Aspect of the Viper | |
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Properties | |
Class | Hunter |
School | Nature |
Cooldown | None |
Related buff | |
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- Vipers may appear sluggish, but they can lash out with deadly speed and precision.[1]
The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but your reducing total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at one time. If wearing at least two pieces of Gronnstalker's Armor, this Aspect also provides a passive effect of 5% of your Intellect in addition to the active regeneration.
Uses
- Enables the Hunter to very quickly regenerate mana after running out, at the cost of half of their damage (both ranged and melee).
- Stacks with equipment and items consisting of +mana every 5 seconds bonuses.
- Can be used as a "throttling" mechanism in aggro-sensitive situations, such as when training a new, lower-leveled pet.
Limitations
- A hunter can only have one Aspect on at a time.
Rank Table
Level | Mana Regen Bonus | Training Cost | |
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Rank 1 | 20 | A percentage of maximum mana equal to 2 * base ranged weapon speed | 18 70 |
Mana Regeneration Formula
Contrary to the description of the buff granted by Aspect of the Viper, this Aspect causes each ranged attack (including the initial application of [Serpent Sting], all three charges of [Explosive Shot], all three missiles of [Multi-Shot], but not including the ticks of Serpent Sting or the damage of [Volley]) to generate a percentage of the Hunter's maximum mana equal to twice the base speed of their ranged weapon. For example, a Hunter with 10,000 mana and a 3.00 speed weapon would regenerate:
10,000 * [(3.00 * 2) / 100] = 600 mana regenerated per shot.
This regeneration can be increased by 10% by applying the [Glyph of Aspect of the Viper] to one of the Hunter's Major Glyph slots.
Patch changes
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- ^ TCGDP, #31