Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.
Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.
Aspect of the Pack is a hunter ability learned at level 56. It increases the party's/raid's movement speed but makes then vulnerable to daze; a group version of Aspect of the Cheetah.
Use: Permanently teaches you this glyph. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.
Use: Permanently teaches you this glyph. Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
Sell Price: 1
Notes
This ability allows players to get to places faster and move quicker in battle.
A handy speed boost indoors (where mounts do not work) especially after instance wipes. Generally, a hunter should wait until the last member of the group enters an area before activating this Aspect; the stragglers will eventually catch up to those in front, who will then get the buff themselves.
Though players have access to mounts by level 20, they are not usable in combat like this ability is.
Party member(s) will be dazed when hit, which is very annoying and potentially lethal (hence the term "Aspect of the Dazed"). Hunters must be careful when to toggle off this ability as to not slow the party. There are addons that can automatically remove the aspect when someone is dazed.
Patch changes
Patch 5.0.5 (11 September 2012): All hunter aspects have been removed from the global cooldown, and they again share a 1 second category cooldown.
Patch 3.1.0 (14-Apr-2009): Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
Patch 3.0.8 (2009-01-20): Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
Patch 3.0.3 (04-Nov-2008): Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
/Patch 3.0.2 (14-Oct-2008): All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.; Aspects now no longer cost mana.
Patch 2.1.0 (22-May-2007): Wand damage will again correctly daze players with this effect active.
Patch 1.6.0 (12-Jul-2005): Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
Patch 1.4.0 (2005-05-05): Will now be canceled when mounted.