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{{for|strategy on the encounters in the Molten Core and the Firelands|Ragnaros (tactics)|Ragnaros (Firelands tactics)}}
{{For|lore|archmage}}
 
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{{for|Latin American server|Server:Ragnaros US}}
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{{npcbox
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| image = Raggy.jpg
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| name = Ragnaros the Firelord
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| title = The Firelord
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| gender = Male
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| race = Fire elemental
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| creature = Elemental
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| level = ??
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| type = Boss
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| health = 1,099,230
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| affiliation = [[Old Gods' forces]], [[Elemental Lords]], [[Ragnaros' fire minions|Himself]]
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| occupation = Firelord, Fire Elemental King{{Citation needed}}<!-- Cited as LoC - but what page? -->, Elemental lieutenant, Elemental Lord
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| status = Alive
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| location = [[Elemental Plane]] (previously in the [[Firelands]])
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| relatives = Several elemental offspring
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| alignment = [[Chaotic neutral]]<ref>''[[Shadows & Light]]'', pg. 104</ref>}}
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'''Ragnaros''' the Firelord is an incredibly powerful [[Elemental Lord]] and master of all [[fire elemental]]s. He rules over his minions from deep inside the [[Molten Core|fiery core]] of [[Blackrock Mountain]]. It is possible for two handed mace wielders to obtain a mortal-sized copy of his weapon, [[Sulfuras, Hand of Ragnaros]].
   
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Ragnaros is voiced by Chris Metzen.<ref>http://www.youtube.com/watch?v=YIbowZqsB-4&feature=related</ref>
{{WC3UnitBox
 
|name=Archmage
 
|race=[[Human]] (Mounted on [[unicorn]])
 
|image=BTNHeroArchMage.png
 
|imgsize=
 
|image2=Archmage.gif
 
|imgsize2=
 
|role=
 
|base_unit=N/A
 
|faction=[[Alliance of Lordaeron|Human Alliance]]
 
|upgrade=
 
|armortype=Flesh
 
|attacktype1=Hero
 
|cooldown=2.13
 
|attack1=24 avg (52 avg<font title="Stats at level 10" color="red">*</font>)
 
|range=600
 
|unittargets1=Ground Structure, Debris, Air, Item, Ward
 
|weapontype=Missile
 
|attacktype2=
 
|cooldown2=
 
|attack2=
 
|range2=
 
|unittargets2=
 
|weapontype2=
 
|armor=3 (6<font title="Stats at level 10" color="red">*</font>)
 
|defensetype=Hero
 
|unittargetclassification=Ground
 
|speed=Fast (320)
 
|sound=[[Quotes of Warcraft III/Human Alliance#Archmage|HeroArchMage]]
 
|agiperlevel=1
 
|buildtime=55
 
|food=5
 
|goldbountyawarded=38-54
 
|gold=425
 
|hp=450 (850<font title="Stats at level 10" color="red">*</font>)
 
|hpregenrate=0.25
 
|hpregentype=Always
 
|intperlevel=3.2
 
|level=1-10
 
|lumber=100
 
|mana=285 (705<font title="Stats at level 10" color="red">*</font>)
 
|manaregen=0.01
 
|primaryatr=Intelligence
 
|priority=9
 
|repair=
 
|daysight=1800
 
|nightsight=800
 
|sleeps=False
 
|agibase=17
 
|intbase=19
 
|strbase=14
 
|strperlevel=1.8
 
|transport=1
 
|unittype=
 
|req=
 
|hotkey=A
 
|timedlife=
 
|produced=[[Altar of Kings]]
 
|weapon=Staff
 
}}
 
   
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Ragnaros appears in ''[[World of Warcraft]]'' as the final encounter in [[Molten Core]], and has a prominent role in ''[[World of Warcraft: Cataclysm]].''
Hailing from the magical kingdom of [[Dalaran]], the '''Archmagi''' represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
 
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==Biography==
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===Ancient history===
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The Firelord and his brethren once held sway over the entire world. As a servant of the [[Old Gods]], he fought against the [[Titan]]s for domination over the planet. The victorious Titans banished him and his brethren to the [[Elemental Plane]] — there to remain imprisoned until the end of time. It was then and there that the brothers turned on each other. For five millennia a battle was fought at the core of this world. It was during the [[Elemental Sundering]] that Ragnaros attacked [[Thunderaan]], Prince of Air. Thunderaan was utterly defeated and the Firelord feasted upon his essence, but was unable to consume him entirely. Ragnaros divided what remained between his servants, [[Baron Geddon]] and [[Garr]]..<ref>[[Highlord Demitrian#Dialogue]]</ref>
   
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In the center of a vast lake of fire in the [[Elemental Plane]] stands [[Sulfuron Keep]], the home of Ragnaros. Until comparatively recently, he ruled his underground land with a molten iron fist.
==Statistics==
 
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[[File:Ragnaros the Firelord tcg.jpg|thumb|Ragnaros as he appear in the War of the Elements set of the TCG]]
{| class="darktable" style="text-align:center"
 
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===War of the Three Hammers===
! Level !! Attack (Ground/Air) !! Armor !! Strength !! Agility !! Intelligence !! Hit Points !! Mana
 
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Around three hundred years ago the ambitious and ruthless [[Dark Iron clan]] initiated a war against their dwarven brethren, the [[Bronzebeard clan]] and [[Wildhammer clan]], thinking that they were about to unite against the Dark Irons. During this [[War of the Three Hammers]], the [[Dark Iron dwarf]] leader named [[Thaurissan]] lay siege to the Wildhammers' capital city of [[Grim Batol]] and destroyed it. Due to this victory, the Wildhammers and Bronzebeards did decide to unite against the Dark Irons and were ultimately able to push them back to the city of [[Ruins of Thaurissan|Thaurissan]], the Dark Iron Dwarven home. [[Thaurissan]], seeking to summon a supernatural minion that would turn the tide of the war back to his favor, called upon the ancient powers sleeping beneath the world. To Thaurissan's surprise, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.
|- class="alt"
 
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[[File:RagnarosS&L.jpg|thumb|left|Ragnaros in Shadows and Light]]
| 1 || 21-27 [24 avg] || 3 || 14 || 17 || 19 || 450 || 285
 
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Now, freed by Thaurissan's call, Ragnaros erupted into being once again. Ragnaros' apocalyptic rebirth into [[Azeroth (world)|Azeroth]] shattered the [[Redridge Mountains]] and created a raging volcano at the center of the devastation. The volcano, known as [[Blackrock Mountain]], was bordered by what is now known as the [[Searing Gorge]], to the north, and the [[Burning Steppes]], to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving [[Dark Iron clan]] brethren were ultimately enslaved by Ragnaros and his elementals. Many Dark Iron dwarves remain within the lower areas of the mountain, especially [[Blackrock Depths]], toiling away at the behest of Ragnaros and the Firelord's lieutenants. They worship Ragnaros, considering him not only a [[Elemental Lord]] but also an [[Old God]],<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=191-192}}</ref> although he is only affiliated with the Old Gods. The Bronzebeards and Wildhammers, however, remain free.
|-
 
| 2 || 24-30 [27 avg] || 3 || 15 || 18 || 22 || 475 || 330
 
|- class="alt"
 
| 3 || 27-33 [30 avg] || 4 || 17 || 19 || 25 || 525 || 375
 
|-
 
| 4 || 30-36 [33 avg] || 4 || 19 || 20 || 28 || 575 || 420
 
|- class="alt"
 
| 5 || 33-39 [36 avg] || 4 || 21 || 21 || 31 || 625 || 465
 
|-
 
| 6 || 37-43 [40 avg] || 5 || 23 || 22 || 35 || 675 || 525
 
|- class="alt"
 
| 7 || 40-46 [43 avg] || 5 || 24 || 23 || 38 || 700 || 570
 
|-
 
| 8 || 43-49 [46 avg] || 5 || 26 || 24 || 41 || 750 || 615
 
|- class="alt"
 
| 9 || 46-52 [49 avg] || 6 || 28 || 25 || 44 || 800 || 660
 
|-
 
| 10 || 49-55 [52 avg] || 6 || 30 || 26 || 47 || 850 || 705
 
|}
 
   
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Witnessing the horrific devastation and the fires spreading across the southern mountains, the Bronzebeards' [[King Madoran]] and Wildhammers' [[King Khardros]] halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.
==Hero names==
 
Tenn Flamecaster, Nilas Arcanister, [[High Sorcerer Andromath#Notes|Andromath]], Shal Lightbinder, [[Nielas Aran#Trivia|Aran Spellweaver]], Manath Magesinger, [[Landazar]], Doril Magefont, Peril Spellbinder, [[Conjurus Rex]], [[Fordred Aran]], [[Dalar Dawnweaver]], [[Kelen the Seeker]].
 
   
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===World of Warcraft===
==Information==
 
  +
Now he lies at the bottom of that volcano on Azeroth, striving to find a way home, as well as to gather his strength once again so he can burn away Azeroth and take it for his own. Meanwhile, in Sulfuron Keep and elsewhere across the Firelands, his elemental princes battle constantly for dominance. He and his dwarven minions took control of the Blackrock mountain's volcanic depths and made war on the [[orc]]s in the Upper [[Blackrock Spire]], which served as the seat of power for [[Nefarian]] the [[black dragon]]. Ragnaros has uncovered the secret to creating life from stone and plans to build an army of unstoppable [[golem]]s to aid him in conquering the whole of Blackrock Mountain.
The Archmage is one of the most popular Human Heroes. Most Human players choose the Archmage as their first Hero. Human players love the Archmage's Water Elementals because they can really help assist [[Footman (Warcraft III)|Footmen]] in the early portion of the game where the Humans can be kind of weak. Water Elementals are great for soloing [[Creep]]s at the start of the game. Water Elementals are great for rushing the enemy and can be used to attack air units. With the [[#Brilliance Aura|Brilliance Aura]], Archmages can keep several Water Elementals active at once and can regenerate the Mana of Heroes, [[Sorceress (Warcraft III)|Sorceress]]es, and [[Priest (Warcraft III)|Priest]]s. The Archmage's [[#Blizzard|Blizzard]] spell is also very powerful, especially in large team games. The Archmage's Ultimate [[#Mass Teleport (Ultimate)|Mass Teleport]] ability can allow the Humans to teleport around the map wherever they want and can allow them to instantly defend expansions without the use of [[Scroll of Town Portal|Town Portal Scrolls]].
 
   
  +
====Elemental War Reborn====
;The Archmage is Very Fragile
 
  +
[[File:Lord Ahune Battle.jpg|thumb|right|Lord Ahune is summoned to be defeated before he reaches Azeroth.]]
The Archmage is very easy to kill. Like the Undead [[Lich (Warcraft III)|Lich]], the Archmage can be killed in 1-2 seconds when surrounded, sometimes before he can even think about Teleporting away. Whenever possible give the Archmage items that increase his Health, which will allow him to last long enough to get away. Always keep the Archmage away from the enemy and run whenever melee units attack or attempt to surround him. Players with poor control will find they lose the Archmage a lot when facing good players.
 
  +
During the Midsummer Fire Festival, high level players can face the true threat facing the world. The [[Earthen Ring]] send adventurers across the globe on a quest to save the world from an Elemental War. The [[Twilight's Hammer]] plans to summon [[Ahune|the Frost Lord]] into the world so that he may face Ragnaros bringing an elemental war to the world once again. Players are then sent to [[Slave Pens]] to face [[Ahune]] and defeat him before he may gain full strength and begin his attack on the Fire Lord.
   
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====Cataclysm====
;Skill Spending
 
  +
{{cata-section}}
There are typically two options: Water Elemental and then Brilliance Aura followed by Mass Teleport or Blizzard and then Brilliance Aura followed by Mass Teleport. The only question is which do you want: Blizzard or Water Elementals?
 
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{{Main|Ragnaros (Firelands tactics)}}
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[[File:Ragnaros in WoW.jpg|thumb|left|Ragnaros in Molten Core.]]
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After being defeated in Molten Core, Ragnaros was banished back to the Elemental Plane. He is featured in ''[[World of Warcraft: Cataclysm]]'', where he is located in [[Sulfuron Keep]], his seat of power within the [[Firelands]]. He and his armies are launching a full scale assault on Mount Hyjal, attempting to burn the now-regrowing [[Nordrassil|World Tree]]. It seems that he has allied with Deathwing, therefore ending his war against [[Nefarian]]'s forces, and uniting them as a single army. He is one of two Elemental Lords allied with [[Deathwing]], the other being [[Al'Akir]].
   
  +
==Trivia==
;Water Elementals vs. Blizzard
 
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*The [[Midsummer Fire Festival]] involves festivities including a "rebirth" of player activities involving Ragnaros. During the Festival, there is a number of references to Ragnaros the Fire Lord including a [[Summer Scorchling]] that, when given an incense, grows in size until he "jokes" about becoming the Herald of the Fire Lord and showing new players a slight glimpse of Ragnaros himself.
Water Elementals are great but they can be dispelled. Some races can easily dispel Water Elementals such as Night Elf [[Dryad (Warcraft III)|Dryad]]s using [[Dryad (Warcraft III)#Abolish Magic|Abolish Magic]]. Water Elementals also give the enemy Heroes good experience. When you suicide Water Elementals into an army or use them to scout they just hand over big chunks of experience to the enemy Heroes. Water Elementals can be very good warriors however if the enemy is not dispelling them.
 
   
  +
*In the comic [[Shaman (manga)|Shaman]] it is revealed that part of Ragnaros' power was absorbed by [[Shotoa]] which gives the him power to command elemental spirits, mainly the spirit of fire.
Blizzard is useful against large packs of enemies, especially in team games. Blizzard is very useful against low hit point units such as ranged units including spells casters. A Blizzard can easily kill a large group of [[Archer (Warcraft III)|Archer]]s, Footmen, or [[Ghoul (Warcraft III)|Ghoul]]s. With the Brilliance Aura Archmages can almost always cast Blizzard. Blizzard also scares the enemy into running. It wouldn't be smart for them to stand in the Blizzard but when they run you can often take free shots on the enemy as they run away. Blizzard can also force the enemy to separate as they are trying to run away which will allow you to swarm pockets of the enemy army with superior numbers. On some maps and in some player's towns you can set up a situation where the enemy cannot retreat. In that case you can Blizzard them and they just have to take it since they can't run. In those situations Blizzard is much more useful than Water Elementals. Blizzard can be a game winner.
 
   
  +
*The [[companion]] [[Lil' Ragnaros]] is is available from the [[Pet Store]] for $10 US or €10
Typically players use Water Elementals in 1 vs. 1 and 2 vs. 2 and use Blizzard in 3 vs. 3 and 4 vs. 4. Some players use Blizzard AND Water Elemental if there is another player to give the Brilliance Aura or give Mana to the Archmage.
 
   
  +
*Ragnaros' name is derived from ''[[wikipedia:Ragnarök|Ragnarök]]'', the end of the world in Norse mythology, but he seems to be based on the leader of the Fire giants, ''Surt''. This battle would be fought between the gods (the ''Æsir'' and the ''Vanir''), and the ''jotuns'' (the giants): the ''hrímþursar'' (frost giants) and the ''eldjotnar'' (fire giants led by ''Surtr''), together with Loki and his children. The word Ragnarök comes from the Norse mythology and means '''Twilight of the Gods'''. It is possible the Ragnaros' name was inspired from the latter meaning as well as by the fire giants.
;Archmage Counters
 
It usually isn't hard to kill an Archmage unless it is a large team game or the player is VERY good at controlling him. Simply surround and kill with melee units or ranged units. Use [[Demon Hunter (Warcraft III)#Mana Burn|Mana Burn]] with a [[Demon Hunter (Warcraft III)|Demon Hunter]], [[Keeper of the Grove (Warcraft III)#Entangling Roots|Entangling Roots]] with a [[Keeper of the Grove (Warcraft III)|Keeper of the Grove]], [[Priestess of the Moon (Warcraft III)#Focused Fire|Focused Fire]] with [[Priestess of the Moon (Warcraft III)|Priestess of the Moon]] and [[Priestess of the Moon (Warcraft III)#Searing Arrow|Searing Arrow]], [[Dread Lord (Warcraft III)#Sleep|Sleep]] with a [[Dread Lord (Warcraft III)|Dread Lord]], Stun with [[Tauren Chieftain (Warcraft III)|Tauren Chieftain]] or [[Mountain King (Warcraft III)|Mountain King]].
 
   
  +
* Ragnaros may be a reference to Tolkiens' idea of Balrog. This fiery demon was awakened deep in mines of Moria by dwarves, which is very similar to Dark Irons' summoning of Ragnaros.
==Spells and abilities==
 
===<span style="color:yellow">B</span>lizzard===
 
[[File:BTNBlizzard.png|left]]
 
:Calls down waves of freezing ice shards that damage units in a target area.
 
   
  +
*In an [http://www.pcworld.idg.com.au/index.php/id;338891934;pp;1 article] on PC Gamer, Ragnaros was voted as #36 of the top 47 "most diabolical video game villains of all time".
{{clr}}
 
{| class="darktable" style="text-align:center"
 
! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
|- class="alt"
 
| 1 || 6 sec. || 6 sec. || 75 || 80 || 20 || N/A || 6 waves at 30 damage each, 150 max damage || 1
 
|-
 
| 2 || 8 sec. || 6 sec. || 75 || 80 || 20 || N/A || 8 waves at 40 damage each, 200 max damage || 3
 
|- class="alt"
 
| 3 || 10 sec. || 6 sec. || 75 || 80 || 20 || N/A || 10 waves at 50 damage each, 250 max damage || 5
 
|}
 
   
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*The first Worldwide Ragnaros kill was by the [http://www.ascent-guild.org/ Ascent guild] on Medivh. Ascent has since transferred to Detheroc under the new name, [http://www.gongshowguild.com/ Gong Show].
Blizzard has a damage cap that is invoked when Blizzard hits more than 5 targets per wave.
 
   
  +
==Gallery==
Blizzard is an area effect spell. This spell will damage all units including friendly units.
 
  +
<gallery>
  +
File:ragnaros.jpg|Ragnaros from the [[TCG]].
  +
File:RagnarosWei.jpg|Ragnaros by Glowei.
  +
</gallery>
   
  +
==References==
Blizzard will hurt your own troops so don't Blizzard your own units or allied units. Be sure to prevent your units from running into a Blizzard after your enemy steps out of it. Whenever possible aim Blizzard on low hit point units such as ranged units and spellcasters. Try to move the enemy into areas where their retreat is cut off so you can Blizzard them. Cast Blizzard on any enemy units that can't run away. If you see that you are casting Blizzard on friendly troops immediately cancel it.
 
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{{Reflist}}
 
Blizzard does 50% damage to buildings. Blizzard is not that effective against buildings but it can work.
 
 
Blizzard will not hurt enemy units with Spell Immunity such as Night Elf [[Dryad (Warcraft III)|Dryad]]s, Undead units with Anti-Magic Shell, Undead Infernals, or [[Creep]]s with Spell Immunity.
 
 
;Blizzard Counters
 
This spell must be maintained to get the full effect. If the Archmage moves, the spell will not do its full damage. The ice shards will stack their effects on the area of effect. Force the Archmage to move from his location. This will stop the Blizzard.
 
 
You can interrupt this spell with spells such as:
 
*Humans: Sorceress - Polymorph (uncastable on heroes)
 
*Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
 
*Humans: Mountain King - Storm Bolt
 
*Humans: Mountain King - Bash (uncastable on air units)
 
*Orcs: Raider - Ensnare
 
*Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
 
*Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
 
*Orcs: Shadow Hunter - Hex
 
*Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
 
*Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
 
*Undead: Crypt Fiend - Web (uncastable on ground units)
 
*Undead: Dread Lord - Sleep
 
*Undead: Dread Lord - Inferno (uncastable on air units)
 
*Undead: Crypt Lord - Impale (uncastable on air units)
 
*Neutral: Dark Ranger - Silence
 
*Neutral: Dark Ranger - Charm (uncastable on heroes)
 
*Neutral: Goblin Tinker - Cluster Rockets
 
*Neutral: Pit Lord - Doom (uncastable on heroes)
 
*Neutral: Fire Lord - Soul Burn
 
*Neutral: Fire Lord - Volcano
 
 
===Summon <span style="color:yellow">W</span>ater Elemental===
 
[[File:BTNSummonWaterElemental.png|left]]
 
:Summons a [[Water Elemental (Warcraft III)|Water Elemental]] to attack the Archmage's enemies.
 
 
{{clr}}
 
{| class="darktable" style="text-align:center"
 
! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
|- class="alt"
 
| 1 || 60 sec. || 20 sec. || 125 || N/A || N/A || N/A || 525 hit points, light damage || 1
 
|-
 
| 2 || 60 sec. || 20 sec. || 125 || N/A || N/A || N/A || 675 hit points, moderate damage || 3
 
|- class="alt"
 
| 3 || 60 sec. || 20 sec. || 125 || N/A || N/A || N/A || 900 hit points, heavy damage || 5
 
|}
 
 
Water Elementals look different depending on the spell level.
 
 
For solo game play or 2 vs. 2s, a common strategy is Archmage and Water Elementals to start out with. This works very well with [[#Brilliance Aura|Brilliance]]. Try to get the enemy [[Creep]]s and units to focus their attention on the Water Elemental since it will disappear after a period of time anyway.
 
 
===Brilliance Aura===
 
[[File:PASBTNBrilliance.png|left]]
 
:Gives additional mana regeneration to nearby friendly units.
 
 
{{clr}}
 
{| class="darktable" style="text-align:center"
 
! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
|- class="alt"
 
| 1 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || Adds 0.75 mana per sec. || 1
 
|-
 
| 2 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || Adds 1.5 mana per sec. || 3
 
|- class="alt"
 
| 3 || Unlimited || N/A || None || N/A || 90 || Air, Ground, Friend, Self || Adds 2.25 mana per sec. || 5
 
|}
 
 
This aura does increase the Mana Regeneration of the Archmage, so it is useful even when the Archmage doesn't have a lot of other spell casters under his command. This aura is especially useful in allied games because the Archmage can help regenerate mana of other heroes and spell casters.
 
 
Almost all Archmagi use Brilliance Aura.
 
 
===Mass <span style="color:yellow">T</span>eleport (Ultimate)===
 
[[File:BTNMassTeleport.png|left]]
 
:Teleports 24 of the player's nearby units, including the Archmage, to a friendly ground unit or structure.
 
 
{{clr}}
 
{| class="darktable" style="text-align:center"
 
! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
 
|- class="alt"
 
| N/A || N/A || 20 sec. || 100 || Unlimited || 70 || Friendly Ground Units, Friendly Buildings || Teleports up to 24 units || 6
 
|}
 
 
This spell is useful because, unlike [[Scroll of Town Portal|Town Portal Scrolls]], you can teleport to any location where there is a friendly ground unit. Town Portal Scrolls can only teleport you to a friendly town hall. The cooldown is fairly short, so the Archmage can teleport to a location, engage in battle, then quickly teleport to the next location.
 
 
Mass Teleport is very powerful. It can allow you to teleport all around the map responding to enemy attacks and offensively attacking the enemy. It is especially useful in FFA games and large team games. If one enemy is attacking an ally in a Team Game the Archmage can teleport back to save it, then can Mass Teleport right back to where their ally is attacking once the enemy attack has been repelled.
 
 
You can use Mass Teleport to go anywhere. Simply send a unit to where you want to teleport. You can even make units Invisible then send them into enemy towns then Mass Teleport to that unit.
 
 
A very effective strategy is to build up a group of [[Siege Engine (Warcraft III)|Siege Engine]]s then use the Archmage to Mass Teleport them into enemy towns or expansions.
 
 
Mass Teleport can also be very powerful with a group of [[Sorceress (Warcraft III)|Sorceress]]es and [[Priest (Warcraft III)|Priest]]s with the Brilliance Aura.
 
 
Send a [[Mechanized Critter]] into the enemy Town. Then use it to Mass Teleport there. =)
 
 
The Archmage is not invulnerable while he casts Mass Teleport as Heroes normally are when using Teleport Scrolls.
 
 
==Manual description==
 
The manual description is the same than the Battle.net description, with the only diference that in the manual, it is said that their trusty steeds are "[[unicorn]]s".
 
 
==World Editor description==
 
:''Mystical Hero, adept at ranged assaults. Can learn Blizzard, Summon Water Elemental, Brilliance Aura and Mass Teleport.''
 
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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<!--{| class="darktable"
{{Elink|icon=blizzard|site=Battle.net|link=http://classic.battle.net/war3/human/units/archmage.shtml|desc=Warcraft III - Humans -> Units -> Archmage}}
 
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{{Old Gods}}
   
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{{Gods and demigods}}
   
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[[Category:Fire elementals]]
{{Warcraft III units}}
 
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[[Category:Elemental lords]]
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[[Category:Unique models]]
   
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[[es:Ragnaros]]
[[Category:Warcraft III melee human heroes]]
 
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[[Category:Archmages]]
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Revision as of 15:01, 20 March 2011

For strategy on the encounters in the Molten Core and the Firelands, see Ragnaros (tactics) and Ragnaros (Firelands tactics).
For Latin American server, see Server:Ragnaros US.
Ragnaros the Firelord
No image available
Title <The Firelord>
Gender Male
Race Fire elemental (Elemental)
Level ?? Boss
Affiliation(s) Old Gods' forces, Elemental Lords, Himself
Occupation Firelord, Fire Elemental King[citation needed] , Elemental lieutenant, Elemental Lord
Location Elemental Plane (previously in the Firelands)
Status Alive
Relative(s) Several elemental offspring
Alignment Chaotic neutral[1]

Ragnaros the Firelord is an incredibly powerful Elemental Lord and master of all fire elementals. He rules over his minions from deep inside the fiery core of Blackrock Mountain. It is possible for two handed mace wielders to obtain a mortal-sized copy of his weapon, Inv hammer unique sulfuras [Sulfuras, Hand of Ragnaros].

Ragnaros is voiced by Chris Metzen.[2]

Ragnaros appears in World of Warcraft as the final encounter in Molten Core, and has a prominent role in World of Warcraft: Cataclysm.

Biography

Ancient history

The Firelord and his brethren once held sway over the entire world. As a servant of the Old Gods, he fought against the Titans for domination over the planet. The victorious Titans banished him and his brethren to the Elemental Plane — there to remain imprisoned until the end of time. It was then and there that the brothers turned on each other. For five millennia a battle was fought at the core of this world. It was during the Elemental Sundering that Ragnaros attacked Thunderaan, Prince of Air. Thunderaan was utterly defeated and the Firelord feasted upon his essence, but was unable to consume him entirely. Ragnaros divided what remained between his servants, Baron Geddon and Garr..[3]

In the center of a vast lake of fire in the Elemental Plane stands Sulfuron Keep, the home of Ragnaros. Until comparatively recently, he ruled his underground land with a molten iron fist.

Ragnaros the Firelord tcg

Ragnaros as he appear in the War of the Elements set of the TCG

War of the Three Hammers

Around three hundred years ago the ambitious and ruthless Dark Iron clan initiated a war against their dwarven brethren, the Bronzebeard clan and Wildhammer clan, thinking that they were about to unite against the Dark Irons. During this War of the Three Hammers, the Dark Iron dwarf leader named Thaurissan lay siege to the Wildhammers' capital city of Grim Batol and destroyed it. Due to this victory, the Wildhammers and Bronzebeards did decide to unite against the Dark Irons and were ultimately able to push them back to the city of Thaurissan, the Dark Iron Dwarven home. Thaurissan, seeking to summon a supernatural minion that would turn the tide of the war back to his favor, called upon the ancient powers sleeping beneath the world. To Thaurissan's surprise, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.

RagnarosS&L

Ragnaros in Shadows and Light

Now, freed by Thaurissan's call, Ragnaros erupted into being once again. Ragnaros' apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation. The volcano, known as Blackrock Mountain, was bordered by what is now known as the Searing Gorge, to the north, and the Burning Steppes, to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving Dark Iron clan brethren were ultimately enslaved by Ragnaros and his elementals. Many Dark Iron dwarves remain within the lower areas of the mountain, especially Blackrock Depths, toiling away at the behest of Ragnaros and the Firelord's lieutenants. They worship Ragnaros, considering him not only a Elemental Lord but also an Old God,[4] although he is only affiliated with the Old Gods. The Bronzebeards and Wildhammers, however, remain free.

Witnessing the horrific devastation and the fires spreading across the southern mountains, the Bronzebeards' King Madoran and Wildhammers' King Khardros halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.

World of Warcraft

Now he lies at the bottom of that volcano on Azeroth, striving to find a way home, as well as to gather his strength once again so he can burn away Azeroth and take it for his own. Meanwhile, in Sulfuron Keep and elsewhere across the Firelands, his elemental princes battle constantly for dominance. He and his dwarven minions took control of the Blackrock mountain's volcanic depths and made war on the orcs in the Upper Blackrock Spire, which served as the seat of power for Nefarian the black dragon. Ragnaros has uncovered the secret to creating life from stone and plans to build an army of unstoppable golems to aid him in conquering the whole of Blackrock Mountain.

Elemental War Reborn

Lord Ahune Battle

Lord Ahune is summoned to be defeated before he reaches Azeroth.

During the Midsummer Fire Festival, high level players can face the true threat facing the world. The Earthen Ring send adventurers across the globe on a quest to save the world from an Elemental War. The Twilight's Hammer plans to summon the Frost Lord into the world so that he may face Ragnaros bringing an elemental war to the world once again. Players are then sent to Slave Pens to face Ahune and defeat him before he may gain full strength and begin his attack on the Fire Lord.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
Main article: Ragnaros (Firelands tactics)
Ragnaros in WoW

Ragnaros in Molten Core.

After being defeated in Molten Core, Ragnaros was banished back to the Elemental Plane. He is featured in World of Warcraft: Cataclysm, where he is located in Sulfuron Keep, his seat of power within the Firelands. He and his armies are launching a full scale assault on Mount Hyjal, attempting to burn the now-regrowing World Tree. It seems that he has allied with Deathwing, therefore ending his war against Nefarian's forces, and uniting them as a single army. He is one of two Elemental Lords allied with Deathwing, the other being Al'Akir.

Trivia

  • The Midsummer Fire Festival involves festivities including a "rebirth" of player activities involving Ragnaros. During the Festival, there is a number of references to Ragnaros the Fire Lord including a Summer Scorchling that, when given an incense, grows in size until he "jokes" about becoming the Herald of the Fire Lord and showing new players a slight glimpse of Ragnaros himself.
  • In the comic Shaman it is revealed that part of Ragnaros' power was absorbed by Shotoa which gives the him power to command elemental spirits, mainly the spirit of fire.
  • Ragnaros' name is derived from Ragnarök, the end of the world in Norse mythology, but he seems to be based on the leader of the Fire giants, Surt. This battle would be fought between the gods (the Æsir and the Vanir), and the jotuns (the giants): the hrímþursar (frost giants) and the eldjotnar (fire giants led by Surtr), together with Loki and his children. The word Ragnarök comes from the Norse mythology and means Twilight of the Gods. It is possible the Ragnaros' name was inspired from the latter meaning as well as by the fire giants.
  • Ragnaros may be a reference to Tolkiens' idea of Balrog. This fiery demon was awakened deep in mines of Moria by dwarves, which is very similar to Dark Irons' summoning of Ragnaros.
  • In an article on PC Gamer, Ragnaros was voted as #36 of the top 47 "most diabolical video game villains of all time".
  • The first Worldwide Ragnaros kill was by the Ascent guild on Medivh. Ascent has since transferred to Detheroc under the new name, Gong Show.

Gallery

References

External links