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Ardent Defender

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Ardent Defender
float
When you have less than 35% health, all damage taken is reduced by 6-30%
Usable by
Class Paladin
Properties
Location Protection, Tier 7
Affects Damage taken
Ranks 5
Requirements
Points required 30
Talent required None
When all seems lost...when the darkness is closing in...fear not: the Light protects its own.

Ardent Defender is a Protection Paladin talent. When you have less than 35% health, all damage taken is reduced by 6% per point.

Notes

  • Prior to 2.1.0 the effect was: When you have less than 20% health, all damage taken is reduced by 10% per point.
  • The Patch 2.1.0 version of this talent (35/30 at max) is better than the old (20/50) by a nominal degree, assuming (for a not-terribly-realistic scenario) that the paladin is taking damage at a constant rate and that the talent is not made irrelevant by a damage spike (leap-frogging) taking the paladin from 35%+ to dead straight away.

Tips

  • This talent shines when dealing with trash mobs or DoTs that deal lesser and consistently noncrushing / noncritting damage; this talent may take a backseat when dealing with hard-hitting bosses whose immense damage provide opportunities for leap-frogging to occur.
  • If leap-frogging does not occur, this talent provides a stealth bonus to Stamina of 3% per point. Higher Stamina broadens the health range within which Ardent Defender's mitigation occurs, not to mention lessen the occurrence of leap-frogging.
  • Finally, it is commonly considered as a extension of stamina/hit points, this is true but incomplete. If Ardent Defender is seen as an extension of 15% life, it is also a zone of the life bar where 1 point of healing does not equal 1 point of damage, but rather 0.7 point of healing equals 1 point of damage, or, 1 point of healing equals 1.42 point of damage, giving healing from all sources a bonus of 42% of efficiency when working in that zone. Some would think it might be good to stay in that zone for mana efficiency. In practice, this is a very risky option. The healers should heal the paladin tank out of the critical zone as fast as possible.
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