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AllianceAuberdine
Auberdine
The city of Auberdine
Type Small city
Population 5,500
Leader(s) Thundris Windweaver
Race(s) Night elfNight elf Night elf
DwarfDwarf Dwarf
Language(s) Darnassian, Common
Faith(s) Druidism, Elune
Affiliation(s) Alliance
Location Darkshore
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Done Anvil & Forge

Undone Bank       Undone Auctions
Trainers Undone Class
Done Profession
Travel Done Flight Master(s)
Done Mass-transit
Undone Portal(s)
Sources: Lands of Mystery, 11-12

Auberdine is the main center of civilization in Darkshore. Most of Auberdine is populated by Night Elves, but the occasional dwarf or gnome, and even high elf can also be found there. While quite appealing, Auberdine offers a brutal contrast from the serenity that can be felt in Darnassus. Even the sun seems to be too shy to cast its rays upon the land, which seems to be kept cloaked in a dark and mysterious mist.

The buildings in Auberdine are quite different from those found in Darnassus. Here, the stone is mostly replaced by wood, and every house has a gloomy look, as if a spell was cast upon the outpost. Auberdine is a small town with little to defend except a safe way of life.

History

Auberdinecomic

Auberdine as seen in the comic series

Auberdine had previously been damaged during the Sundering and later wars. After the Third War, the night elves who had been living in Darkshore began to focus their attention on rebuilding the town. Most of the town is made of new buildings, as the night elves cleared away the ruins they could not restore.

Auberdine is the sole warm haven amid the desolate land of Darkshore. The oppressive weather and the creatures that lurk in the shadows make much of Darkshore inhospitable, but this thriving trading post is a safe place for heroes to restock and rest. The town had about 200 residents just after the Third War, mostly night elves,[1] but has grown to about 5,500 residents in recent times.[2] Visitors can stop at the Fish Eye Tavern for a hot bite to eat, purchase supplies at Tassik's Tradepost, or, if they have the knack for sailing, rent a skiff at Syran's Boat House. Residents are quite outgoing for night elves and free with advice, whether offering tips on sailing or advising on travel through Darkshore. Auberdine is a small town with little to defend except a safe way of life. The residents' jovial demeanor is but a thin veneer covering a grim determination to protect their homes. There are few armed forces in a military sense, but local scouts and rangers serve as a ready militia and are prepared to defend their quiet hamlet to the death.[1]

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
Auberdine Destroyed - Cataclysm Trailer

Auberdine in ruins

Auberdine will be destroyed by the upheaval caused by Deathwing's return in World of Warcraft: Cataclysm, and will be known as the Ruins of Auberdine. A new night elf encampment, Lor'danel, in northern Darkshore will replace Auberdine as the primary base of operations. The port between mainland Kalimdor and the islands (Teldrassil and Azuremyst), as well as to the Eastern Kingdoms will be located in Rut'theran.

Travel connections

Flight

Alliance Rut'theran Village (free)
Alliance Talonbranch Glade (7s 30c)
Alliance Talrendis Point (7s 30c)
Alliance Stonetalon Peak (3s 30c)
Alliance Astranaar (3s 30c)
Alliance Nijel's Point (5s 30c)
Alliance Feathermoon Stronghold (7s 30c)
Alliance Theramore Isle (6s 30c)
Neutral Moonglade (8s 30c)

Flight prices have the usual discounts according to the player's reputation with the Flight Master city (Darnassus).

Boat

Alliance Stormwind Harbor (replaces Menethil boat)
Alliance Rut'theran Village
Alliance Valaar's Berth Bc icon

Travelling

Auberdine is basically the port for Night Elves, because it has direct access to Rut'theran Village, and it goes to most of Kalimdor and Stormwind City.

You can get to the following places from Darkshore:

  • Teldrassil is the night elven world tree and the starting location for young night elves. It can be reached by hippogryph or by boat, both of which will land in Rut'theran Village. From there, it is only a short walk up the hill and through a portal to get to the capital city of Darnassus, which offers banking, training, and auctioning opportunities not found in Auberdine.
  • Ashenvale is south of Darkshore and can be reached either by walking or by taking a hippogryph to Astranaar.
  • Dustwallow Marsh is on the opposite side of Kalimdor, but even so, the hippogryph will take you directly to Theramore Isle if you have the flight path. (The flight takes approximately ten minutes.)
  • A boat from Azuremyst Isle, the draenei starting area, runs to the west dock of Auberdine. The other landing, the port of Valaar's Berth, is west of the Exodar, the draenei capital. (Requires Burning Crusade)

Notes

  • If using the boat from Auberdine to Azuremyst, make sure you have the Burning Crusade expansion; otherwise a message will pop up saying that you cannot access the area, and you will be teleported to the Auberdine graveyard.
  • As of patch 3.0.2, the boat leaving from the southern pier at Auberdine goes to Stormwind City, not Menethil Harbor.
  • The name "Auberdine" sounds like that of real world cities named Aberdeen which are also a coastal city.

References

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