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{{Removedwithcataclysm|patch=4.0.1}}
<onlyinclude>{{Infobox ability
 
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{{For|the [[rogue]] talent|Vitality (rogue talent)}}
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|name=Hunter's Mark
 
 
<onlyinclude>{{Infobox talent
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|image=Ability_Hunter_SniperShot.png
 
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|disambigpage=Vitality (warrior talent)
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|description=Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by X. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min.
 
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|name=Vitality
|class=[[Hunter]]
 
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|image=INV Helmet 21
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|type=Utility
 
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|description=Increases your total Strength by X%, Stamina by Y% and your Expertise by Z.
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|school=Arcane
 
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|affects=[[Stamina]], [[Strength]], [[Expertise]]
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|cost=2% of base mana
 
 
|class=Warrior
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|range=100 yd
 
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|location=Protection, Tier 8
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|cast_time=Instant
 
 
|ranks=3
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|improvement=[[Improved Hunter's Mark]]
 
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|points_req=35
|ranks=5
 
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|doc=
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|debuff_type=Magic
 
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|debuff_desc=All attackers gain X ranged attack power against this target.
 
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|debuff_dur=5 minutes
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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'''Vitality''' is a [[Warrior]] talent in the Protection-Tree that increases total [[Stamina]], [[Strength]] and [[Expertise]] of the Warrior.
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'''Hunter's Mark''' is a [[hunter]] ability that visibly marks a target, increasing the ranged [[attack power]] of all attacks made against the target. It is somewhat unique in that it has an extremely long range and can be cast on an enemy without putting you into [[combat]] with the target. This allows you to cast Hunter's Mark on a target before engaging it, saving you a [[global cooldown]] later in the fight. Hunter's Mark also causes the target to appear on your mini-map and to remain visible to you and your party even if it uses [[stealth]] or [[invisibility]]. Note that the target is not prevented from using stealth; it merely remains visible to you even if it does.
 
   
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== Table ==
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== Rank table ==
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{| class="darktable" style="text-align: center;"
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{| class="darktable zebra" style="text-align:center;"
 
|-
 
|-
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! Rank!! [[Strength]] !! [[Stamina]] !! [[Expertise]]
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! Level !!Attack power bonus
 
 
|-
 
|-
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| 1 || -
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| 1 || +2% || +3% || +2
 
|-
 
|-
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| 2 || -
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| 2 || 4% || +6% || +4
 
|-
 
|-
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| 3 || -
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| 3 || 6% || +9% || +6
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|-
 
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| 4 || -
 
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|-
 
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| 5 || -
 
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|-
 
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| 6 || -
 
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|-
 
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| 7 || -
 
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|-
 
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| 8 || -
 
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|-
 
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| 9 || -
 
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|-
 
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| 10 || -
 
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|-
 
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| 11 || -
 
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|-
 
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| 12 || -
 
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|-
 
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| 13 || -
 
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|-
 
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| 14 || 40
 
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|-
 
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| 15 || 44
 
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|-
 
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| 16 || 44
 
 
|}
 
|}
   
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== Improvement ==
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==Notes==
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* The same as [[Strength of Arms]] in the [[Warrior_talents#Arms|Arms]] tree, except with one more rank.
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* [[Improved Hunter's Mark]] increases the attack power bonus by 30%, and removes the [[mana]] cost. The attack power increase from the talent stacks with that of [[Glyph of Hunter's Mark]].
 
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* Basic Talent for all tanks. All three aspects are improvements for the role.
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* [[Marked for Death]] increases the damage of all your shots and your pet's special attacks against marked targets by 5%.
 
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=== Glyphs ===
 
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{{:Glyph of Hunter's Mark}}
 
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{{clrl}}
 
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== Notes ==
 
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* The ranged attack power bonus applies to everyone attacking the target, most notably other hunters. A target may only be affected by one Hunter's Mark, and the ability does not stack if cast by multiple hunters.
 
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* The duration of Hunter's Mark is significantly reduced in [[PvP]]. The effect can also be [[dispel type#Magic|dispelled]] by [[priest]]s and [[paladin]]s.
 
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== Tips and tactics ==
 
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* The Hunter's Mark should be used before [[pull]]ing a [[mob]], if possible.
 
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* Use this on mobs that can stealth so you and your pet can target them when they try to disappear.
 
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* Using Hunter's Mark in [[PvP]] will alert the targeted player to your presence, which may or may not be advisable. It should not be used if you think the enemy has not seen you yet, as it will let them know you have them targeted. This can be used to your advantage, however, by making an enemy think that you are targeting them while you are actually shooting at their ally.
 
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* Hunter's Mark can be used in PvP to scare other players into avoiding you. The mark will let them know that you have seen them and that you are ready to fight, even though you may in fact be outnumbered or otherwise at a disadvantage. Since you appear to be ready to fight them, the enemy may assume that you have (possibly stealthed) allies nearby that they have not seen yet. This tactic can be especially useful when defending a position, such as a flag in [[Arathi Basin]] or a graveyard or tower in [[Alterac Valley]].
 
   
 
== Patch changes ==
 
== Patch changes ==
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* {{Patch 4.0.1|note=Removed.}}
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* {{Patch 3.1.3|note=The ranged attack power bonus from this ability has been increased from 300 to 500.|comment=Applies to rank 5.}}
 
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* {{Patch 3.3.3|note=Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.}}
   
 
== External links ==
 
== External links ==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elinks-spell|1130}}
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{{Elinks-spell|29140}}
   
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{{Classfooter|Hunter}}
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{{classfooter|Warrior}}
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[[Category:Hunter abilities]]
 
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[[Category:Arcane spells]]
 
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[[Category:Magic debuffs]]
 

Revision as of 22:06, 4 January 2011

For the rogue talent, see Ability warrior revenge [Vitality].
Vitality
Inv helmet 21
  • Vitality (3 ranks)
  • Increases your total Strength by X%, Stamina by Y% and your Expertise by Z.
Requirements
Class Warrior
Properties
Affects Stamina, Strength, Expertise

Vitality is a Warrior talent in the Protection-Tree that increases total Stamina, Strength and Expertise of the Warrior.

Rank table

Rank Strength Stamina Expertise
1 +2% +3% +2
2 4% +6% +4
3 6% +9% +6

Notes

  • The same as Inv gauntlets 26 [Strength of Arms] in the Arms tree, except with one more rank.
  • Basic Talent for all tanks. All three aspects are improvements for the role.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Removed.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.

External links