From WoWWiki
| Ardent Defender |
|---|
|
| Usable by |
|---|
| Class | Paladin |
| Properties |
|---|
| Location | Protection, Tier 7 |
| Affects | Damage taken |
| Ranks | 5 |
| Requirements |
|---|
| Points required | 30 |
| Talent required | None |
Ardent Defender is a Protection Paladin talent. You will need to spend 3 points in the protection tree to max it. When you have less than 35% health, all damage taken is reduced by 6% per point.
Rank table
| Rank | Effect
|
| 1 | 10
|
| 2 | 20
|
| 3 | 30
|
Tips
- This talent shines when dealing with trash mobs or DoTs that deal lesser and consistently noncrushing / noncritting damage; this talent may take a backseat when dealing with hard-hitting bosses whose immense damage provide opportunities for leap-frogging to occur.
- If leap-frogging does not occur, this talent provides a stealth bonus to Stamina of 3% per point. Higher Stamina broadens the health range within which Ardent Defender's mitigation occurs, not to mention lessen the occurrence of leap-frogging.
- Finally, it is commonly considered as a extension of stamina/hit points, this is true but incomplete. If Ardent Defender is seen as an extension of 15% life, it is also a zone of the life bar where 1 point of healing does not equal 1 point of damage, but rather 0.7 point of healing equals 1 point of damage, or, 1 point of healing equals 1.42 point of damage, giving healing from all sources a bonus of 42% of efficiency when working in that zone. Some would think it might be good to stay in that zone for mana efficiency. In practice, this is a very risky option. The healers should heal the paladin tank out of the critical zone as fast as possible.
- Depending on the number of hits an enemy would normally take to kill a paladin, Ardent Defender provides an effective EH bonus. This bonus is as follows: [1]
- 2 hits: 0%
- 3 hits: 11%
- 4 hits: 8%
- 5 hits: 6.5%
- 6 hits: 11%
Patch changes
- Patch 3.2.0 (2009-08-04): Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
- Old was "Any damage taken by the paladin while at 35% health or below is reduced."
- Patch 2.1.0 (2007-05-22): Reduces damage taken by 6-30% when below 35% health.
- Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."
References
External links