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{{Infobox ability
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[[Image:Apexis-relic.jpg|thumb|right|An Apexis Relic with a [[Gan'arg Analyzer]] looking it over.]]
 
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|name=Wind Shear
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|image=Spell_Nature_Cyclone
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|description=Instantly blasts the target with a gust of wind, causing no damage but interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
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|class=[[Shaman]]
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|type=Offensive
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|school=[[Nature]]
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|cost=8% of base mana
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|range=20 yd
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|cast_time=Instant
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|cooldown=6 seconds
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|improvement=
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|ranks=1
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|requirements=
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}}
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{{AbilityFlavor|"The unseen element can be either a soft breeze or a swift punch in the gut."<br>—Zagrun Wolfeye|TCGSW|94}}
   
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'''Wind Shear''' is an [[instant]] cast spell that interrupts any [[channeling]] spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same [[Schools of Magic|School of magic]] as the interrupted spell. Unlike other shocks, it reduces your threat instead of causing damage. Though its cooldown is the same as the other shock spells, it is not shared with the other shocks. There is only one rank of the spell, trained at level 16. Like similar abilities, the amount of threat reduced by the spell will increase as you level up.
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'''Apexis Relics''' come in groups of 4 near an [[Apexis Monument]]. Each Relic is protected by one non-elite mob. The relics can be activated by right-clicking on them. If you do not have an {{loot|common|Apexis Shard}} with you it will only give a message that the Relic is almost intelligent. When the bearer does have an shard though it allows you to activate the Relic.
 
   
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== Memory game ==
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== Rank table ==
 
{| class="darktable" style="text-align: center;"
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When the relic is activated it will start to glow on the middle crystal and show and glow on the four colored side buttons. When the crystal is fully powered it will show a colored ray arcing to one of the buttons. The idea of the game, like [[wikipedia:Simon (game)|Simon]], is that you follow the order of the colors which the relic gives.
 
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Each round will add a counter to the number of buttons you have to press, starting from 1 going all the way up to 10. It becomes seemingly harder to remember all the colors. If you happen to make a mistake you will get zapped by a red lightning bolt damaging you for up to 4000 damage. Depending on the round you are it will give you 1 or more chances to try again. This lightning bolt can kill.
 
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== Rewards ==
 
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If you complete enough rounds with the Relic, you gain a buff that provides +15% movement speed while in
 
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the Blade's Edge Plateaus, and persists through death.
 
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{| class="darktable"
 
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|-
 
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! Rounds<br>completed!!Buff Name!!Buff Duration!!Notes
 
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|-
 
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|| 6 || Apexis Vibrations || 60 minutes || Goal of {{quest|An Apexis Relic}}
 
 
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! Rank !! Level !! Cost
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|| 8 || Apexis Emanations || 90 minutes || Goal of {{quest|The Relic's Emanation}}
 
 
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|| 10 || Apexis Enlightenment || 120 minutes ||
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| 1 || 16 || {{Cost|1|8}}
 
|}
 
|}
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{{clrl}}
 
   
 
== Notes ==
 
== Notes ==
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Wind Shear was added in patch 3.0 to replace rank 1 Earth Shock as a cheap non-damaging interrupt.
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The Apexis Vibrations buff (gained by completing 6 rounds) is required to complete the goal of {{quest|An Apexis Relic}}. Apexis Emanations (from 8 rounds) is required for
 
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the [[daily quest]] {{quest|The Relic's Emanation}}.
 
   
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== Patch changes ==
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The red lightning bolt can and will kill you so watch out.
 
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* {{Patch 4.1.0|note=All non-damaging interrupts off the [[global cooldown]] will now always hit the target. This includes [[Pummel]], [[Kick]], [[Mind Freeze]], [[Rebuke]], [[Skull Bash]], [[Counterspell]], [[Wind Shear]], [[Solar Beam]], [[Silencing Shot]], and related player pet abilities.}}
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Depending on how good your memory is use a pen and piece of paper to write down the colors of the order. If you fail to make the good choice it will deactivate without giving the buff and using up the {{loot|common|Apexis Shard}}
 
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* {{Patch 3.2.0|note=Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with [[Flame Shock|Flame]], [[Frost Shock|Frost]] or [[Earth Shock]].}}
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* {{Patch 3.0.2|note=Added.}}
   
 
==External links==
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An easy way to remember the patterns is to use the W, A, S, and D keys to type out the pattern based on their locations as it happens. Then you just have to read it from your chat box as you click.
 
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Have a nice day. :) -->
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{{elinks-spell|57994}}
   
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There is an add-on available known as Ogri'Lazy that allows you to input the patterns. The nice thing about this is that it removes the icon if you get the right answer. http://www.wowinterface.com/downloads/info7167-OgriLazy.html
 
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The relics are able to see through stealth; when stealthed around them they display the blue 'eyeball' icon.
 
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Note that the Apexis relics can be disastrous to attempt to use by a player who is suffering high latency. If so, they may see the emanations from the relic strike down on the pedestal simultaneously instead of sequentially, making it impossible to determine the proper sequence. It is advised that operating these relics only be attempted in good network conditions.
 
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Paladins can [[Divine Shield]] and randomly and rapidly press different color relics while not getting damaged. This can work if you completely forgot your combination and only have a few left to go.
 
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== See also ==
 
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*[[Ogri'la]]
 
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==External links==
 
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{{elinks-object|noaid=true|185890}}
 
   
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{{classfooter|Shaman}}
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[[Category:Fixed devices]]
 
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[[Category:Ogri'la]]
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[[Category:Shaman abilities]]
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[[Category:Blade's Edge Mountains objects]]
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[[Category:Nature spells]]

Revision as of 18:17, 12 April 2011

Wind Shear
Spell nature cyclone
  • Wind Shear (1 rank)
  • Shaman ability
  • 20 yd range
  • 8% of base mana
  • 6 sec cooldown
  • Instant
  • Instantly blasts the target with a gust of wind, causing no damage but interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
Properties
Class Shaman
School Nature
Cooldown 6 seconds

[[Category:shaman abilities]][[Category:shaman abilities]]

"The unseen element can be either a soft breeze or a swift punch in the gut."
—Zagrun Wolfeye
[1]

Wind Shear is an instant cast spell that interrupts any channeling spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same School of magic as the interrupted spell. Unlike other shocks, it reduces your threat instead of causing damage. Though its cooldown is the same as the other shock spells, it is not shared with the other shocks. There is only one rank of the spell, trained at level 16. Like similar abilities, the amount of threat reduced by the spell will increase as you level up.

Rank table

Rank Level Cost
1 16 1g 8s

Notes

Wind Shear was added in patch 3.0 to replace rank 1 Earth Shock as a cheap non-damaging interrupt.

Patch changes

External links


  1. ^ TCGSW, #94