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Moonfire
Spell nature starfall
  • Moonfire (12 ranks)
  • Druid ability
  • 30 yd range
  • 18%-21% of base mana
  • Instant
  • Burns the enemy for X to Y Arcane damage and then an additional Z Arcane damage over 12 sec.
Properties
Class Druid
School Arcane
Cooldown None/Global Cooldown
Improvements Spell nature starfall [Improved Moonfire], Spell nature naturetouchgrow [Nature's Reach], Inv misc bag 27 [Nature's Splendor], Vengeance, Inv potion 20 [Moonglow], Spell nature moonglow [Moonfury]
Related debuff
Spell nature starfall
  • Magic
  • Moonfire
  • (Z/4) Arcane damage every 3 seconds.
  • Duration: 12 sec

[[Category:druid abilities]][[Category:druid abilities]]

"In all other things, moderation." [1]

Spell nature starfall [Moonfire] is an instant cast offensive spell that deals direct arcane damage along with a 12 second DoT that also deals arcane damage. It has become one of the Druid's signiture abilities that is most commonly used by Balance and Restoration Druids, however; this unique ability can also be a viable method for pulling mobs or finishing off fleeing enemies if specced into the Feral Combat tree.

Table

Moonfire is available at level 4 for 93c.

Level Base Mana Cost DD DoT Duration
1 - - - -
2 - - - -
3 - - - -
4 12% 8 20 12 sec.
5 11% 9 24 12 sec.
6 11% 9 24 12 sec.
7 10% 10 24 12 sec.
8 11% 10 24 12 sec.
9 10% 10 24 12 sec.
10 10% 10 24 12 sec.
11 10% 11 32 12 sec.
12 10% 11 32 12 sec.
13 10% 12 32 12 sec.
14 10% 12 32 12 sec.

Notes

  • Keeping Spell nature starfall [Moonfire]'s DoT effect along with Spell nature insectswarm [Insect Swarm] up on enemies will account for a large portion of the overall damage done by the druid to the target. Thus these two spells are of the upmost importance to keep active on enemy targets at all times.
  • If the druid is specced into the Balance tree then upon entering a Solar Eclipse, Spell nature starfall [Moonfire] will be "morph" into Ability mage firestarter [Sunfire] and will remain so until the druid leaves Solar Eclipse.

Talents

Talent Points Needed
Spell nature moonglow [Moonfury] Balance (Starts With)
Spell nature naturesblessing [Nature's Grace] (3) Balance (0)
Inv staff 01 [Nature's Majesty] (2) Balance (0)
Spell nature preservation [Genesis] (3) Balance (5)
Moonglow (Druid Talent) (3) Balance (5)
Ability druid balanceofpower [Balance of Power] (2) Balance (5)
Spell priest divinestar shadow2 [Shooting Stars] (2) Balance (10)
Ability mage firestarter [Sunfire] (1) Balance (20)
Achievement worldevent lunar [Lunar Shower] (3) Balance (25 and Sunfire)

Related Glyphs

Inv glyph primedruid [Glyph of Moonfire] increases the periodic damage of the DoT that moonfire applies by 20%. This is considered one of the best prime glyphs for Balance Druids due to the increased damage of this ability as of patch 4.0.1.

Tips and tactics

  • Generally this ability along with Spell nature insectswarm [Insect Swarm] add up to a large portion of the overall damage that Balance Druids deal during a fight, especially if both are glyphed. Thus opening with Spell nature starfall [Moonfire] followed by Spell nature insectswarm [Insect Swarm] or vice versa is the best option, however; Spell nature faeriefire [Faerie Fire] is also a good opener for longer lasting fights or when facing enimies that can Ability stealth [Stealth].
  • It's often considered an excellent choice for pulling, regardless of the druid's spec due to its instant cast and long lasting DoT.
  • The talent Achievement worldevent lunar [Lunar Shower] is makes Spell nature starfall [Moonfire]'s direct damage increase by 90% AND turns it into one of the cheapest abilities in the druid's arsenal making it cost only 33 mana at level 85 IF three stacks are active. Thus this talent is worth investing in for fights that require lots of movement or if mana becomes an issue. It's also good for kiting in PvP or finishing off fleeing enemies.
  • The only disadvantage of this spell, which other DoT spells face is well is that reapplying it (which is common since moonfire is easy to spam) cancels the periodic damage effect that was put on the target from the initial cast. Thus to increasing overall damage, cast this spell once and let the DoT do its work. When it wears off reapply then rinse and repeat.
  • The DoT effect of this spell will not be overwritten by lower ranks of the spell, but the initial damage will still occur.

References


External links


ru:Лунный огонь

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