Auchenai Crypts
From WoWWiki
| Auchenai Crypts | |
|---|---|
| AC, Crypts | |
| Auchenai Crypts loading graphic | |
| Location | Auchindoun, Terokkar Forest |
| Races | |
| End boss | Exarch Maladaar |
| Instance info | |
| Advised level | 65-67 |
| Player limit | 5 |
| Key | Heroic Mode: [Auchenai Key] |
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Bosses
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Auchenai Crypts is a wing of the Auchindoun instance. Its entrance can be found to the west of the Ring of Observance.
Killing the mobs in Auchenai Crypts yields reputation gains for Lower City through honored; once you are past honored, you can gain rep by doing this instance in heroic mode through exalted.
The mobs in the Auchenai Crypts are mostly humanoid, undead draenei and skeletons. An average pull will consist of two or three draenei, with two to four undead non-elites joining the fight. There are many wandering non-elite undead in this instance, which in many cases can be avoided.
Contents |
[edit] Strategy
Pulls in the Crypts present a unique challenge for a few reasons.
- All humanoid elite draenei will spawn a random non-elite ghost draenei when aggroed, even if the elite has been crowd controlled. Note that Mind Controlling these draenei as a first strike won't spawn a ghost until the mind control is broken.
- There is a special type of patrol in here that is impossible to track. Phasing Clerics, Soldiers, Sorcerers and Stalkers will occasionally spawn at point a, walk to point b and despawn, only to respawn at point a in the near future. They are now neutral and will not attack unless aggroed first.
- The bridge prior to the Dead Watcher is full of danger. There are the Raging Souls; invisible pathing ghosts which will approach the party, show themselves, and begin casting an AoE knockback spell. The knockback does no damage on its own, but the walls at the edges of the bridge are frighteningly short. Likewise the Auchenai Monks have a quick whirlwind attack with a small knockback component. While doing anything on the bridge, make sure everybody watches their step.
- A mage in the group is a great asset. while Shirrak the Dead Watcher will reduce DPS using his Inhibit Magic aura, a mage will be invaluable when fighting the large elite skeletons, along with removing the lesser curse (the instance is full of curses).
[edit] Trash Mobs
Elite humanoid draenei:
- Auchenai Monk - Immune to crowd control. Has an AoE knockback/interrupt (mostly just an annoyance for spellcasters except on the bridge. This will break Mind Control, so pull Monks away from your Priest if you go that route.)
- Auchenai Soulpriest - casts Shadow Bolt (with stacking +shadow damage debuff, undispellable, ~10sec duration), "Falter", a melee range immobilizing effect, and a Curse which reduces Healing effects. If you can interrupt/silence them, they deal very little melee damage. Can (and should) be sheeped.
- Auchenai Vindicator - Melee fighter with some burst damage capabilities. Has a direct damage Shadow Shock spell which deals about 1500 damage, and a Shadowguard buff, which deals about 500 shadow damage to attackers 3 times before expiring. Warning: he can easily one-shot your tank if a soulpriest stacked her +shadow damage debuff.
Non-elite, spawned ghosts (a random one spawns a few seconds after a Monk/Vindicator/Soulpriest enters combat; all Undead):
- Phantasmal Possessor - Very squishy, but they have a non-dispellable Mind Control spell. Immune to stun, CC and counterspell. Burn it down. The MC is channeled and takes about five seconds to cast but can be broken with Cloak of Shadows; the target is immobilized while the spell is being channeled. The MC breaks after 1 minute or if the target drops under 50% of their max HP.
- Heroic difficulty: Not burning this mob down can easily result in a wipe.
- Unliving Cleric - Healer with Renew and a direct healing spell. Should be shackled or killed and interrupted.
- Heroic difficulty: Can be shackled.
- Unliving Soldier - Protection-type Warrior with Devotion Aura. Can Shield Bash.
- Heroic difficulty: Can be shackled.
- Unliving Sorcerer - Mage. Uses Frostbolt and Fireball/Blast Wave. Interrupt their fireballs preferably to lock down their fire school in order to prevent Blastwaves.
- Heroic difficulty: Can be shackled.
- Unliving Stalker - Hunter. Shoots Viper Sting (drains mana) and Scorpid Sting (nature DoT). Good target for shackle as they usually stay ranged.
- Heroic difficulty: Can be shackled.
Non-elite, pathing ghosts (all Undead, and Neutral)
- Phasing Cleric - essentially the same as an Unliving Cleric.
- Phasing Soldier - essentially the same as an Unliving Soldier.
- Phasing Sorcerer - essentially the same as an Unliving Sorcerer.
- Phasing Stalker - essentially the same as an Unliving Stalker.
Misc:
- Raging Soul - No damage, just a knockback, which can throw you off of the bridge to your certain death. Invisible. Counter with Flare, Detect Invisibility, or a lucky ranged AoE (such as blizzard). These spawn randomly on the bridge while you fight the other mobs and try to make it across. They can be killed before they 'explode', but it doesn't really seem worth it.
- Angered Skeleton - Enrages every now and then, increasing its damage output.
- Raging Skeleton - Periodically clears its aggro table.
- Auchenai Necromancer - Surrounded by MANY non-elite skeletons (Reanimated Bones, ~5K HP on heroic, very weak individually), which he can heal. Casts Drain Soul (high-damage DoT that also heals the Necromancer; dispellable) and Seed Of Corruption (medium-damage DoT; if it goes through its full duration it deals heavy Shadow damage to everyone near the target, also dispellable). There are also several pulls of just large groups of non-elite skeletons with no Necromancer.
[edit] Bosses
- Shirrak the Dead Watcher - Shirrak is a large, tentacled floating head that has an aura that increases spellcasting time by 50% at long ranges, increasing by 50% increments to a 200% increase at short range. He also places beacons under random players that explode for substantial damage.
- Exarch Maladaar - Maladaar periodically summons a "dark side" shadow of random player characters, who lose 50% of their damage and healing while the shadow persists. He also summons an avatar of himself at about 25% health.
See the individual boss pages for more detailed information and strategies.
[edit] Loot
See Auchenai Crypts loot.
[edit] Quests
[67] Everything Will Be Alright
[68] Auchindoun...
[edit] Notes
Sub-areas
Patch 2.1.0 (5/22/07): Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.
Patch 2.1.3 (7/10/07): This bug appears to be back; a few of the mobs still drop Fish Scales, Fish Oil, etc.
[edit] External links
| Subzones of Auchindoun |
|---|
| Mana-Tombs • Auchenai Crypts • Sethekk Halls • Shadow Labyrinth |
