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:''Looking for [[Paladin aura]]s?''
{{Cleanup}}
 
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An '''aura''' is a type of [[area of effect]] (AoE) spell.
{{AurasNavBarPaladin}}
 
   
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==Definition==
[[Image:Spell_Holy_AuraMastery.png]]
 
  +
Auras have four basic characteristics:
  +
*They are AoE spells, based on the position of the caster, otherwise known as [[Area of Effect#Point Blank Area of Effect|point blank area of effect]] (PBAoE) spells.
  +
*They are [[instant]] cast, and have no [[cooldown]].
  +
*They have an infinite duration, as long as the affected [[target]] is within [[range]] of the [[caster]], and the caster is alive.
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*They are not dispellable.
   
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==Player auras:==
An '''aura''' is a Paladin [[area-of-effect]] [[buff]] which boosts the abilities of [[party]] members within a certain radius. Although several other classes provide beneficial [[area-of-effect]] [[buff]]s ([[shaman]] [[totem]]s, some [[hunter]] [[aspect]]s, and three [[druid]] [[talent]]s), only Paladins emanate Auras.
 
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Each of these auras are [[party]] only.
   
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[[Paladin]] auras:
{{clrl}}
 
 
*[[Devotion Aura]]
== Using Auras ==
 
 
*[[Retribution Aura]]
 
*[[Concentration Aura]]
 
*[[Sanctity Aura]]
 
*[[Shadow Resistance Aura]]
 
*[[Frost Resistance Aura]]
 
*[[Fire Resistance Aura]]
 
*[[Crusader Aura]]
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[[Warlock]] auras:
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*[[Blood Pact]]
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*[[Paranoia]]
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[[Druid]] auras:
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*[[Leader of the Pack]]
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[[Hunter]] auras:
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*[[Aspect of the Pack]]
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*[[Trueshot Aura]]
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==Creatures who have auras==
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Creature auras effect players.
   
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[[Baron Rivendare]] of [[Stratholme]]has "Unholy Aura", which does periodic [[shadow]] damage.
Each Paladin can emanate one Aura at a time. The active Aura affects the Paladin and, if grouped, all party members within 30 yards of the Paladin. This range can be extended to 40 yards through the [[Aura Mastery]] talent. Note that Auras do not affect an entire [[raid]] group, but only the party to which the Paladin belongs.
 
   
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[[Lord Alexei Barov]] of [[Scholomance]] also has "Unholy Aura".
Activating an Aura consumes no mana, and is essentially "free" to cast. Once activated, an Aura remains active until the Paladin dies. Auras cannot be dispelled.
 
 
Switching which Aura is active can be done at any time, with the only cost of changing them being the [[global cooldown]]. When a Paladin dies, his Aura is deactivated and must be reactivated after [[resurrect]]ing.
 
 
Two Paladins using the same Aura gain no additional effect. For this reason, it is important to coordinate the use of Auras when a group contains more than one Paladin; each Paladin should be using a different Aura. Also note that Paladin resistance Auras do not stack with most resistance buffs. In general, only the more powerful buff will be effective.
 
 
== Available Auras ==
 
 
There are many different Auras available to Paladins. Only the Devotion Aura is available to a newly-created Paladin character; additional Auras become available through training. The various Auras are as follows:
 
 
{| border="1" cellpadding="2"
 
|-
 
!
 
!Aura Name
 
!Description
 
!To Acquire
 
!School
 
!Ranks
 
|-
 
| [[Image:Spell_Holy_DevotionAura.png]]
 
|'''[[Devotion Aura]]'''
 
| Gives additional 55/160/275/390/505/620/735/861 armor to nearby party members.
 
| Level 1
 
| Protection
 
| 8
 
|-
 
| [[Image:Spell_Holy_AuraOfLight.png]]
 
|'''[[Retribution Aura]]'''
 
| Causes 5/8/12/16/20/26 holy damage to any creature that strikes a party member.
 
| Level 16
 
| Retribution
 
| 6
 
|-
 
| [[Image:Spell_Holy_MindSooth.png]]
 
|'''[[Concentration Aura]]'''
 
| Gives 35% chance of ignoring spell casting delays caused by damage to nearby party members.
 
| Level 22
 
|Protection
 
|1
 
|-
 
| [[Image:Spell_Holy_MindVision.png]]
 
|'''[[Sanctity Aura]]'''
 
| Increases Holy damage done by party members within 30 yards by 10%.
 
| Talent
 
| Retribution
 
| 1
 
|-
 
| [[Image:Spell_Shadow_SealOfKings.png]]
 
|'''[[Shadow Resistance Aura]]'''
 
| Increases the group's shadow resistance to 30/45/60/70.
 
| Level 28
 
| Protection
 
| 4
 
|-
 
| [[Image:Spell_Frost_WizardMark.png]]
 
|'''[[Frost Resistance Aura]]'''
 
| Increases the group's frost resistance to 30/45/60/70.
 
| Level 32
 
| Protection
 
| 4
 
|-
 
| [[Image:Spell_Fire_SealOfFire.png]]
 
|'''[[Fire Resistance Aura]]'''
 
| Increases the group's fire resistance to 30/45/60/70.
 
| Level 36
 
| Protection
 
| 4
 
|-
 
| [[Image:Spell_Holy_CrusaderAura.png]]
 
|'''[[Crusader Aura]]'''
 
| Increases the mounted speed by 20% for all party members within 30 yards. Does not stack with other movement speed increasing effects.
 
| Level 62
 
| Holy
 
| 1
 
|}
 
 
More details about individual Auras can be found at the top of [http://www.thottbot.com/?c=Paladin&sortr=mana&sort2=name Thottbot's Paladin skills chart].
 
 
== Improving Auras With Talents ==
 
 
Auras can be improved through the following talents:
 
 
{| border="0" cellpadding="2"
 
|-
 
| [[Image:Spell_Holy_DevotionAura.png]]
 
|'''[[Improved Devotion Aura]]'''
 
Protection Tier 1
 
| Improves the armor bonus of Devotion Aura by 8%-40%.
 
|-
 
| [[Image:Spell_Holy_AuraOfLight.png]]
 
|'''[[Improved Retribution Aura]]'''
 
Retribution Tier 4
 
| Increases Retribution Aura damage by 25%-50%.
 
|-
 
| [[Image:Spell_Holy_MindSooth.png]]
 
|'''[[Improved Concentration Aura]]'''
 
Protection Tier 4
 
| Adds 5%-15% chance to resist [[interrupt]]ion. Also adds 5%-15% chance to resist [[Silence]] and Interrupt effects.
 
|-
 
| [[Image:Spell_Holy_MindVision.png]]
 
|'''[[Improved Sanctity Aura]]'''
 
Retribution Tier 5
 
| Adds 3%-6% to healing recieved by targets under this Aura.
 
|-
 
| [[Image:Spell_Holy_AuraMastery.png]]
 
|'''[[Aura Mastery]]'''
 
Holy Tier 3
 
| Extends the radius for all Auras to 40 yards.
 
|}
 
 
[[Category:Game Terms]]
 
[[Category:Paladins]]
 

Revision as of 09:54, 19 August 2007

Looking for Paladin auras?

An aura is a type of area of effect (AoE) spell.

Definition

Auras have four basic characteristics:

  • They are AoE spells, based on the position of the caster, otherwise known as point blank area of effect (PBAoE) spells.
  • They are instant cast, and have no cooldown.
  • They have an infinite duration, as long as the affected target is within range of the caster, and the caster is alive.
  • They are not dispellable.

Player auras:

Each of these auras are party only.

Paladin auras:

Warlock auras:

Druid auras:

Hunter auras:

Creatures who have auras

Creature auras effect players.

Baron Rivendare of Stratholmehas "Unholy Aura", which does periodic shadow damage.

Lord Alexei Barov of Scholomance also has "Unholy Aura".