 
|image=Spell_DeathKnight_AntiMagicZone.png
 
|image=Spell_DeathKnight_AntiMagicZone.png
|description=Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least X spell damage.
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|description=Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 40%. The Anti-Magic Zone lasts for 3 sec.
 
|class=[[Death knight]]
 
|class=[[Death knight]]
 
|type=Defensive
 
|type=Defensive
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}}</onlyinclude>
 
}}</onlyinclude>
   
'''Anti-Magic Zone''' is a [[Death knight]] talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced by 75%, lasting 10 seconds or until it absorbs a certain amount of spell damage (modified by strength).
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'''Anti-Magic Zone''' is a [[Death knight]] talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced by 40%, lasting three seconds.
   
 
==Notes==
 
==Notes==
*Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as [[Malygos (tactics)|Malygos]] as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting [[Mage]] or [[Warlock]], but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 75% of [[Wound Poison]] [[proc]]s and [[Envenom]]s.
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*Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as [[Malygos (tactics)|Malygos]] as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting [[Mage]] or [[Warlock]], but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 40% of [[Wound Poison]] [[proc]]s and [[Envenom]]s.
 
*Chaining this back-to-back with [[Anti-Magic Shell]] makes the [[Death Knight]] a very frightening opponent for any spell caster.
 
*Chaining this back-to-back with [[Anti-Magic Shell]] makes the [[Death Knight]] a very frightening opponent for any spell caster.
   
 
== Patch changes ==
 
== Patch changes ==
  +
*{{Patch 5.4.0|note=Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.}}
 
*{{Patch 5.0.4|note=Updated.}}
 
*{{Patch 5.0.4|note=Updated.}}
  +
*{{Patch 3.1.0|note=This ability will no longer cause strange absorb messages in the combat log and floating combat text.}}
  +
*{{Patch 3.0.8|note=This ability’s duration has been cut to 10 seconds.}}
   
 
==External links==
 
==External links==

Latest revision as of 23:21, September 12, 2013

Anti-Magic Zone
  • Anti-Magic Zone
  • 30 yd  range
  • 2 min cooldown
  • Instant
  • Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 40%. The Anti-Magic Zone lasts for 3 sec.
Usable by
ClassDeath knight
Properties
TypeDefensive
SchoolShadow
Cooldown2 min
Talents
TalentedYes
Level required57

Anti-Magic Zone is a Death knight talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced by 40%, lasting three seconds.

NotesEdit

  • Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as Malygos as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting Mage or Warlock, but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 40% of Wound Poison procs and Envenoms.
  • Chaining this back-to-back with Anti-Magic Shell makes the Death Knight a very frightening opponent for any spell caster.

Patch changes Edit

  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This ability will no longer cause strange absorb messages in the combat log and floating combat text.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This ability’s duration has been cut to 10 seconds.

External linksEdit


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