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Anti-Magic Zone

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Anti-Magic Zone
Spell deathknight antimagiczone
  • Anti-Magic Zone
  • 30 yd  range
  • 2 min cooldown
  • Instant
  • Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least X spell damage.
Usable by
ClassDeath knight
Properties
TypeDefensive
SchoolShadow
Cooldown2 min
Talents
TalentedYes
Level required57

Anti-Magic Zone is a Death knight talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced by 75%, lasting 10 seconds or until it absorbs a certain amount of spell damage (modified by strength).

Notes

  • Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as Malygos as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting Mage or Warlock, but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 75% of Wound Poison procs and Envenoms.
  • Chaining this back-to-back with Anti-Magic Shell makes the Death Knight a very frightening opponent for any spell caster.

Patch changes

External links


Facts about Anti-Magic ZoneRDF feed
Patch date28 August 2012 +

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