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*[http://wow.allakhazam.com/db/mob.html?wmob=15956 Allakhazam]
 
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*[http://wowwalkthroughs.free.fr/Boss/Anub'Rekhan.html Anub'Rekhan] A test server boss screenshot
   
 
[[Category:Instance Characters]]
 
[[Category:Instance Characters]]

Revision as of 05:19, 27 June 2006

Anub'Rekhan

Anub'Rekhan


General Information

Background

A Crypt Lord boss in Naxxramas. Anub'Rekhan has two Crypt Guards with him that can be stunlocked. Every 1:30 during the fight, another crypt guard will spawn as well.


Attacks and Abilities

Anub'Rekhan's Aura

Impale- This hits all raid members infront of Anub, causing 700+ damage and throwing the raid memebers up a large distance, causing a considerable amount of fall damage. (As of 5/24/06, the impale attack will target a random raid memeber, not just the player with aggro.)

Scarab Beetles- Whenever a raid member dies, several Scarabs will spawn from their corpse. The scarabs are non-elite 60's with around 2500 health and can cause 200-300 damage a hit.

Locust Swarm- Every 90 seconds, Anub'rekhan casts a spell that causes AOE damage in a wide radius around him. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly, dealing a large amount of damage. At this time, a Crypt Guard will also spawn. NOTE: Testing indicates that at least the first Locust Swarm has a random timer and goes off somewhere between 1 minute and 2 minutes into the fight. A 90 second timer does not seem to be reliable for this first swarm. If the timer is static, it is not triggered by :

  • The first yell from Anub'Rehkan when the MT aggros.
  • The first guard dying.
  • The second guard dying.
  • Either of the guards' corpses exploding.

Strategies

The most important thing to do here is have Anub being tanked at, and facing, the entrance door. Have a tank there, and then a few good healers behind the boss. This way, when he Impales, only the tank will be affected. The adds are not as tough as they would seem, they are vulnerable to all sorts of stuns. Take one down, and then the other using very focused DPS. After this is done, focus Only Ranged DPS on Anub. Approx. 1:30 into the fight, Anub will do a locust swarm, damaging nearby players and spawning a new Crypt Gaurd. Before this happens, everyone needs to back up past 35 yards. If this means no DPS then so be it. The only player that should be hit by the damage is the Tank, and he should have Shield Wall up. When the new add spawns, send all melee DPS to kill it, and put ranged back on Anub. Anub will do locust swarm approx. every 1:30 of the fight.

Another thing that has to be dealt with = Corpse Scarabs. These spawn whenever a player or Crypt Gaurd dies. The simplest solution? Don't die. This shouildnt be too hard if all the tanks are doing their job. However, a few scarabs is inevitable, so your going to need to be ready for them. Basically, while ranged DPS is working on Anub, melee should be handling the scarabs. They're small little buggers so this can be tough. Fortunately, they are susceptible to Frost Nova, Fear, and other AoE CC. Having a mage Frost Nova them is a good idea so that the melee can get tabs on where all the scarabs are.

Quotes

  • Ahh... welcome to my parlor.
  • I hear little hearts beating. Yesss... beating faster now. Soon the beating will stop.
  • Where to go? What to do? So many choices... that all end in pain.. and in death.
  • Which one shall I eat first? So difficult to choose... they all smell so delicious.
  • Closer now... tasty morsels. I've been too long without food. Without blood to drink.
  • Just a little taste...
  • There is no way out.
  • Yes, run! It makes the blood pump faster!
  • Shhh... it will all be over soon.

Reward

Known drops:

Reputation: 100 Argent Dawn

Experience:

Quests

Notes

External Links