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m (→‎End game healing: Removed "Improved Power Word: Fortitude" from buff list)
 
 
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{{infobox faction
{{Classnav}}
 
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| image = ScourgeCrest.jpg
{{tocright}}
 
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| name = Undead Scourge
{{for|the Warcraft III unit|Priest (Warcraft III)}}
 
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| mlead = [[The Lich King]]
 
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| leaders = [[Kel'Thuzad]] (second-in-command)
[[File:Swagdog Custom T-shirt Priest Class Icon.jpg|thumb| New Class Icon]]
 
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*[[Anub'arak]] (Azjol-Nerub)
The '''priest''' is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the [[Light|Holy Light]] to smite and purge them or the devastating powers of the shadow to decimate their minds. The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
 
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*[[Baron Rivendare]] (Lordaeron)
 
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*[[King Ymiron]] (The Vrykul)
The priest is perhaps the best [[healing]] class in the game with a surprisingly strong damage potential as well (should the player choose to enhance this aspect of the class). Their ability to heal and buff allies, avoid [[aggro]], [[dispel]] [[buff]]s on enemies, dispel [[debuff]]s on their allies, and [[resurrect]] fallen comrades makes them an important member of any [[group]], whether it's [[PvP]] or [[PvE]]. Due to this, priests are one of the most highly sought after classes for any group.
 
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*[[Falric|Captain Falric]] (Temporarily Capital City)
 
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*[[Prince Keleseth]] (Howling Fjord)
== Background ==
 
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*[[Prince Valanar]] (Borean Tundra)
 
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*[[Prince Navarius]] (Zul'Drak)
[[File:Dwarf priest.jpg|thumb|Dwarven priestess.]]
 
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*[[Shade of Arugal]] (Grizzly Hills)
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*[[Dar'Khan Drathir]] (Quel'Thalas)
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*[[Amnennar the Coldbringer]] (Kalimdor)
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| capital = [[Icecrown Citadel]]
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| capitals = [[Naxxramas]] (citadel of Kel'Thuzad)
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*[[Azjol-Nerub]]
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*[[Voltarus]]
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*[[Utgarde Keep]]
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*[[Shadowfang Tower]]
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*[[Stratholme]]
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| language = [[Common]]
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| slang = Any language used by members prior to death; may also understand Eredun.
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| races = Various:
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*Undead [[human]]s
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*Undead [[orc]]s
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*[[Scourge troll]]s
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*[[Darkfallen]]
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*[[Vrykul]]
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*[[Val'kyr]]
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*[[Vargul]]
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*[[Ymirjar]]
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*[[Gnoll]]s
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*[[Blood elf|Blood elves]]
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*[[High elf|High elves]]
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*[[Dwarf|Dwarves]]
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*Many other races
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| affiliation = [[Burning Legion]] (formerly)
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| theater = [[Azeroth (world)|Azeroth]]
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| pop = Unknown. Undoubtedly millions of them are alive.
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}}
   
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The '''Scourge''' is one of three major [[undead]] factions existing in the world of [[Azeroth (world)|Azeroth]] (the other two being the [[Forsaken]] and the [[Knights of the Ebon Blade]]), and a major player for control of the world. They have a vast "empire".<ref name="MoM 69, 136, 150">''[[MoM]]'', pg. 69, 136, 150</ref><ref name="World of Warcraft The Roleplaying Game 360">''[[World of Warcraft The Roleplaying Game]]'', pg. 360</ref> Created initially as the precursor to an invasion by the [[Burning Legion]] after their previous failures, the Scourge broke free from their demonic masters and — under the iron rule of the dread [[Lich King]] — have built up their power base on the Arctic continent of [[Northrend]]. Their influence spreads throughout Northrend, as well as the [[Plaguelands]] in northern [[Lordaeron]] and southern [[Quel'Thalas]], and even [[Kalimdor]] to a small degree. A terrifying and insidious enemy, the Scourge remains perhaps the most dangerous threat to the world of Azeroth.
Priests practice a complex, organized form of spirituality built around moral philosophy, the worship of a particular deity (such as [[Elune]]) in some cases, and/or idol worship, rather than around the reverence of the elements that shamans practice, or the close divine connection with animals and the wilderness that druids maintain. Priests serve not only as influential religious figures in their respective societies, but also as powerful practitioners of divine magic, which they use to heal and protect, or harm and weaken.
 
   
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== Monstrous Scourge ==
Devotion to the faiths of Azeroth leads many priests to the paths of courage and heroism. In dark times, priests carry the Light of faith with them as a reminder of the powerful forces at work beyond the comprehension of the peoples who walk the land. Powerful [[healer]]s with an intimate connection to the divine, priests are empowered with abilities that aid them in times of dire need.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 70</ref>
 
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Some creatures of the Scourge are not technically undead, but instead are monstrous constructions created by the science and magical experimentation of the [[acolyte]]s and [[necromancer]]s following [[Ner'zhul]]. These are constructed creatures fashioned by the perverse experimentation of the Lich King's followers and do not occur in any natural fashion.
   
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Monstrous members of the Scourge are not particuarily intelligent, having been created from the leftover pieces of enemies and friends alike. They are, however, very loyal and almost fanatically devoted to whatever task is appointed to them. These creatures are not truly individuals, having little will of their own other than that given to them on creation or through the current descriptions given in their orders.<ref name="MoM 132-133">''[[MoM]]'', pg. 132-133</ref>
Priests comprise quite a varied group in [[Azeroth (world)|Azeroth]]. A female priest is called a "priestess". Many are followers, in some manner, of the [[Light|Holy Light]]. Some priests choose to be [[pyremaster]]s or High Priest, while some of the most experienced become epic priests. There are also racial restrictions to some titles, such as [[witch doctor]] for trolls and [[Priestess of the Moon]] for night elf females.
 
   
 
== History ==
 
== History ==
[[File:VelenCardgameArt.jpg|thumb|Prophet Velen, a draenei priest.]]
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[[File:Dreadlordjailors.jpg|thumb|left|Ner'zhul's jailors being sent to Azeroth.]]
   
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=== Creation ===
The [[Clerics of Northshire]] were [[human]] priests who served the kingdom of [[Stormwind]] during the [[First War]]. The [[cleric]]s served as healers on the battlefield, but were ill-prepared for the hazards of combat, and thus suffered heavy casualties. This order was largely destroyed, and the [[Second War]] saw fragile priests replaced on the battlefield by armored [[Paladin (lore)|paladin]]s, the [[Knights of the Silver Hand]] — established by the clerics' leader Archbishop [[Alonsus Faol]] and his apprentice [[Uther the Lightbringer]].
 
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The Scourge was (and still is) a vast army of the undead created by the Lich King — the being formerly known as the [[orc]] [[shaman]] [[Ner'zhul]]. Under the control of the Burning Legion, the Scourge's mission was to spread terror and destruction across the world in anticipation of the Legion's inevitable invasion. The Lich King, who ruled the icy realm of Northrend from his [[Frozen Throne]], created the terrible [[Plague of Undeath]], which he sent southward into [[human]] lands. As the plague encroached on the southlands, countless humans fell prey to Ner'zhul's mental control and life-draining sickness every day, swelling the ranks of the already-considerable Scourge.
   
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=== Reign of Chaos ===
During events of the [[Third War]], despite the [[High elf|high elves]]' official departure from the [[Alliance]], some elves still remained true to their former [[human]] and [[Dwarf|dwarven]] allies. The altruistic priests of [[Quel'Thalas]] refused to abandon their roles as healers and agreed to remain in [[Lordaeron]] despite the edicts from their reclusive masters in [[Silvermoon]]. The high elven priests used their Light-given powers to heal the wounded and bolster the spirits of Lordaeron’s fighting elite. A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.
 
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Though Ner'zhul and his Undead Scourge were bound to the will of the Burning Legion, the Lich King constantly strove to free himself and gain vengeance upon the demons for dismembering his body and damning him so completely. Shortly before the [[Battle of Mount Hyjal]], Ner'zhul engineered the downfall of the Legion by having his lieutenant, [[Arthas Menethil]], alert the Demon Hunter [[Illidan Stormrage]] to the presence of the Legion in [[Felwood]]. Illidan's attack on the demons there brought about the death of [[Tichondrius]] and the destruction of the [[Skull of Gul'dan]], which greatly weakened the Legion and made it possible for the Alliance, Horde, and Night Elf forces to stop [[Archimonde]] during the Battle of Mount Hyjal. It was at this point that Ner'zhul was finally capable of making his bid for freedom, effectively cutting all ties to the remaining demons as well as the remaining demon lord, [[Kil'jaeden]]. Such a move inspired Kil'jaeden to incredible heights of anger, and it was the demon's turn to lust after vengeance. But, thanks to the Legion's defeat, Kil'jaeden was stripped of his capacity to simply bring about swift destruction, and was forced to use more subtle methods to dispose of his rebellious creation.
   
=== Forsaken priests ===
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=== The Frozen Throne ===
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Shortly after the Battle of Mount Hyjal, Kil'jaeden contacted [[Illidan Stormrage]] with an offer too tempting for the Demon Hunter to refuse: Slay the Lich King and be granted the awesome power of a demon lord. Gathering his once-[[Highborne]] allies, the [[Naga]], Illidan traveled to the [[Tomb of Sargeras]] and began weaving a massive spell targeting the [[Frozen Throne]] using the [[Eye of Sargeras]]. However, the spell was interrupted at the eleventh hour by Illidan's brother [[Malfurion Stormrage]], [[Maiev Shadowsong]], and Prince [[Kael'thas Sunstrider]]. Though the spell was not completed, enough potent [[fel]] energy had been siphoned to cause a fracture in the Lich King's icy prison. This caused Ner'zhul's powers to weaken, especially his control of his undead. It was during this time that a large band of undead, led by [[Sylvanas Windrunner]], regained their free will and left the Scourge and named themselves the [[Forsaken]]. Desperate, Ner'zhul contacted [[Arthas]], the greatest of his [[Death Knight]]s, by telepathy and commanded him to return to [[Icecrown Citadel]] at once.
[[Forsaken]] who once followed the tenets of the [[Light|Holy Light]] altered their philosophy upon their transformation. Forsaken have abandoned religion, just as they believe it abandoned them. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. Dubbed the [[Cult of Forgotten Shadow|Forgotten Shadow]], this philosophy centers around self-empowerment and a desire to balance life with death. While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow.
 
   
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[[File:scourge.jpg|thumb|Army of the dead (fanart).]]
=== Troll priests ===
 
The [[troll]] priesthoods are, much like the shamans and the [[witch doctor]]s of the various troll tribes, spiritual advisers and caretakers. With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets. The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself. Drawing upon these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows. Arguably, in [[World of Warcraft]], troll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.
 
   
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However, the matter was complicated by Kil'jaeden once again. Growing impatient with Illidan's failures, the demon lord instructed him, with his allies the Naga and newly named [[Blood Elves]], to travel to Northrend and put an end to the Lich King personally. Arthas's undead forces battled Illidan's army at the base of the glacier, the aftermath of which left Illidan wounded and his troops broken. Arthas, victorious, proceeded into the Lich King's throne chamber where he used the runeblade [[Frostmourne]] to shatter the Frozen Throne and free the essence of Ner'zhul. The spirit of the [[Orc]]ish [[shaman]] then bonded with Arthas and they became one of the most powerful beings the world had ever known.
=== Tauren priests {{Cata-inline}} ===
 
{{Speculation}}
 
With the arrival of [[Cataclysm]], the [[Tauren]] have the ability to become priests. It is possible that they use the light of the Sun in their spells just like Tauren [[paladin]]s do, as opposed to the [[Light|Holy Light]]. If this is the case, it would similar to how the Night Elf priests use the power of the Moon, their goddess Elune, instead of the Holy Light. [[Tahu Sagewind]] became a priest trainer for the tauren. It is possible that he founded the group of tauren priests due to his conversation with [[Aponi Brightmane]], the first Tauren paladin, before Cataclysm.
 
   
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===World of Warcraft===
=== Gnome priests {{Cata-inline}} ===
 
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====Wrath of the Lich King====
{{Speculation}}
 
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After the merging of Arthas and Ner'zhul, the Lich King entered a period of dormancy as he slept and dreamed atop the Frozen Throne. In the meantime, his minions rebuilt Icecrown Citadel as he made his plans for conquest of all of Azeroth. Finally, after several years, the Lich King awoke and unleashed his attack on the unsuspecting world. The forces of both the Alliance and Horde then arrived in Northrend to confront the Scourge on its home soil, until at last they were prepared for a final assault on Icecrown. After facing a gauntlet of the Scourge's most powerful leaders, the greatest champions were able to reach the Frozen Throne to confront the Lich King himself. In the epic battle that ensued, [[Tirion Fordring]] used the sword [[Ashbringer]] to shatter Frostmourne, releasing the spirits within that then aided the champions as they sent Arthas to his demise. This did not mean then end of the Scourge, however, as the spirits of both [[Uther the Lightbringer]] and King [[Terenas Menethil II]] had warned that without anyone to control it, the Scourge would be free to destroy the world. As Fordring contemplated placing the [[Helm of Domination (Lich King)|crown]] upon his head (thinking there was no one else who could accept such a burden) the disfigured [[Bolvar Fordragon]] appeared and stated that it was his fate to be the Jailer of the Damned. In addition, he said that the world must be told that both he and the Lich King were dead and never know the truth about what had really happened if it was to live free from the tyranny of fear. Fordring then reluctantly crowned Fordragon as the new Lich King, and moments later ice imprisoned the Lich King once more.
With the arrival of [[Cataclysm]], Gnome healers are finally playable. Gnome priest NPCs (such as the [[Holdout Medic]]s in Gnomeregan and the [[North Fleet Medic]]s in the [[Howling Fjord]]) have existed in [[Azeroth (world)|Azeroth]] for some time, but the destruction brought on by [[Deathwing]] will most likely inspire many more Gnomes to turn to their allies and adopt devotion to [[The Light]].
 
   
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====Cataclysm====
Notably, following the examples prior to Cataclysm, gnome priests seem to focus heavily on the divine's ability of healing, though more with the intention of practicing medicine rather than sorcery. Their usage of it is actually very similar to [[first aid]], and gnome priests refer to themselves as doctors and surgeons<ref>[["Doc" Cogspin]]</ref><ref>[[Chief Surgeon Gashweld]]</ref>. As a result, although not confirmed, it is likely that they pay less attention to a priest's capability to control darker powers.
 
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{{cata-section}}
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By the time of the Cataclysm, the Scourge is little more than a shell of its former power. The Lich King is dead, the Scourge command structure all but wiped out, and the remaining legions of undead held in check by Bolvar's sacrifice. However, there are still sizable Scourge forces in the Plaguelands of Lordaeron who continue to serve their now-dead master. The island fortress of Caer Darrow, home of the Scholomance, is the major Scourge holdout west of the [[Thondroril River]], and their forces can also be found in Andorhal and in some of the more easterly farms of the Western Plaguelands, a continued blemish on the slowly healing land.
   
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Some former servants of the Scourge have found their way into the ranks of the [[Forsaken]]. The [[val'kyr]], the winged harbingers of the Lich King, were brought into Sylvanas' fold after the Lich King's demise; the Banshee Queen used their necromantic powers to solve the problem of her people's limited numbers by raising their slain mortal enemies as Forsaken.
=== Notable priests ===
 
{{main|List of priests}}
 
{|class="darktable sortable"
 
|-
 
!Name!!Role!!Status!!Location
 
|-
 
|{{Alliance}}{{RaceIconExt|Anduin}} [[Anduin Wrynn]]
 
|Prince of Stormwind
 
|<font color="limegreen">Alive</font>
 
|[[Stormwind Keep]],[[Stormwind City]]
 
|-
 
|{{Alliance}}{{RaceIconExt|Turalyon}} [[Turalyon]]
 
|High General of the Alliance Expedition
 
|<font color="orange">Missing in action</font>
 
|Unknown
 
|-
 
|{{Alliance}}{{RaceIcon|Human|Male}} [[Archbishop Benedictus]]
 
|Leader of the [[Church of the Holy Light]]
 
|<font color="limegreen">Alive</font>
 
|[[Cathedral of Light]], [[Stormwind City]]
 
|-
 
|{{Alliance}}{{RaceIcon|Human|Male}} [[Alonsus Faol|Archbishop Alonsus Faol]]
 
|Leader of the Church of Light
 
|<font color="red">Deceased</font>
 
|[[Faol's Rest]], [[Tirisfal Glades]]
 
|-
 
|{{Horde}}{{RaceIcon|Troll|Male}} [[Zabra Hexx]]
 
|Priest
 
|<font color="limegreen">Alive</font>
 
|Unknown
 
|-
 
|{{Neutral}}{{RaceIconExt|Iridi}} [[Iridi]]
 
|Priestess
 
|<font color="red">Deceased</font>
 
|Buried in [[Outland]]
 
|-
 
|{{Neutral}}{{RaceIcon|Draenei|Female}} [[Ishanah|High Priestess Ishanah]]
 
|Leader of the [[Aldor]]
 
|<font color="limegreen">Alive</font>
 
|[[Shrine of Unending Light]], [[Shattrath City]]
 
|-
 
|{{Neutral}}{{RaceIcon|Troll|Male}} [[Rastakhan]]
 
|King of all living trolls on Azeroth
 
|<font color="limegreen">Alive</font>
 
|[[Zuldazar]]
 
|-
 
|{{Horde}}{{RaceIcon|Troll|Male}} [[Sen'jin]]
 
|Former leader of the Darkspear tribe
 
|<font color="red">Deceased</font>
 
|Unknown
 
|-
 
|{{Alliance}}{{RaceIconExt|Velen}} [[Velen]]
 
|Leader of the [[Draenei]]
 
|<font color="limegreen">Alive</font>
 
|[[Vault of Lights]], [[The Exodar]]
 
|-
 
|{{Horde}}{{RaceIcon|Troll|Male}} [[Vol'jin]]
 
|Leader of the [[Darkspear tribe]]
 
|<font color="limegreen">Alive</font>
 
|[[Valley of Wisdom]], [[Orgrimmar]]
 
|-
 
|{{Alliance}}{{RaceIconExt|Tyrande}} [[Tyrande Whisperwind]]
 
|High priestess of [[Elune]]
 
|<font color="limegreen">Alive</font>
 
|[[Temple of the Moon]], [[Darnassus]]
 
|}
 
   
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After the Shattering, both the Alliance and the Forsaken started making major efforts to expel the Scourge from Andorhal. The ruined city became a warzone between the Alliance under the command of [[Thassarian]], and the Forsaken under the command of [[Koltira Deathweaver]]. [[Araj the Summoner]] leads what remains of the Lich King's forces in Andorhal, their power diminished by the death of their lord. This major conflict in this war effort came to be known as the [[Battle for Andorhal]]. The combined forces relentlessly slaughtered Scourge and ultimately slayed Araj.
== Overview ==
 
   
=== Abilities ===
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==Organization==
  +
[[File:Scourge banner Icecrown.jpg|thumb|A stylized and symmetrical banner seen around Icecrown.]]
{{main|Priest abilities}}
 
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Prior to Arthas' defeat, he was at the top of the organization as the Lich King, who sent orders from his [[Icecrown Citadel|ice fortress]] in Northrend. His direct underlings were liches, undead mages and necromancers with incredible power to spread plague and command undead armies. It is unknown how many liches there were, but Arthas's right-hand lich was Kel'Thuzad, who reigned in Lordaeron and had his hands full fighting the [[Scarlet Crusade]] and the [[Forsaken]], the undead who broke free from the control of the Lich King. Kel'Thuzad contined the fight against the Horde and Alliance in Northrend when Naxxramas moved to the Dragonblight prior to his final defeat (or his ''presumed'' defeat, as his [[phylactery]] was nowhere to be seen after his death). The banshees under his command often led scouting troops to discover new areas to infiltrate, while other important Scourge members included necromancers, responsible for raising and commanding the dead, and the [[Cult of the Damned]], a bizarre group of mortals so fascinated by the undead that they follow them, worship them, even emulate them, hoping to one day be damned as the undead are. They don’t see the foulness and evil, but rather power and eternal life.
   
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Most of the undead reported to a region's leadership of necromancers or liches, who in turn reported to Kel'Thuzad. He reported pertinent information to Arthas, but he didn't inundate his lord with all of the details of the happenings on the continents. If they took over another city the size of Stratholme, or re-enslaved the Forsaken, that would be news worthy of telling the Lich King. The rogue undead, the Forsaken, were wild cards: the Lich King lost much of his power over the undead before merging with [[Arthas Menethil]]. This allowed one of the more powerful banshees, Sylvanas Windrunner, to escape his hold. She freed many more undead creatures, and currently leads the Forsaken from her tunnel complex underneath the former capital city of Lordaeron. While they are not part of the Scourge and do not fall into the Scourge organization, they work along the same lines — kill the living and dominate the undead. Arthas saw the Forsaken as something akin to lost sheep, and would have rather brought them back into the Scourge than eliminate their forces. He had many plans for Azeroth, so he couldn't focus entirely on Sylvanas. The interesting thing about the Scourge was that the further from a lich or a necromancer they got, the more disoriented they were. They lost the command of the Lich King, but they didn't necessarily become free. Once the will of the necromancer or other controlling force left them, they had no memory of their former selves, and they shuffled around as mindless husks, searching for someone to lead them. Only necromancers can command the undead.
*[[Priest abilities#Healing|Healing]]: single target heals, group heals, heals over time, [[Resurrection]].
 
*Holy magic: [[Power Word]]s, [[Priest abilities#Buffs|buffs]], [[Priest abilities#Cures|dispels and cures]], [[Priest abilities#Direct Damage|direct damage]].
 
*Shadow magic: [[Shadow Word]]s, direct damage, [[Priest abilities#Damage_over_Time|damage over time]], [[Priest abilities#Mana_Drains|mana drains]], [[Priest abilities#Aggro_Control|aggro control]], [[Mind Control]].
 
*Miscellaneous: [[Priest abilities#Crowd_Control|limited crowd control]].
 
   
  +
Arthas led the Scourge in Northrend from the Frozen Throne, completely dominating Icecrown. The Scourge's secondary base was the continent of Lordaeron, in the city of Stratholme, Arthas's first conquest. It was a bustling city of 25,000 people, and now it lies in burning ruin. There are few remaining mortals there, except for those of the Cult of the Damned and the Scarlet Crusade. Lordaeron's northern and eastern areas are practically abysmal with the Scourge. Their foul stench permeates the air. Yet the Scourge has reached all areas of the world, dripping down through Khaz Modan and into Azeroth, and even west to [[Razorfen Downs]] Kalimdor. Arthas wanted his finger on everything happening in the world, and he had the forces to do it. About the only place the Scourge doesn't go is the Undercity in Lordaeron, but there are so many Forsaken there, that one couldn't tell if there is Scourge presence there or not. Though, the Forsaken might know.<ref name="Lands of Mystery 187-188">''[[Lands of Mystery]]'', pg. 187-188</ref>
=== Stats, weapons, and armor ===
 
*The most important stats for a priest are (depending on the chosen talents): [[intellect]], [[spirit]], [[stamina]], [[spell haste]] and [[Spell critical strike|spell crit]].
 
*The priest can wield [[staff]]s, [[One-Handed|one-handed]] [[mace]]s, [[wand]]s, and [[dagger]]s.
 
*The priest can only wear [[Cloth Armor|cloth armor]]. For details on set items that are useful for priests, see [[priest sets]] and [[Healing equipment (priest)|healing equipment]].
 
**For {{bc-inline}} end-game healing equipment go to [[BC healing equipment (cloth)]].
 
**For {{bc-inline}} end-game DPS equipment go to [[BC Caster DPS cloth]].
 
**For {{wotlk-inline}} end-game healing equipment go to [[Wrath healing equipment (cloth)]].
 
**For {{wotlk-inline}} end-game DPS equipment go to [[Wrath casting equipment (cloth)]].
 
* [[Priest recommended enchantments]]
 
   
  +
With Arthas' defeat and Fordragron's ascendancy as the new Lich King, it is unknown what the new command structure of the Scourge is or will be in the future. Of particular interest is what will happen with the Cult of the Damned and how they will react to the new Lich King, or if they are even yet aware as to the change in leadership.
== Races ==
 
{{main|Priest races}}
 
   
  +
==Membership==
The priest class can be played by the following races:
 
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The members of the Scourge are easy to spot, smell and identify. And it doesn't take much to join. All it takes is to either love the Scourge or be undead and under the Lich King's spell, and you're in. One does not need to do much to be in this organization. Some of the first members were mortals who had fallen in the undead plague. People sickened from the plague and died, only to rise as zombies. This city-razing technique proved to be not as efficient as the Lich King desired, apparently, because he started telling his necromancers to desecrate graveyards and raise up even more members. Only two things seem to separate a Scourge servitor from the Lich King's will: whatever faltering in the Lich King's power allowed the Forsaken to free themselves from his grasp, and destruction of their bodies. Scourge creatures are bidden to do the Lich King's will, and they do this with a blind fervor. The Cult of the Damned is an enigma. No one knows why they do what they do. Whatever the reason, they willfully follow the Scourge, dressing in dark robes, doing their bidding, while helping to spread the plague into more and more cities.<ref name="Lands of Mystery 188">''[[Lands of Mystery]]'', pg. 188</ref>
   
  +
==The Scourge in Azeroth==
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
  +
The Scourge is primarily concentrated in the [[Plaguelands]]. Their primary fortification and "capital" in [[Lordaeron]] is the ruined city of [[Stratholme]], under the rule of [[Baron Rivendare]] the scourge contols majority of the city but the humans of the [[Scarlet Crusade]] hold a small section. The Scourge has also been seen in [[Tirisfal Glades]] and [[Silverpine Forest]] in Lordaeron, and all along [[the Dead Scar]] in [[Quel'Thalas]], which runs from the [[Ghostlands]] all the way into [[Eversong Woods]] through [[Silvermoon]] to the [[Sunwell Plateau]] itself. They also have been reported to have a presence as far away as the [[Barrens]] in [[Kalimdor]]; "ambassadors" from the Scourge, as well as powerful undead beings, have fortified themselves (along with the plagued [[Razorfen]] [[quilboars]]) in [[Razorfen Downs]].
{| class="darktable" style="text-align: center;"
 
|-
 
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Draenei}} {{bc-inline}}
 
| 21 || 17 || 20 || 22 || 25 || 34 || 52 || 160
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Dwarf}}
 
| 25 || 16 || 21 || 21 || 22 || 32 || 62 || 145
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Gnome}} {{cata-inline}}
 
| 15 || 23 || 19 || 25 || 23 || 51 || 51 || 205
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Human}}
 
| 20 || 20 || 20 || 22 || 23 || 40 || 52 || 160
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Night elf}}
 
| 16 || 24 || 20 || 22 || 23 || 48 || 52 || 160
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Worgen}} {{cata-inline}}
 
| 23 || 22 || 20 || 18 || 22 || 46 || 52 || 128
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Blood elf}} {{bc-inline}}
 
| 17 || 22 || 20 || 25 || 21 || 44 || 52 || 205
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Undead}}
 
| 19 || 18 || 20 || 20 || 28 || 38 || 52 || 130
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Goblin}} {{cata-inline}}
 
| 17 || 22 || 20 || 25 || 21 || 33 || 52 || 205
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Tauren}} {{cata-inline}}
 
| 25 || 15 || 22 || 17 || 25 || 35 || 72 || 127
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Troll}}
 
| 21 || 22 || 20 || 18 || 24 || 44 || 52 || 128
 
|}
 
   
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The necromancer-lich Kel'Thuzad, the majordomo of the Lich King, once controlled the Scourge in Lordaeron from his citadel of [[Naxxramas]], floating over Stratholme and [[Plaguewood]] in the [[Eastern Plaguelands]], but Kel'Thuzad recently retreated along with his floating fortress and returned to [[Northrend]], in order to combat the forces of [[Dalaran]] and the combined might of the Alliance and the Horde. The high elf traitor [[Dar'Khan Drathir]], slain during the Third War, rules the Scourge in Quel'Thalas from the fortress of [[Deatholme]] in the southern Ghostlands, to the northeast of Stratholme, while [[Amnennar the Coldbringer]], a lich, rules the [[Razorfen Downs]] in [[Kalimdor]]
== Talents ==
 
[[File:aelthalyste.jpg|thumb|Aelthalyste resides in the War Quarter of Undercity ready to train priests of all capabilities.]]
 
   
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==Notable commanders and allies==
:''Main articles: [[Priest talents]] and [[Priest builds]].''
 
  +
*{{RaceIconExt|LichKing}} [??] [[Lich King]] is the leader of the Scourge and is worshiped by the [[Cult of the Damned]].
  +
*{{RaceIconExt|Kel'Thuzad}} [??] [[Kel'Thuzad]] is the founder and leader of the [[Cult of the Damned]], and is a majordomo to the Lich King.
  +
*{{RaceIconExt|CryptLord|Small}} [??] [[Anub'arak]] is the leader of the Scourge nerubians, and is a majordomo to the Lich King.
  +
*{{RaceIconExt|DeathKnight|Small}} [??] [[Baron Rivendare]] was the leader of the Scourge forces in [[Stratholme]], and is now the leader of the [[Four Horsemen]] in [[Naxxramas]].
  +
*{{RaceIconExt|FrostWyrm|Small}} [??] [[Sindragosa]] is the Queen of the [[Frostbrood]], and was the prime consort of [[Malygos]]
  +
*{{RaceIcon|Darkfallen|Female|Small}} [??] [[Blood-Queen Lana'thel]] is the leader of the [[San'layn]].
  +
*{{RaceIcon|Lich|Female|Small}} [??] [[Lady Deathwhisper]] is the Supreme Overseer of the [[Cult of the Damned]].
  +
*{{RaceIconExt|MadScientist|Small}} [??] [[Professor Putricide]] is the head manufacturer of the Scourge plague and creator of the Scourge's most powerful constructs such as [[Rotface]] and [[Festergut]].
  +
*{{RaceIconExt|Ymiron|Small}} [82] [[King Ymiron]] is the King of the [[Vrykul]], and is the Chieftain of the [[Dragonflayer clan]].
  +
*{{RaceIcon|IceTroll|Male|Small}} [77] [[Overlord Drakuru]] is the Scourge warlord of the [[Voltarus]] [[necropolis]] in [[Zul'Drak]].
  +
*{{RaceIconExt|Arugal|Small}} [75] The [[Shade of Arugal]] is the founder and leader of the group of cultists that call themselves the [[Wolfcult]]. He directs every move of the cult and oversees the [[worgen]] activity from the top of his new base-of-operations, the [[Shadowfang Tower]] on [[Bloodmoon Isle]] in the [[Grizzly Hills]].
  +
*{{RaceIconExt|Falric|Small}} [82] [[Falric]] was one of Arthas' close friends, and was his Captain throughout the [[Third War]]. He marched alongside Arthas when he killed his father, and Falric was in charge of bringing Capital City to ruin, which he did gladly. Alongside with [[Marwyn]], he guards the private chambers of his master, known as [[Halls of Reflection]].
  +
*{{RaceIconExt|Marwyn|Small}} [82] [[Marwyn]] was one of Arthas' close friends, and was his Captain throughout the [[Third War]]. He marched alongside Arthas when he killed his father, and Marwyn was in charge of slaying the citizens of Lordaeron. Alongside with [[Falric]], he guards the private chambers of his master, known as the [[Halls of Reflection]].
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*{{RaceIconExt|Dar'khan|Small}} [21] [[Dar'Khan Drathir]] was the overseer of the Scourge forces in [[Quel'Thalas]]; he was killed and beheaded by players at the behest of [[Magister Kaendris]]. He also features as the main antagonist in [[The Sunwell Trilogy]].
  +
*{{RaceIcon|Lich|Male|Small}} [37] [[Amnennar the Coldbringer]] was the overseer of the Scourge forces in [[Razorfen Downs]], and is the leader of the [[Death's Head tribe|Death's Head quilboar]]; he was slain by players at the behest of [[Archbishop Benedictus]] and [[Andrew Brownell]].
   
  +
==Notable former servants of the Scourge==
=== Discipline ===
 
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*{{RaceIconExt|Sylvanas}} [??] [[Sylvanas Windrunner]] was once the [[Ranger-General of Silvermoon]], before being slain and raised by [[Arthas Menethil|Prince Arthas]] personally into the first of the high elven banshees. She served as one of Arthas' primary generals, until she and a number of banshees broke free from the Lich King's control, creating the foundations of what would become the [[Forsaken]].
[[File:Spell holy powerwordshield.png|left|link=Priest talents#Discipline]]
 
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*{{RaceIconExt|Mograine}} [??] [[Alexandros Mograine]] was once a renowned [[paladin]], known as the [[Ashbringer]]. He was murdered by his son, [[Renault Mograine|Renault]], and was raised by Kel'Thuzad as a [[death knight]]. His soul was later saved by his son, [[Darion]].
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*{{RaceIconExt|Darion}} [??] [[Darion Mograine]] was once a member of the [[Argent Dawn]], and eventually became a high-ranking servant of the Lich King. Mograine and the [[death knight]]s under his command broke free of the Lich King's grasp and became known as the [[Knights of the Ebon Blade]], dedicating themselves to bringing down the Scourge.
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*{{RaceIcon|HumanDeathKnight|Male}} [80] [[Thassarian]] was the first of the [[Knights of the Ebon Blade|death knights]] to rejoin the Alliance. Like the other death knights, he was once a servant of the Lich King.
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*{{RaceIcon|BloodElfDeathKnight|Male}} [80] [[Koltira Deathweaver]] Notable [[Knights of the Ebon Blade|death knights]] of the New Horde. Like the other death knights, he was once a servant of the Lich King.
   
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==Minions of the Scourge==
The [[Priest talents#Discipline]] tree primarily focuses on damage mitigation through [[Power Word: Shield]], [[Divine Aegis]], and [[Power Word: Barrier]], with the [[mastery]] bonus improving these abilities. The priest receives [[Penance]] when choosing Discipline as their specialization, which is one of the most efficient single target heal spells in the game, with the bonus of being able to damage foes. The tree has strong cooldowns for emergency situations: [[Pain Suppression]] and [[Power Infusion]]. Discipline is the preferred spec for PvP, with the many absorption abilities giving the priest some "breathing room" when under attack. Discipline priests also have the unique ability to heal through the damaging spell [[Smite]], if the talents [[Evangelism]], [[Archangel]] and [[Atonement]] are chosen (a glyph to keep in mind when doing this is [[Glyph of Divine Accuracy|Divine Accuracy]], as healing gear doesn't have any [[hit]] on it).
 
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*{{RaceIcon|Lich|Male|Small}}{{RaceIcon|Lich|Female|Small}} [[Lich]]: The Lich King's most powerful spell-casters, most of them were once orc shamans, warlocks and Death Knights. Kel'Thuzad, resurrected by Arthas during the invasion of Quel'Thalas, is the most renowned and most powerful of the liches, and is styled as the Archlich as a result. Other liches include [[Araj the Summoner]], former headmaster of Scholomance, [[Ras Frostwhisper]], who conducts experiments in Scholomance's laboratory, and [[Amnennar the Coldbringer]], master of Razorfen Downs.
   
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*{{RaceIconExt|Necromancer|Small}} [[Necromancer]]: Members of the Cult of the Damned who practice death magics. Kel'Thuzad, the master of the Cult of the Damned, is a former necromancer. In life, [[Dar'Khan Drathir]] — overlord of the Scourge in Quel'Thalas — was a necromancer, but whether or not he retains his powers of necromancy after his death at the hands of [[Anveena Teague]] (and later resurrection) is unclear.
=== Holy ===
 
[[File:Spell holy guardianspirit.png|left|link=Priest talents#Holy]]
 
   
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:*{{RaceIconExt|Skeleton|Small}} [[Skeleton Warrior]]: Raised by the necromancers to battle against the enemies of the Scourge.
[[Priest talents#Holy]] priests are one the most versatile healers, with a variety of tools to sustain their group. In comparison to the Discipline priest, the Holy priest focuses almost exclusively on reactive healing rather than damage prevention, with their mastery giving healed targets a [[heal over time]] effect based on the initial heal. The priest receives [[Holy Word: Chastise]] when choosing Holy as their specialization. Holy priests have a strong and instant [[area of effect]] heal, [[Circle of Healing]], as well as bonuses to [[Prayer of Healing]] and [[Renew]]. [[Guardian Spirit]] is a very strong cooldown, being able to save someone from certain death. [[Chakra]] is what gives Holy priests their incredible versatility, enabling the priest to enter a specific healing state. [[Revelations]] morphs Holy Word: Chastise into a different spell to compliment the state the user is in. Holy priests can even heal from beyond the grave with [[Spirit of Redemption]] - for a limited time.
 
   
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*{{RaceIconExt|Gargoyle|Small}} [[Gargoyle]]: Fliers who possess the ability to turn to stone to heal themselves.
=== Shadow ===
 
[[File:Spell Shadow ShadowWordPain.png|left|link=Priest talents#Shadow]]
 
[[File:undeadpriest.jpg|thumb|A Forsaken priest in shadowform.]]
 
   
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*{{RaceIconExt|Zombie|Small}} [[Zombie]]: Shambling, mindless corpses with a desire to consume human flesh; they also serve as "cannon fodder" in the mass armies of the Scourge.
[[Priest talents#Shadow|Shadow]] talents primarily enhance a priest's [[damage per second|damage]] and gives the ability to enter [[Shadowform]], which makes the user purple and transparent. The priest receives [[Mind Flay]] when choosing Shadow as their specialization, a [[channeled]] spell that causes damage and slows the target to 50% of its movement speed. Shadow priests focus on using [[damage over time]] spells on their target, much like an [[Affliction]] [[warlock]], and once the target is below 25% [[Shadow Word: Death]] functions like an execute. The mastery bonus causes gives you a chance to receive shadow orbs when dealing damage through [[Shadow Word: Pain]] or Mind Flay and they increase the damage caused by your next [[Mind Blast]] or [[Mind Spike]]. [[Vampiric Embrace]] heals the priest and his group for a percentage of damage done. Apart from this heal, the priest will give other useful buffs to the raid, with [[Vampiric Touch]] providing [[replenishment]] and Shadowform giving raid members a 5% [[haste]] increase. Between [[Dispersion]] and [[Shadowfiend]], Shadow priests have very good mana throughput, with the former doubling as a defensive cooldown and the latter as an offensive one. The PvP talents in the Shadow tree, such as [[Silence]], [[Paralysis]], [[Improved Psychic Scream]] and [[Psychic Horror]] increase survivability and [[crowd control]] capability.
 
   
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*{{RaceIconExt|Skeleton|Small}} [[Skeleton]]: Mindless, bony monstrosities, and the primary "grunt" of the Scourge Army.
   
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*{{RaceIconExt|Ooze|Small}} [[Ooze]]: Plague carrying oozes serve as its spreaders.
See also common leveling and end game [[priest builds]].
 
   
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*{{RaceIconExt|BoneGolem|Small}} [[Bone golem]]: Deadly undead constructs made entirely of bones.
== Tactics ==
 
{{main|Priest tactics}}
 
   
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*{{RaceIconExt|BoneWraith|Small}} [[Bone wraith]]: a skeletal monstrosity fused together from the bones of the undead. [[Lord Marrowgar]],Guardian of the [[Frozen Throne]], is the only known bone wraith in the service of the Scourge.
Priests are generally regarded as a tough class to play in PvP, but they are highly desired in groups as the best healer in the game and as a great utility class. They are very dependent on how their talent points are spent. A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding. While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage dealing, while restoring the party's health and mana at the same time.
 
   
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*{{RaceIconExt|CryptFiend|Small}} [[Crypt fiend]]: Formerly the warriors of Azjol-Nerub, raised by the Lich King after the Spider War.
Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal. This includes direct healing, healing over time, area of effect healing, and the ability to shield targets from damage. Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.
 
   
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*{{RaceIconExt|CryptLord|Small}} [[Crypt lord]]: The former Kings of Azjol-Nerub. [[Anub'arak]], the last king of Azjol-Nerub, is a crypt lord who serves as a majordomo to the Lich King. [[Anub'Rekhan]] is another crypt lord and resides in the Spider Wing of Naxxramas. [[High Priest Naferset]] is one of the "holy men" of the [[Temple City of En'kilah]].
Healing priest tactics generally involve conserving mana while deciding the ideal time to heal. The player must decide which spell to use and at what time. While [[Flash Heal]] and [[Power Word: Shield]] may be very mana intensive, they are excellent methods to bring someone close to death back up quickly. Many priests use a tactic known as stopcasting. In this method, the priest will constantly use Greater Heal; however, if in the 2.5-second cast time the target never takes sufficient damage, the priest will cancel the heal before it goes off and begin recasting.
 
   
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*{{RaceIconExt|Shade|Small}} [[Shade]]: Ghosts of acolytes who give their lives willingly to the Lich King. Often shades serve as scouts, unseen by normal eyes, allowing the undead to ambush the unwary. The dreaded [[Eye of Naxxramas|Eyes of Naxxramas]] in Stratholme are prime examples of the use of this tactic, as they will summon gargoyles to attack if they are not killed quickly. The [[Eye of Dar'Khan|Eyes of Dar'Khan]] in [[Deatholme]] are also shades.
The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly. A shadow priest must cycle through several [[direct damage]], [[channeled]], and [[damage over time]] spells. A shadow priest is unique in that [[Vampiric Embrace]] restores health to the priest's entire party, which is based upon the damage the priest deals. They can also help restore mana to up to 10 party or raid members through [[Replenishment]], which they trigger by using [[Vampiric Touch]] in conjunction with [[Mind Blast]]. A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest. These abilities make the shadow priest a great utility class while in instances and in raids.
 
   
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*{{RaceIconExt|Wraith|Small}} [[Wraith]]: Vengeful spirits that retain their intelligence and individuality.
== End-game expectations ==
 
Though many priests found themselves originally pigeonholed into a single role in classic World of Warcraft, many are experiencing greater freedom in a post-Burning Crusade raiding environment. Priests are capable of filling both healing and damage dealing roles, depending on the priest's spec and the need of the raid. This flexibility is further aided by the increased debuff cap making it easier to allow multiple shadow priests to contribute without being detrimental to a raid.
 
   
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*{{RaceIconExt|Ghoul|Small}} [[Ghoul]]: Among the Scourge's shock troopers, ghouls — especially those in Eastern Plaguelands — have the trapped souls of the innocent still within their rotted forms.
=== End game healing ===
 
Healing priests are valued by many as proficient and skilled healers, capable of utilizing a variety of heals and numerous buffs that benefit raiders such as [[Power Word: Fortitude]], [[Shadow Protection]] and [[Power Word: Shield]]. [[Power Word: Shield]] can be further improved by spending points in the [[discipline]] tree for [[Improved Power Word: Shield]]. While sometimes considered by some to be mana inefficient when compared with other healing classes, the introduction of the [[Shadowfiend]] in the Burning Crusade allows a healing priest to regain a significant amount of mana used to continue healing while providing negligible damage against one target. The use of the talent [[Lightwell]] can allow raiders to regain health by accessing the conjured well, while [[Spirit of Redemption]] allows priests specced deep in the [[holy]] tree to continue casting healing spells on a raid for 15 seconds beyond death (21 seconds with [[Glyph of Spirit of Redemption]]) with no expense to mana.
 
When speaking of end-game priests at level 80 there are two types of priests to consider:
 
   
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*{{RaceIconExt|Wight|Small}} [[Wight]]: Monstrous zombie-like creatures. Wraiths often tend to keep "extraordinary" enemies alive and turn them into these monsters to spread the plague. [[The Ravenian]] in [[Scholomance]], [[Magistrate Barthilas]] in [[Stratholme]] and [[Feugen]] and [[Stalagg]] in Naxxramas are the most known examples of wights.
:*Deep holy specced priests
 
:*Deep discipline specced priests
 
   
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*{{RaceIconExt|Abomination|Small}} [[Abomination]]: These massive creatures are made from several human bodies tied together. They are exceptionally strong, and are used by both the Scourge and the Forsaken.
For priests deeply specced in the discipline tree, their strength lies in preventing damage. They cannot put out as much raw healing as holy priests can, however the strategy for discipline priests is quite different; they prefer instead to strengthen allies and prevent damage from happening by shielding others. Discipline priests are capable of healing multiple targets, but in a large group their role will usually be to keep the main tank alive. Their tree focuses on protection using [[Power Word: Shield]] and [[Flash Heal]]. While healing priests do not possess the raid healing output of a druid or the tank healing capabilities of a holy paladin, priests are in fact incredibly proficient at both of these roles earning them the name "Jack of all trades, master of none".
 
   
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*{{RaceIconExt|FrostWyrm|Small}} [[Frost wyrm]]: The resurrected corpses of blue dragons, combining their frost magics with their fealty to the Lich King. [[Sapphiron]], guardian of Kel'Thuzad's inner sanctum in Naxxramas, is a frost wyrm.
While holy priests collect [[spirit]] and [[haste]] stats, many discipline priests focus on high [[spell critical]] as well as haste.
 
   
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*{{RaceIconExt|DeathKnight|Small}} [[Death knight]]: Corrupted Paladins who have forsaken the Light in favor of eternal life as a servitor of the Lich King. Before fusing with the Lich King, Arthas was once the first and greatest of the Death Knights; others include [[Baron Rivendare]], Lord of Stratholme; [[Darkreaver]], who is summoned in Scholomance; and the [[Four Horsemen]], who reside in Naxxramas.
=== End-game damage dealing ===
 
The strength and versatility of a shadow-specced priest has been recognized as an invaluable asset in both five mans and raids. A shadow priest is capable of contributing significant damage as well as providing a variety of buffs and debuffs that benefit the group as a whole. A shadow priest's [[Misery]] is a debuff that increases the chance to hit the target by 1/2/3% and increases the damage of a shadow priest's Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of their spellpower. It should be noted, however, that a single shadow priest can easily keep the Misery debuff active and additional effects from other shadow priests will not stack on the same target. The [[Vampiric Embrace]] talent gives a portion of the shadow priest's single-target shadow damage as a group-wide heal that can aid in keeping the health of group members up; this can be especially helpful when grouped with a tank and warlocks who [[Life Tap]] frequently, as well as rogues and Feral druids performing melee damage.
 
   
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*{{RaceIconExt|Banshee|Small}} [[Banshee]]: Ethereal spirits of the fallen elves of Quel'Thalas. [[Sylvanas Windrunner]] is a former banshee.
Most importantly, [[Vampiric Touch]] benefits a caster or healer group by providing mana over the course of the fight. This is the primary reason to have a shadow priest in raids; to either provide the mana to healers during a healing-intensive fight, or to damage dealing casters in fights which focus on burst or constant [[area of effect]] damage, as well as to Paladin tanks who must use mana for their threat generating abilities.
 
   
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*{{RaceIconExt|FleshGiant|Small}} {{RaceIconExt|Cyborg|Small}} [[Flesh giant]]: Gigantic versions of abominations, flesh giants are created by stitching together the corpses of slain [[giant]]s native to Northrend. A different type of flesh giant, developed in Naxxramas ([[Grobbulus]]) is an example of this) have had huge syringes placed where their right hand would be, allowing them to inject vile substances into their enemies.
These debuffs are an addition to the base priest [[Power Word: Fortitude]], [[Shadow Protection]], and [[Power Word: Shield]] buffs and can be improved by delving into the [[discipline]] tree for [[Improved Power Word: Fortitude]] and [[Improved Power Word: Shield]]. As a result, raiding builds exist that range from the full 61-point shadow build to hybrid builds with points in the discipline tree or even holy tree for greater versatility. In addition to providing significant damage and buffs, shadow priests have the flexibility to drop out of [[Shadowform]] and provide backup healing if the situation warrants, though they typically suffer from the lack of points spent in the holy tree and reduced bonus healing from damage-oriented gear.
 
   
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*{{RaceIconExt|FleshTitan|Small}} [[Flesh titan]]: Horrific constructs created with greater intellect than the simple-minded abominations, and they possess deadly electrical attacks. [[Thaddius]], located inside Naxxramas, was the first flesh titan to be seen in WoW; it is said that he was stitched together with the bodies of women and children, and that their souls are bound together in eternal torment within this cursed form. Another flesh titan is [[Thrym]], created by [[Prince Navarius]] using the corpses of [[storm giant]]s.
On the other hand, some DPS priests will go more into discipline and put some in either shadow, or holy to increase their damage even more. A DPS priest with discipline and shadow doesn't have the damage potential of a shadow priest with most talents into shadow, however, they will receive the boost to their group buffs, have a threat reducing move for others, and also have the potential to heal slightly to assist the healer when necessary.
 
A DPS priest with discipline and holy is much more versatile than one with shadow, the holy hybrid has a few key moves that can benefit him/herself and even make things a little easier (little in a rather small sense) for the healer. With the talents in holy, usually a priest will have the 5% additional chance to critically hit with holy spells from [[Holy Specialization]], after that it can vary, but another option would be to get [[Spell Warding]] to reduce spell damage taken. The best bet however is to put five in [[Divine Fury]] to reduce cast time of some of your offensive spells and then top that off with [[Searing Light]] later on down the tree, to increase overall damage. Finally the last talent to pick up should be [[Desperate Prayer]], because it is low-cost and is an instant heal, which goes good with [[Mental Agility]] in discipline to reduce the mana cost further. The discipline DPS class isn't for everyone and can take a long time to master, but it is a fun and challenging class to play and some will enjoy it more than others.
 
   
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*{{RaceIconExt|Plague-dog|Small}} [[Undead beast]]: Humanoids are not the only things stitched together into horrific monsters. These creatures are created using only animal parts. [[Gluth]], the plague-dog that feasts on defective zombies in Naxxramas, is one of the few undead beast known to exist.
==Cataclysm changes {{Cata-inline}}==
 
'''Please Note: The following are previews of changes to the Priest class posted in April 2010; while much of the below is still accurate, some details have changed. For more up-to-date and detailed information on the current implementations of abilities and talents for the Priest class, see the relevant pages.'''
 
===General preview===
 
{{Bluepost|poster=Zarhym|title=Cataclysm Class Preview: Priest|date=04/07/2010 11:57:38 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1|body=
 
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs.
 
   
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*{{RaceIconExt|FungalMonster|Small}} [[Fungal monster]]: Essentially gigantic walking fungi, these beasts are either corrupted [[bog beast]]s from Azerothian swamps or actually grown within places like Naxxramas (as the plague grows huge fungal vales, such as [[Plaguewood]]). [[Loatheb]], who resides in Naxxramas, is a fungal monster.
====New Priest Spells====
 
   
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*{{Race|UndeadQuilboar|notext}}{{RaceIcon|Quilboar|Male|Small}}{{RaceIcon|Quilboar|Female|Small}} [[Death's Head tribe|Death's Head]] and [[Razorfen tribe|Razorfen]] quilboar: After the old crone [[Charlga Razorflank]] conquered [[Razorfen Kraul]], she allied with the Scourge and now [[Razorfen Downs]], the traditional capital city of the quilboar race, is inhabited by the undead under [[Amnennar the Coldbringer]].
'''[[Heal]] (available at level 16)''': While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked [[Greater Heal]] did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making [[Flash Heal]] the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
 
   
  +
*{{RaceIcon|Vrykul|Male|Small}} {{RaceIcon|Vrykul|Female|Small}} {{RaceIcon|FrostVrykul|Male|Small}} {{RaceIcon|FrostVrykul|Female|Small}} [[Vrykul]]: In recent days, the vrykul — a race of vampiric half-giants native to Northrend — have made their reappearance after millennia of slumber. Led by [[King Ymiron]], the vrykul have allied themselves with the Lich King so that he will raise their dead as warriors in his service. In addition, the Scourge appears to be aiding the vrykul in expanding underneath the Howling Fjord.
'''[[Mind Spike]] (level 81)''': Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting [[Mind Flay]] on a target afflicted with [[Shadow Word: Pain]]. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
 
   
  +
*{{RaceIconExt|Val'kyr|Small}} [[Val'kyr]]: Vrykul women "ascended to immortality" by the Lich King to aid him in dominating the spirit world.
'''[[Inner Will]] (level 83)''': Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with [[Inner Fire]], meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
 
   
  +
*{{RaceIconExt|Gnoll|Small}} [[Rot Hide gnolls]]: These undead gnolls, led by [[Thule Ravenclaw]], were once [[Mudsnout]]s but were unable to escape the [[Plague of Undeath|Lich King's plague]], and now many of them serve as undead minions to the Scourge.
'''[[Leap of Faith]] (level 85)''': Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
 
   
  +
*{{RaceIconExt|PlagueEruptor|Small}} [[Plague eruptor]]: The Lich King's most recent experiment, the rotted skin of these grotesque creatures are covered with plague-ridden pustules which spread the Lich King's dread contagion when they burst.
====Changes to Abilities and Mechanics====
 
   
  +
*{{RaceIcon|Darkfallen|Male|Small}}{{RaceIcon|Darkfallen|Female|Small}} [[Darkfallen]]: Darkfallen are what appear to be vampiric elven necromancers. [[The San'layn]], a group of renegade elven princes, are darkfallen.
In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
 
   
  +
*{{RaceIconExt|Geist|Small}} [[Geist]]: These creatures were once executed criminals that have been raised in undeath by the Scourge.
* All HoTs and DoTs will benefit from [[Haste]] and [[Spell critical strike|Crit]] innately. Hasted [[HoT]]s and [[DoT]]s will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
 
* We want to bring back [[Shadow Word: Death]] as an "execute" -- something you do when the target is at 25% health.
 
* While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
 
* [[Divine Spirit]] and [[Prayer of Spirit]] will be removed from the game. As [[Spirit]] will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. [[Blessing of Kings]] and [[Mark of the Wild]] will not boost Spirit either.
 
* Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the [[five second rule|five-second rule]], because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.
 
   
  +
*{{RaceIconExt|Worgen|Small}} [[Worgen]]: Large, [[wolf]]-like humanoids, reminiscent of a werewolf, that exist only to terrorize and destroy. These creatures are thoroughly evil, delighting in torturing victims and devouring intelligent creatures. It was due to [[Shade of Arugal|Arugal]]'s summonings that some of the ravenous [[worgen]] were brought into the world of [[Azeroth (world)|Azeroth]].
====New Talents and Talent Changes====
 
   
  +
*[[File:Banespider.JPG|16px]] [[Bane spider]]: Creations of the Scourge.
* We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
 
* We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
 
* We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
 
* Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
 
* We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
 
* Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
 
* Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.
 
   
  +
*{{RaceIcon|IceTroll|Male|Small}}{{RaceIcon|IceTroll|Female|Small}} Mind controlled [[Ice troll]].
====Mastery Passive Talent Tree Bonuses====
 
   
  +
*{{RaceIconExt|Yeti|Small}}{{RaceIconExt|NorthrendYeti|Small}} Mind-controlled [[Wendigo]].
;Discipline
 
#Healing
 
#Meditation
 
#Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.
 
   
  +
===Manual of Monsters===
;Holy
 
  +
Appart from the mentioned above, the [[Manual of Monsters/Appendix Three|Appendix Three]] of ''[[Manual of Monsters]]'' mentions the following allies of the Scourge: [[Manual of Monsters/Appendix Three#Alley Reaper|Alley Reaper]], [[Manual of Monsters/Appendix Three#Chardun-Slain|Chardun-Slain]], [[Manual of Monsters/Appendix Three#Corpse Whisperer|Corpse Whisperer]], [[Manual of Monsters/Appendix Three#Golem, Crystal|Golem, Crystal]], [[Manual of Monsters/Appendix Three#Fleshcrawlers|Fleshcrawlers]], [[Manual of Monsters/Appendix Three#Huecuva|Huecuva]], [[Manual of Monsters/Appendix Three#Fleshcrawlers|Fleshcrawlers]], [[Nightshade]]s, [[Manual of Monsters/Appendix Three#Wyvern|Wyvern (Drakonid)]], [[Manual of Monsters/Appendix Three#Hag, Swamp|Hag, Swamp]], [[Manual of Monsters/Appendix Three#Ice Haunt|Ice Haunt]], [[Manual of Monsters/Appendix Three#Marrow Knights|Marrow Knight]], [[Manual of Monsters/Appendix Three#Mistwalker|Mistwalker]], [[Manual of Monsters/Appendix Three#Ratman, Red Witch|Ratman, Red Witch]], [[Manual of Monsters/Appendix Three#Bane Cloud|Bane Cloud]], [[Manual of Monsters/Appendix Three#Demon Spider (Belsameth Spider, template)|Demon Spider]], [[Manual of Monsters/Appendix Three#Bonewing|Bonewing]], [[Manual of Monsters/Appendix Three#Corpse Whisperer|Corpse Whisperer]], [[Manual of Monsters/Appendix Three#Dark Womb|Dark Womb]], [[Manual of Monsters/Appendix Three#Demon, Locust|Demon, Locust]], [[Manual of Monsters/Appendix Three#Despair|Despair]], some [[Manual of Monsters/Appendix Three#Gallows Eye|Gallows Eye]], [[Manual of Monsters/Appendix Three#Siege Undead|Siege Undead]], [[Manual of Monsters/Appendix Three#Skull King|Skull King]], [[Manual of Monsters/Appendix Three#Touch Corrupter|Touch Corrupter]], [[Manual of Monsters/Appendix Three#Vermin Host|Vermin Host]], [[Manual of Monsters/Appendix Three#Barrow Wight, Blood Bones, Bog Mummy, Demiurge, Shadow, Lesser Shadow, Zombie, Juju Zombie|Barrow Wight, Blood Bones, Bog Mummy, Demiurge, Shadow, Lesser Shadow, Zombie, Juju Zombie]], [[Manual of Monsters/Appendix Three#Bone Cobbler|Bone Cobbler]], [[Manual of Monsters/Appendix Three#Coffer Corpse|Coffer Corpse]], [[Manual of Monsters/Appendix Three#Draug and Brine Zombie|Draug Zombie, Brine Zombie]], [[Manual of Monsters/Appendix Three#Gargoyles, all - Four-Armed Gargoyle, Green Gargoyle, Margoyle|Four-Armed Gargoyle, Green Gargoyle, Margoyle]], [[Manual of Monsters/Appendix Three#Haunt|Haunt]], [[Manual of Monsters/Appendix Three#Wolf - Ghoul Wolf, Shadow Wolf|Ghoul Wolf, Shadow Wolf]], and [[Manual of Monsters/Appendix Three#Spectral Troll|Spectral Troll]]; however the validity of the source is disputed.
#Healing
 
#Meditation
 
#Radiance: Your direct heals add a small heal-over-time component to the target.
 
   
  +
==Command structure==
;Shadow
 
  +
===As of [[Wrath of the Lich King]]===
#Spell damage
 
  +
* '''{{RaceIconExt|LichKing}} [[Lich King]]''' ({{RaceIconExt|ArthasDK}} '''[[Arthas Menethil]]'''/{{RaceIconExt|Ner'zhul}} [[Ner'zhul]]) (undisputed ruler)
#Spell Crit
 
  +
**{{RaceIconExt|Kel'Thuzad}} '''[[Kel'Thuzad]]''' (second-in-command to the Lich King, master of [[Naxxramas]])
#Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
 
  +
***'''The [[Cult of the Damned]]'''
  +
****{{RaceIcon|Cultist|Female}} [[Pai Stormbringer]]
  +
****{{RaceIcon|HighElf|Male}} [[Ul'haik Hadanot]]
  +
****{{RaceIcon|Lich|Female}} [[Lady Deathwhisper]]
  +
****{{RaceIconExt|Necromancer}} [[Deathspeaker Kharos]]
  +
*****{{RaceIconExt|Shade|Small}} [[Shadow of Death]]
  +
*****{{RaceIcon|HumanDeathKnight|Male}} [[Black Knight]]
  +
*****{{RaceIconExt|MadScientist}} [[Doctor Kohler]]
  +
******{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} Other members of [[Cult of the Damned]]
  +
****{{RaceIcon|Human|Female}} [[Grand Widow Faerlina]]
  +
*****{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} [[Naxxramas Worshipper]]s
  +
*****{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} [[Naxxramas Acolyte]]s
  +
*****{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} [[Naxxramas Cultist]]s
  +
****{{RaceIcon|Cultist|Male}}[[High Invoker Basaleph]] (Overseer of [[Cathedral of Darkness]])
  +
*****{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} Zealots of [[Cult of the Damned]]
  +
****{{RaceIconExt|Necromancer}} [[Grimkor the Wicked]] (Overseer of [[Aldur'thar: The Desolation Gate]])
  +
*****{{RaceIcon|Cultist|Male}}[[Overseer Jhaeqon]]
  +
*****{{RaceIcon|Cultist|Male}}[[Overseer Veraj]]
  +
*****{{RaceIcon|HighElf|Male}}[[Overseer Faedris]]
  +
*****{{RaceIcon|Cultist|Male}}[[Overseer Savryn]]
  +
******{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} Some Cultists and invokers
  +
******{{RaceIconExt|Cultist|Male}} [[Alumeth the Ascended]]
  +
***{{RaceIcon|Lich|Male}} [[Thel'zan the Duskbringer]] (Commander of the Scourge forces assaulting [[Wintergarde Keep]])
  +
***The [[Four Horsemen]]
  +
****{{RaceIconExt|DeathKnight}} [[Baron Rivendare]] (ruler of [[Stratholme]], leader of the [[Four Horsemen]])
  +
****{{RaceIconExt|Korth'azz}} [[Thane Korth'azz]]
  +
****{{RaceIconExt|Zeliek}} [[Sir Zeliek]]
  +
****{{RaceIconExt|Blaumeux}} [[Lady Blaumeux]]
  +
***{{RaceIconExt|FrostWyrm}} [[Sapphiron]]
  +
***{{RaceIcon|Lich|Male}} [[Araj the Summoner]] (ruler of the ruins of [[Andorhal]])
  +
***{{RaceIcon|Lich|Male}} [[Ras Frostwhisper]] (ruler of [[Scholomance]])
  +
***{{RaceIconExt|Abomination}} [[Patchwerk]]
  +
***{{RaceIconExt|Skeleton}} [[Captain Dargol]] (Leads Scourge forces in [[Agamand Mills]])
  +
***{{RaceIconExt|SkeletalMage}} [[Devlin Agamand]]
  +
***{{RaceIcon|Cultist|Male}} [[Darkmaster Gandling]]
  +
****{{RaceIcon|Undead|Male}} [[Kirtonos the Herald]]
  +
*****{{RaceIcon|Cultist|Male}} [[Doctor Theolen Krastinov]]
  +
****{{RaceIcon|HumanDeathKnight|Male}} [[Lord Alexei Barov]]
  +
****{{RaceIcon|Cultist|Female}} [[Lady Illucia Barov]]
  +
****{{RaceIconExt|Ogre Mage}} [[Kormok]]
  +
****{{RaceIconExt|Wight}} [[The Ravenian]]
  +
****{{RaceIconExt|HighElf|Female}} [[Instructor Malicia]]
  +
****{{RaceIconExt|SkeletalMage}} [[Vectus]] (Head of [[Plagued dragonflight]] production)
  +
*****{{RaceIcon|Undead|Male}} [[Marduk Blackpool]] (Vectus' Bodyguard)
  +
***{{RaceIconExt|Ghoul}} [[Horgus the Ravager]]
  +
***{{RaceIconExt|FungalMonster}} [[Loatheb]]
  +
***{{RaceIcon|Cultist|Male}} [[Noth the Plaguebringer]]
  +
***{{RaceIconExt|Necromancer}} [[Gothik the Harvester]]
  +
***{{RaceIconExt|Necromancer}} [[Heigan the Unclean]]
  +
***{{RaceIcon|HumanDeathKnight|Male}} [[Instructor Razuvious]]
  +
***{{RaceIconExt|CryptLord}} [[Anub'Rekhan]]
  +
***{{RaceIconExt|FleshTitan}} [[Thaddius]]
  +
***{{RaceIconExt|Cyborg}} [[Grobbulus]]
  +
***Other [[lich]]es, [[necromancer]]s and ordinary [[undead]]
  +
**{{RaceIcon|HumanDeathKnight|Male}} [[Scourgelord Tyrannus]] (Overseer of the Pit of Saron)
  +
***{{RaceIconExt|FleshGiant}} [[Forgemaster Garfrost]]
  +
***{{RaceIconExt|LeperGnome|Male}}{{RaceIconExt|PlagueEruptor}} [[Krick and Ick]]
  +
**{{RaceIconExt|Human|Male}} [[Bronjahm]] (Godfather of Souls)
  +
**{{RaceIconExt|PlagueEruptor|Small}} [[Coprous the Defiled]] (Overseer of [[Mord'rethar: The Death Gate]])
  +
***{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} [[Dark Adept]]
  +
***{{RaceIconExt|FleshGiant|Small}}{{RaceIconExt|Abomination|Small}} Some [[Abomination]] and [[Flesh golem]]
  +
**{{RaceIcon|Lich|Male}} [[Artruis the Heartless]] (Overseer in [[Sholazar Basin]])
  +
***{{RaceIconExt|FleshGiant|Small}} [[Urgreth of the Thousand Tombs]]
  +
***{{RaceIconExt|Cyborg|Small}} [[Bythius the Flesh-Shaper]]
  +
****{{RaceIconExt|Plague-dog|Small}} [[Glonn]]
  +
****{{RaceIconExt|Plague-dog|Small}} [[Cerberon]]
  +
***{{RaceIconExt|FrostWyrm}} [[Hailscorn]]
  +
**** Others [[Undead]]
  +
**{{RaceIconExt|Val'kyr}} [[Eydis Darkbane]] / [[Fjola Lightbane]]
  +
***{{RaceIconExt|Val'kyr}} [[Hildana Deathstealer]]
  +
****{{RaceIcon|FrostVrykul|Male|Small}}{{RaceIcon|FrostVrykul|Female|Small}} [[Frost vrykul]] from [[Ymirheim]]
  +
****{{RaceIcon|FrostVrykul|Female|Small}}{{RaceIconExt|Val'kyr|Small}} [[Frost vrykul]] from [[Valkyrion]]
  +
*****{{RaceIconExt|Vargul}} Some [[Vargul]]
  +
*****{{RaceIconExt|ProtoWhite}} Some [[Plagued proto-drake]]
  +
**{{RaceIconExt|Lich|Male}} [[Lich-Lord Chillwinter]] (Commander of [[Talramas]])
  +
**{{RaceIcon|HumanDeathKnight|Male}} [[Orbaz Bloodbane]]
  +
***[[Host of Suffering]]
  +
****{{RaceIconExt|Vrykul|Male}} [[Baelok]]
  +
****{{RaceIcon|HumanDeathKnight|Male}} [[Rokir]]
  +
****{{RaceIcon|BloodElfDeathKnight|Female}} [[Sapph]]
  +
*****{{RaceIcon|Cultist|Male}}{{RaceIcon|Cultist|Female}} Some [[Death knight]] adepts
  +
***{{RaceIconExt|DeathKnight}} [[Boneguard Commander]]
  +
****{{RaceIconExt|DeathKnight}} [[Boneguard Lieutenant]]
  +
*****{{RaceIconExt|Skeleton|Small}} [[Boneguard Footman]]
  +
*****{{RaceIconExt|Gargoyle|Small}} [[Boneguard Scout]]
  +
***{{RaceIcon|Lich|Male}} [[Horror Messenger]]
  +
****{{RaceIconExt|Plague-dog}} [[Corp'rethar Guardian]]
  +
**** Some [[Undead]] defending the door of [[Court of Bones]]
  +
**{{RaceIconExt|MadScientist}} [[Doctor Sabnok]] (possible Overseer of [[Fleshwerks]])
  +
***{{RaceIconExt|FleshGiant|Small}} [[Morbidus]]
  +
****{{RaceIconExt|Ghoul|Small}} [["Patches"]]
  +
****{{RaceIconExt|FleshGiant|Small}}{{RaceIconExt|Abomination|Small}} Some [[Abomination]] and [[Flesh golem]]
  +
**{{RaceIconExt|CryptLord}} '''[[Anub'arak]]''' (ruler of the ruins of [[Azjol-Nerub]])
  +
***{{RaceIconExt|NerubianVizier}} [[Elder Nadox]]
  +
***{{RaceIconExt|CryptLord}} [[Under-King Anub'et'kan]] (leader of the Scourge forces in the ruins of [[Icemist Village]])
  +
****{{RaceIconExt|NerubianVizier}} [[Anok'ra the Manipulator]]
  +
****{{RaceIconExt|NerubianVizier}} [[Tivax the Breaker]]
  +
****{{RaceIconExt|NerubianVizier}} [[Sinok the Shadowrager]]
  +
***{{RaceIconExt|NerubianVizier}} [[Krik'thir the Gatewatcher]]
  +
***{{RaceIconExt|CryptLord}} [[Underking Talonox]] (Leader of [[Scourgeholme]])
  +
****{{RaceIconExt|NerubianVizier}} [[High Priest Yath'amon]]
  +
***{{RaceIconExt|CryptFiend}} [[Crypt Fiend]]s
  +
***{{RaceIconExt|CryptLord}} [[Crypt Lord]]s
  +
**{{RaceIconExt|Frostbrood}} '''[[Sindragosa]]''' (Queen of the Frostbrood)
  +
***{{RaceIconExt|FrostWyrm}} [[Glacion]]
  +
***{{RaceIconExt|Frostbrood}} [[Spinestalker]]
  +
***{{RaceIconExt|Frostbrood}} [[Rimefang]]
  +
***{{RaceIconExt|Frostbrood}} [[Chillmaw]]
  +
***{{RaceIconExt|Frostbrood}} The [[Frostbrood]]
  +
**{{RaceIconExt|Dar'khan}} '''[[Dar'Khan Drathir]]''' (overseer of the Scourge in [[Quel'Thalas]])
  +
***{{RaceIconExt|Skeleton}} [[Mirdoran the Fallen]]
  +
***{{RaceIconExt|Abomination}} [[Borgoth the Bloodletter]]
  +
***{{RaceIconExt|Shade}} [[Jurion the Deceiver]]
  +
***{{RaceIconExt|SkeletalMage}} [[Masophet the Black]]
  +
***{{RaceIconExt|Abomination}} [[Knucklerot]]
  +
***{{RaceIconExt|Abomination}} [[Luzran]]
  +
***{{RaceIconExt|SkeletalMage}} [[Gharsul the Remorseless]]
  +
**{{RaceIconExt|BoneWraith}} '''[[Lord Marrowgar]]''' (Commander of [[Icecrown Citadel]] defenses)
  +
***{{RaceIconExt|Falric}} [[Falric]]
  +
***{{RaceIconExt|Marwyn}} [[Marwyn]]
  +
***{{RaceIconExt|Deathbringer}} [[Deathbringer Saurfang]]
  +
***{{RaceIconExt|MadScientist}} [[Professor Putricide]]
  +
****{{RaceIconExt|FleshBeast}} [[Festergut]]
  +
****{{RaceIconExt|FleshBeast}} [[Rotface]]
  +
**{{RaceIcon|Undead|Male}} [[Grand Necrolord Antiok]] (The Grand Necrolord of the Scourge)
  +
***{{RaceIconExt|FleshGiant|Small}} [[Thiassi the Lightning Bringer]]
  +
**{{RaceIcon|Cultist|Male}} [[Rothin the Decaying]] (Chief Reanimator in the [[Obsidian Dragonshrine]])
  +
**{{RaceIcon|Human|Male}} '''[[Thule Ravenclaw]]''' (Leader of the [[Rot Hide Gnoll]]s, Lord of [[Fenris Keep]])
  +
***{{RaceIconExt|Gnoll}} [[Snarlmane]] (General of the [[Rot Hide Gnoll]]s)
  +
***{{RaceIconExt|Gnoll}} [[Maggot Eye]]
  +
***{{RaceIconExt|Gnoll}} [[Rot Hide Gnoll]]s
  +
**{{RaceIcon|Lich|Male}} '''[[Amnennar the Coldbringer]]''' (overseer of [[Razorfen Downs]])
  +
***{{Race|Quilboar|notext}}{{Race|UndeadQuilboar|notext}} Undead [[Death's Head tribe|quilboar]]s
  +
***{{RaceIconExt|Skeleton}} [[Mordresh Fire Eye]]
  +
***{{RaceIconExt|Abomination}} [[Glutton]]
  +
***{{RaceIconExt|CryptFiend}} [[Tuten'kash]]
  +
***{{RaceIconExt|Undead|Male}} [[Ambassador Malcin]] (Ambassador of the Scourge to the Death's Head)
  +
**{{RaceIconExt|Arugal}} '''[[Shade of Arugal|Archmage Arugal]]'''
  +
***{{RaceIconExt|Worgen}} [[Selas]]
  +
***{{RaceIconExt|Human|Male}} [[Varlam]]
  +
***{{RaceIconExt|Worg}} [[Goremaw]]
  +
***{{RaceIconExt|Worgen}} [[Bloodmoon worgen]]
  +
***The [[Wolfcult]]
  +
**{{RaceIcon|Darkfallen|Female}} '''[[Blood-Queen Lana'thel]]''' (Blood Queen of the [[San'layn]])
  +
***{{RaceIcon|Darkfallen|Male}} [[Prince Theraldis]]
  +
***{{RaceIcon|Darkfallen|Male}} [[Prince Atherann]]
  +
***{{RaceIcon|Darkfallen|Male}} [[Prince Tenris Mirkblood]]
  +
***{{RaceIcon|Darkfallen|Male}} [[Prince Taldaram]]
  +
***{{RaceIcon|Darkfallen|Male}} [[Prince Sandoval]]
  +
***{{RaceIcon|Darkfallen|Male}} '''[[Prince Valanar]]''' (Overlord of [[Borean Tundra]], Master of [[Naxxanar]])
  +
****{{RaceIcon|UndeadElf|Male}} [[Luthion the Vile]]
  +
****{{RaceIcon|UndeadElf|Male}} [[Vanthryn the Merciless]]
  +
****{{RaceIcon|UndeadElf|Male}} [[High Priest Andorath]]
  +
***{{RaceIcon|Darkfallen|Male}} '''[[Prince Keleseth]]''' (Overlord of [[Howling Fjord]], Ambassador to the Vrykul)
  +
****{{RaceIconExt|Ymiron}} [[King Ymiron]] (King of the [[Vrykul]], Chieftain of the [[Dragonflayer clan]])
  +
****{{RaceIcon|Vrykul|Female}} [[Queen Angerboda]] (Queen of the Vrykul)
  +
*****{{RaceIcon|Vrykul|Male}} [[Bjorn Halgurdsson]] (Chieftain of the [[Winterskorn clan]])
  +
*****{{RaceIcon|FrostVrykul|Male}} [[Skadi the Ruthless]]
  +
*****{{RaceIcon|Vrykul|Male}} [[Ingvar the Plunderer]]
  +
*****{{RaceIconExt|Val'kyr}} [[Svala Sorrowgrave]]
  +
*****{{RaceIconExt|Necromancer}} [[Dalronn the Controller]]
  +
*****{{RaceIcon|Vrykul|Male}} [[Skarvald the Constructor]]
  +
*****{{RaceIcon|Vrykul|Male}} [[Vrykul]]
  +
***{{RaceIcon|Darkfallen|Male}} '''[[Prince Navarius]]''' (leader of the Scourge forces in [[Zul'Drak]])
  +
****{{RaceIcon|IceTroll|Male}} [[Overlord Drakuru]] (Scourge warlord of [[Voltarus]])
  +
****{{RaceIcon|Lich|Male}} [[Novos the Summoner]] (leader of the Scourge forces in Drak'Tharon Keep)
  +
****{{RaceIconExt|Vargul}} [[Algar the Chosen]] (leader of the [[Vargul]] in the Grizzly Hills)
  +
****{{RaceIconExt|FleshTitan}} [[Thrym]]
  +
****{{RaceIconExt|Vrykul|Male}} [[Vladof the Butcher]] (Vrykul champion of the Lich King)
  +
****{{RaceIconExt|NerubianVizier}} [[Malas the Corrupter]] (Commander of [[Kolramas]])
   
  +
===After the [[Fall of the Lich King]]===
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
 
  +
* '''{{RaceIconExt|NewLichKing}} [[Lich King]]''' ({{RaceIconExt|Bolvar}} '''[[Bolvar Fordragon]]''') (undisputed ruler)
}}
 
   
  +
With most of Arthas' commanders dead, and his desire to lead a more passive Scourge, it is unclear what command structure, if any, Bolvar will employ.
===Clarifications===
 
{{Bluepost|poster=Ghostcrawler|title=Re: Cataclysm Class Preview: Priest|date=04/08/2010 12:30:48 AM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1&pageNo=15#298|body=
 
A few quick clarifications:
 
   
  +
==Cults & groups of the Scourge==
Neither [[Inner Fire]] nor [[Inner Will]] has charges. The decision is on which armor you want up at the time.
 
  +
*[[Cult of the Damned]]: The Cult of the Damned is a band of mortals committed to serving the undead. It was formed and founded by [[Kel'Thuzad]] during the opening days of the Third War, during which the Scourge was working to establish its foothold on Lordaeron.
  +
**[[Thuzadin]]: The Thuzadin are a sect of mortal human necromancers. They are also part of the [[Cult of the Damned]].
  +
*[[The San'layn]]: The San'layn is a faction of [[darkfallen]], renegade elves from [[Quel'Thalas]] under the rule of the Lich King. The San'layn in particular appear to be a group of elven princes, led by [[Blood-Queen Lana'thel]].
  +
**Vrykul clans
  +
***[[Dragonflayer clan]]: The [[Dragonflayer clan]] is a [[vrykul]] clan under the control of the slumbering [[King Ymiron]].
  +
***[[Winterskorn clan]]: The [[Winterskorn clan]] is a clan of [[vrykul]] that live in [[Skorn]] in the [[Howling Fjord]] in Northrend.
  +
*[[Wolfcult]]: The Wolfcult was founded, and is led by, none other than the [[Shade of Arugal|Archmage Arugal]]. The purpose of the cult is predominantly to spread Arugal's dark influence throughout the Grizzly Hills area and to create an army of worgen at his disposal.
   
  +
==Obtaining Freedom==
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
 
  +
{{Speculation}}
 
  +
When Ner'zhul weakened, his mental powers were weakened with him and some undeads managed to break free from his control. Later, again, the Death Knights in the battle of the Plaguelands rebelled against their own king and gained freedom.
The idea behind [[Mind Spike]] is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.
 
  +
It is, as of yet, unclear how many creatures of the Scourge managed to break free from his control when Arthas died and Bolvar Fordragon became the new ruler of Icecrown, or if this case is limited just to the val'kyrs. But is possible to assume, from all these events, that, when the Lich King weakens the minions of the Scourge with a greater will may actually break free from his control.
 
The closest analogue to [[Power Word: Barrier]] is the DK [[Anti-Magic Zone]], but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
 
 
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
 
 
We pulled [[Misery]] because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."
 
}}
 
 
{{Bluepost|poster=Zarhym|title=Re: Cataclysm Class Preview: Priest|date=04/08/2010 12:03:27 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1&pageNo=57#1131|body=
 
A few points of clarification:
 
* We've seen some confusion about Mind Spike. The intention is that you can’t always get your full DoTs up on a target in time before it’s dead. Shadow priests sometimes aren’t sure what to do on, for example, a fight where a boss suddenly spawns an add that you’re supposed to quickly burn down and then go back to the main boss. Mind Spike is what you do to that add. As a rule of thumb, if it’s going to die in under 15 seconds, then go with Mind Spike. Otherwise get your DoTs up and go into your longer rotation.
 
* The movement speed from Inner Will stacks with the boot speed bonus. It won’t stack with some movement buffs like say Body and Soul.
 
* We know a lot of people are looking for answers about Lightwell. We're reviewing the talent and spell functionality, but do not have any details to share as of yet regarding its future.
 
}}
 
 
== Note ==
 
The priest [[prestige class]] was eliminated from the World of Warcraft RPG and replaced with the priest [[core class]].<ref>''World of Warcraft: The Roleplaying Game Conversion Document'', 1-2</ref>
 
 
== Videos ==
 
 
! <youtube>EKBCXLV-hsQ</youtube>
 
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Cataclysm Priest by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Class Changes || DPS Rundown: Shadow
 
|-
 
! <youtube>1y4K-BrPK2E</youtube>
 
! <youtube>cmfskkTbFTY</youtube>
 
|}
 
   
== See also ==
+
==References==
  +
{{Reflist}}
*[[Starting a priest]]
 
*[[Priest quests]]
 
*[[Priest PvE guide]]
 
*[[Priest PvP guide]]
 
*[[Useful macros for priests]]
 
*[[Getting your first wand]]
 
   
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{{Scourge}}
== References ==
 
{{reflist}}
 
   
== External links ==
 
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elink|site=World of Warcraft|link=http://www.worldofwarcraft.com/info/classes/priest/|type=wowus}}
 
{{elink|site=PriestGuide.org|link=http://www.priestguide.org|desc=Cool tips and tricks for Holy and Shadow Priests.}}
 
{{elink|site=ShadowPriest.com|link=http://www.shadowpriest.com/|desc=A forum-based community of endgame players.}}
 
{{elink|site=The Holy Priest|link=http://theholypriest.com|desc=All interesting items, addons and tips for the priest}}
 
{{elink|site=The University of Michigan Press|link=http://www.press.umich.edu/titleDetailDesc.do?id=1597570|desc= ''My Life as a Night Elf Priest,'' a book on Warcraft and the priest class.}}
 
{{elink|site=WoW Forums|link=http://forums.worldofwarcraft.com|desc=Official WoW Forums}}
 
{{elink|link=http://www.wowinsider.com/category/spiritual-guidance/|desc= Spiritual Guidance &mdash; Priest weekly feature at WoW Insider.|type=wowinsider}}
 
{{elink|link=http://www.wowinsider.com/priest-guides/|desc= Priest guides at WoW Insider.|type=wowinsider}}
 
   
{{Classfooter|Priest}}
 
{{WoW RPG classes}}
 
   
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[[Category:Priests| ]]
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[[Category:Game terms]]
[[Category:WoW classes]]
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[[Category:Scourge| ]]
[[Category:Core classes]]
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[[Category:Organizations]]
[[Category:World of Warcraft: The Roleplaying Game]]
 

Revision as of 02:51, 8 May 2011

NeutralUndead Scourge
ScourgeCrest
Main leader The Lich King
Secondary leaders

Kel'Thuzad (second-in-command)

Race(s)

Various:

Capital Icecrown Citadel
Other major settlements

Naxxramas (citadel of Kel'Thuzad)

Theater of operations Azeroth
Language(s) Common
Affiliation Burning Legion (formerly)

The Scourge is one of three major undead factions existing in the world of Azeroth (the other two being the Forsaken and the Knights of the Ebon Blade), and a major player for control of the world. They have a vast "empire".[1][2] Created initially as the precursor to an invasion by the Burning Legion after their previous failures, the Scourge broke free from their demonic masters and — under the iron rule of the dread Lich King — have built up their power base on the Arctic continent of Northrend. Their influence spreads throughout Northrend, as well as the Plaguelands in northern Lordaeron and southern Quel'Thalas, and even Kalimdor to a small degree. A terrifying and insidious enemy, the Scourge remains perhaps the most dangerous threat to the world of Azeroth.

Monstrous Scourge

Some creatures of the Scourge are not technically undead, but instead are monstrous constructions created by the science and magical experimentation of the acolytes and necromancers following Ner'zhul. These are constructed creatures fashioned by the perverse experimentation of the Lich King's followers and do not occur in any natural fashion.

Monstrous members of the Scourge are not particuarily intelligent, having been created from the leftover pieces of enemies and friends alike. They are, however, very loyal and almost fanatically devoted to whatever task is appointed to them. These creatures are not truly individuals, having little will of their own other than that given to them on creation or through the current descriptions given in their orders.[3]

History

File:Dreadlordjailors.jpg

Ner'zhul's jailors being sent to Azeroth.

Creation

The Scourge was (and still is) a vast army of the undead created by the Lich King — the being formerly known as the orc shaman Ner'zhul. Under the control of the Burning Legion, the Scourge's mission was to spread terror and destruction across the world in anticipation of the Legion's inevitable invasion. The Lich King, who ruled the icy realm of Northrend from his Frozen Throne, created the terrible Plague of Undeath, which he sent southward into human lands. As the plague encroached on the southlands, countless humans fell prey to Ner'zhul's mental control and life-draining sickness every day, swelling the ranks of the already-considerable Scourge.

Reign of Chaos

Though Ner'zhul and his Undead Scourge were bound to the will of the Burning Legion, the Lich King constantly strove to free himself and gain vengeance upon the demons for dismembering his body and damning him so completely. Shortly before the Battle of Mount Hyjal, Ner'zhul engineered the downfall of the Legion by having his lieutenant, Arthas Menethil, alert the Demon Hunter Illidan Stormrage to the presence of the Legion in Felwood. Illidan's attack on the demons there brought about the death of Tichondrius and the destruction of the Skull of Gul'dan, which greatly weakened the Legion and made it possible for the Alliance, Horde, and Night Elf forces to stop Archimonde during the Battle of Mount Hyjal. It was at this point that Ner'zhul was finally capable of making his bid for freedom, effectively cutting all ties to the remaining demons as well as the remaining demon lord, Kil'jaeden. Such a move inspired Kil'jaeden to incredible heights of anger, and it was the demon's turn to lust after vengeance. But, thanks to the Legion's defeat, Kil'jaeden was stripped of his capacity to simply bring about swift destruction, and was forced to use more subtle methods to dispose of his rebellious creation.

The Frozen Throne

Shortly after the Battle of Mount Hyjal, Kil'jaeden contacted Illidan Stormrage with an offer too tempting for the Demon Hunter to refuse: Slay the Lich King and be granted the awesome power of a demon lord. Gathering his once-Highborne allies, the Naga, Illidan traveled to the Tomb of Sargeras and began weaving a massive spell targeting the Frozen Throne using the Eye of Sargeras. However, the spell was interrupted at the eleventh hour by Illidan's brother Malfurion Stormrage, Maiev Shadowsong, and Prince Kael'thas Sunstrider. Though the spell was not completed, enough potent fel energy had been siphoned to cause a fracture in the Lich King's icy prison. This caused Ner'zhul's powers to weaken, especially his control of his undead. It was during this time that a large band of undead, led by Sylvanas Windrunner, regained their free will and left the Scourge and named themselves the Forsaken. Desperate, Ner'zhul contacted Arthas, the greatest of his Death Knights, by telepathy and commanded him to return to Icecrown Citadel at once.

File:Scourge.jpg

Army of the dead (fanart).

However, the matter was complicated by Kil'jaeden once again. Growing impatient with Illidan's failures, the demon lord instructed him, with his allies the Naga and newly named Blood Elves, to travel to Northrend and put an end to the Lich King personally. Arthas's undead forces battled Illidan's army at the base of the glacier, the aftermath of which left Illidan wounded and his troops broken. Arthas, victorious, proceeded into the Lich King's throne chamber where he used the runeblade Frostmourne to shatter the Frozen Throne and free the essence of Ner'zhul. The spirit of the Orcish shaman then bonded with Arthas and they became one of the most powerful beings the world had ever known.

World of Warcraft

Wrath of the Lich King

After the merging of Arthas and Ner'zhul, the Lich King entered a period of dormancy as he slept and dreamed atop the Frozen Throne. In the meantime, his minions rebuilt Icecrown Citadel as he made his plans for conquest of all of Azeroth. Finally, after several years, the Lich King awoke and unleashed his attack on the unsuspecting world. The forces of both the Alliance and Horde then arrived in Northrend to confront the Scourge on its home soil, until at last they were prepared for a final assault on Icecrown. After facing a gauntlet of the Scourge's most powerful leaders, the greatest champions were able to reach the Frozen Throne to confront the Lich King himself. In the epic battle that ensued, Tirion Fordring used the sword Ashbringer to shatter Frostmourne, releasing the spirits within that then aided the champions as they sent Arthas to his demise. This did not mean then end of the Scourge, however, as the spirits of both Uther the Lightbringer and King Terenas Menethil II had warned that without anyone to control it, the Scourge would be free to destroy the world. As Fordring contemplated placing the crown upon his head (thinking there was no one else who could accept such a burden) the disfigured Bolvar Fordragon appeared and stated that it was his fate to be the Jailer of the Damned. In addition, he said that the world must be told that both he and the Lich King were dead and never know the truth about what had really happened if it was to live free from the tyranny of fear. Fordring then reluctantly crowned Fordragon as the new Lich King, and moments later ice imprisoned the Lich King once more.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

By the time of the Cataclysm, the Scourge is little more than a shell of its former power. The Lich King is dead, the Scourge command structure all but wiped out, and the remaining legions of undead held in check by Bolvar's sacrifice. However, there are still sizable Scourge forces in the Plaguelands of Lordaeron who continue to serve their now-dead master. The island fortress of Caer Darrow, home of the Scholomance, is the major Scourge holdout west of the Thondroril River, and their forces can also be found in Andorhal and in some of the more easterly farms of the Western Plaguelands, a continued blemish on the slowly healing land.

Some former servants of the Scourge have found their way into the ranks of the Forsaken. The val'kyr, the winged harbingers of the Lich King, were brought into Sylvanas' fold after the Lich King's demise; the Banshee Queen used their necromantic powers to solve the problem of her people's limited numbers by raising their slain mortal enemies as Forsaken.

After the Shattering, both the Alliance and the Forsaken started making major efforts to expel the Scourge from Andorhal. The ruined city became a warzone between the Alliance under the command of Thassarian, and the Forsaken under the command of Koltira Deathweaver. Araj the Summoner leads what remains of the Lich King's forces in Andorhal, their power diminished by the death of their lord. This major conflict in this war effort came to be known as the Battle for Andorhal. The combined forces relentlessly slaughtered Scourge and ultimately slayed Araj.

Organization

Scourge banner Icecrown

A stylized and symmetrical banner seen around Icecrown.

Prior to Arthas' defeat, he was at the top of the organization as the Lich King, who sent orders from his ice fortress in Northrend. His direct underlings were liches, undead mages and necromancers with incredible power to spread plague and command undead armies. It is unknown how many liches there were, but Arthas's right-hand lich was Kel'Thuzad, who reigned in Lordaeron and had his hands full fighting the Scarlet Crusade and the Forsaken, the undead who broke free from the control of the Lich King. Kel'Thuzad contined the fight against the Horde and Alliance in Northrend when Naxxramas moved to the Dragonblight prior to his final defeat (or his presumed defeat, as his phylactery was nowhere to be seen after his death). The banshees under his command often led scouting troops to discover new areas to infiltrate, while other important Scourge members included necromancers, responsible for raising and commanding the dead, and the Cult of the Damned, a bizarre group of mortals so fascinated by the undead that they follow them, worship them, even emulate them, hoping to one day be damned as the undead are. They don’t see the foulness and evil, but rather power and eternal life.

Most of the undead reported to a region's leadership of necromancers or liches, who in turn reported to Kel'Thuzad. He reported pertinent information to Arthas, but he didn't inundate his lord with all of the details of the happenings on the continents. If they took over another city the size of Stratholme, or re-enslaved the Forsaken, that would be news worthy of telling the Lich King. The rogue undead, the Forsaken, were wild cards: the Lich King lost much of his power over the undead before merging with Arthas Menethil. This allowed one of the more powerful banshees, Sylvanas Windrunner, to escape his hold. She freed many more undead creatures, and currently leads the Forsaken from her tunnel complex underneath the former capital city of Lordaeron. While they are not part of the Scourge and do not fall into the Scourge organization, they work along the same lines — kill the living and dominate the undead. Arthas saw the Forsaken as something akin to lost sheep, and would have rather brought them back into the Scourge than eliminate their forces. He had many plans for Azeroth, so he couldn't focus entirely on Sylvanas. The interesting thing about the Scourge was that the further from a lich or a necromancer they got, the more disoriented they were. They lost the command of the Lich King, but they didn't necessarily become free. Once the will of the necromancer or other controlling force left them, they had no memory of their former selves, and they shuffled around as mindless husks, searching for someone to lead them. Only necromancers can command the undead.

Arthas led the Scourge in Northrend from the Frozen Throne, completely dominating Icecrown. The Scourge's secondary base was the continent of Lordaeron, in the city of Stratholme, Arthas's first conquest. It was a bustling city of 25,000 people, and now it lies in burning ruin. There are few remaining mortals there, except for those of the Cult of the Damned and the Scarlet Crusade. Lordaeron's northern and eastern areas are practically abysmal with the Scourge. Their foul stench permeates the air. Yet the Scourge has reached all areas of the world, dripping down through Khaz Modan and into Azeroth, and even west to Razorfen Downs Kalimdor. Arthas wanted his finger on everything happening in the world, and he had the forces to do it. About the only place the Scourge doesn't go is the Undercity in Lordaeron, but there are so many Forsaken there, that one couldn't tell if there is Scourge presence there or not. Though, the Forsaken might know.[4]

With Arthas' defeat and Fordragron's ascendancy as the new Lich King, it is unknown what the new command structure of the Scourge is or will be in the future. Of particular interest is what will happen with the Cult of the Damned and how they will react to the new Lich King, or if they are even yet aware as to the change in leadership.

Membership

The members of the Scourge are easy to spot, smell and identify. And it doesn't take much to join. All it takes is to either love the Scourge or be undead and under the Lich King's spell, and you're in. One does not need to do much to be in this organization. Some of the first members were mortals who had fallen in the undead plague. People sickened from the plague and died, only to rise as zombies. This city-razing technique proved to be not as efficient as the Lich King desired, apparently, because he started telling his necromancers to desecrate graveyards and raise up even more members. Only two things seem to separate a Scourge servitor from the Lich King's will: whatever faltering in the Lich King's power allowed the Forsaken to free themselves from his grasp, and destruction of their bodies. Scourge creatures are bidden to do the Lich King's will, and they do this with a blind fervor. The Cult of the Damned is an enigma. No one knows why they do what they do. Whatever the reason, they willfully follow the Scourge, dressing in dark robes, doing their bidding, while helping to spread the plague into more and more cities.[5]

The Scourge in Azeroth

The Scourge is primarily concentrated in the Plaguelands. Their primary fortification and "capital" in Lordaeron is the ruined city of Stratholme, under the rule of Baron Rivendare the scourge contols majority of the city but the humans of the Scarlet Crusade hold a small section. The Scourge has also been seen in Tirisfal Glades and Silverpine Forest in Lordaeron, and all along the Dead Scar in Quel'Thalas, which runs from the Ghostlands all the way into Eversong Woods through Silvermoon to the Sunwell Plateau itself. They also have been reported to have a presence as far away as the Barrens in Kalimdor; "ambassadors" from the Scourge, as well as powerful undead beings, have fortified themselves (along with the plagued Razorfen quilboars) in Razorfen Downs.

The necromancer-lich Kel'Thuzad, the majordomo of the Lich King, once controlled the Scourge in Lordaeron from his citadel of Naxxramas, floating over Stratholme and Plaguewood in the Eastern Plaguelands, but Kel'Thuzad recently retreated along with his floating fortress and returned to Northrend, in order to combat the forces of Dalaran and the combined might of the Alliance and the Horde. The high elf traitor Dar'Khan Drathir, slain during the Third War, rules the Scourge in Quel'Thalas from the fortress of Deatholme in the southern Ghostlands, to the northeast of Stratholme, while Amnennar the Coldbringer, a lich, rules the Razorfen Downs in Kalimdor

Notable commanders and allies

Notable former servants of the Scourge

Minions of the Scourge

  • IconSmall Lich MaleIconSmall Lich Female Lich: The Lich King's most powerful spell-casters, most of them were once orc shamans, warlocks and Death Knights. Kel'Thuzad, resurrected by Arthas during the invasion of Quel'Thalas, is the most renowned and most powerful of the liches, and is styled as the Archlich as a result. Other liches include Araj the Summoner, former headmaster of Scholomance, Ras Frostwhisper, who conducts experiments in Scholomance's laboratory, and Amnennar the Coldbringer, master of Razorfen Downs.
  • File:IconSmall Necromancer Small.gif Necromancer: Members of the Cult of the Damned who practice death magics. Kel'Thuzad, the master of the Cult of the Damned, is a former necromancer. In life, Dar'Khan Drathir — overlord of the Scourge in Quel'Thalas — was a necromancer, but whether or not he retains his powers of necromancy after his death at the hands of Anveena Teague (and later resurrection) is unclear.
  • File:IconSmall Shade Small.gif Shade: Ghosts of acolytes who give their lives willingly to the Lich King. Often shades serve as scouts, unseen by normal eyes, allowing the undead to ambush the unwary. The dreaded Eyes of Naxxramas in Stratholme are prime examples of the use of this tactic, as they will summon gargoyles to attack if they are not killed quickly. The Eyes of Dar'Khan in Deatholme are also shades.
  • File:IconSmall Ghoul Small.gif Ghoul: Among the Scourge's shock troopers, ghouls — especially those in Eastern Plaguelands — have the trapped souls of the innocent still within their rotted forms.
  • File:IconSmall FleshTitan Small.gif Flesh titan: Horrific constructs created with greater intellect than the simple-minded abominations, and they possess deadly electrical attacks. Thaddius, located inside Naxxramas, was the first flesh titan to be seen in WoW; it is said that he was stitched together with the bodies of women and children, and that their souls are bound together in eternal torment within this cursed form. Another flesh titan is Thrym, created by Prince Navarius using the corpses of storm giants.
  • File:IconSmall Plague-dog Small.gif Undead beast: Humanoids are not the only things stitched together into horrific monsters. These creatures are created using only animal parts. Gluth, the plague-dog that feasts on defective zombies in Naxxramas, is one of the few undead beast known to exist.
  • IconSmall Vrykul Male IconSmall Vrykul Female IconSmall FrostVrykul Male IconSmall FrostVrykul Female Vrykul: In recent days, the vrykul — a race of vampiric half-giants native to Northrend — have made their reappearance after millennia of slumber. Led by King Ymiron, the vrykul have allied themselves with the Lich King so that he will raise their dead as warriors in his service. In addition, the Scourge appears to be aiding the vrykul in expanding underneath the Howling Fjord.
  • IconSmall Darkfallen MaleIconSmall Darkfallen Female Darkfallen: Darkfallen are what appear to be vampiric elven necromancers. The San'layn, a group of renegade elven princes, are darkfallen.
  • File:IconSmall Worgen Small.gif Worgen: Large, wolf-like humanoids, reminiscent of a werewolf, that exist only to terrorize and destroy. These creatures are thoroughly evil, delighting in torturing victims and devouring intelligent creatures. It was due to Arugal's summonings that some of the ravenous worgen were brought into the world of Azeroth.

Manual of Monsters

Appart from the mentioned above, the Appendix Three of Manual of Monsters mentions the following allies of the Scourge: Alley Reaper, Chardun-Slain, Corpse Whisperer, Golem, Crystal, Fleshcrawlers, Huecuva, Fleshcrawlers, Nightshades, Wyvern (Drakonid), Hag, Swamp, Ice Haunt, Marrow Knight, Mistwalker, Ratman, Red Witch, Bane Cloud, Demon Spider, Bonewing, Corpse Whisperer, Dark Womb, Demon, Locust, Despair, some Gallows Eye, Siege Undead, Skull King, Touch Corrupter, Vermin Host, Barrow Wight, Blood Bones, Bog Mummy, Demiurge, Shadow, Lesser Shadow, Zombie, Juju Zombie, Bone Cobbler, Coffer Corpse, Draug Zombie, Brine Zombie, Four-Armed Gargoyle, Green Gargoyle, Margoyle, Haunt, Ghoul Wolf, Shadow Wolf, and Spectral Troll; however the validity of the source is disputed.

Command structure

As of Wrath of the Lich King

After the Fall of the Lich King

With most of Arthas' commanders dead, and his desire to lead a more passive Scourge, it is unclear what command structure, if any, Bolvar will employ.

Cults & groups of the Scourge

Obtaining Freedom

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

When Ner'zhul weakened, his mental powers were weakened with him and some undeads managed to break free from his control. Later, again, the Death Knights in the battle of the Plaguelands rebelled against their own king and gained freedom. It is, as of yet, unclear how many creatures of the Scourge managed to break free from his control when Arthas died and Bolvar Fordragon became the new ruler of Icecrown, or if this case is limited just to the val'kyrs. But is possible to assume, from all these events, that, when the Lich King weakens the minions of the Scourge with a greater will may actually break free from his control.

References

 
  1. ^ MoM, pg. 69, 136, 150
  2. ^ World of Warcraft The Roleplaying Game, pg. 360
  3. ^ MoM, pg. 132-133
  4. ^ Lands of Mystery, pg. 187-188
  5. ^ Lands of Mystery, pg. 188

nl:Scourge