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Auto Shot

From WoWWiki

(Redirected from Autoshot)
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Auto Shot
  • Auto Shot
  • 0.5 sec cast
  • 5-35 yd range
  • Automatically shoots the target until cancelled.
Usable by
Class Hunter
Properties
Type Offensive
School Physical
Cooldown Weapon speed
Talents
Talented No
Improvement
talents
Hawk Eye
Other information
Ranks 1
Requirements Requires ranged weapon
Exhale.. And squeeze..

Auto Shot is a basic attack that allows Hunters to fire their ranged weapons repeatedly until cancelled. This will automatically activate when a Hunter uses any offensive ranged ability (with the exception of Scatter Shot).

Contents

Rank table

Rank Mana Cost Damage Level Cost
1 Free Weapon damage 1 Free

Notes

This is the bread and butter attack for Hunters. Generally a Hunter will pull the mob and then just turn on Auto Shot and use whatever shots he chooses (Arcane Shot, Serpent Sting, Concussive Shot, etc) until the mob gets in closer than 5 yards where Auto Shot will not work.

The actual icon the player will see for the Auto Shot ability will be the icon for the ranged weapon in use. The icon shown on this page is a placeholder, shown when no ranged weapon is equipped.

Tips and tactics

Cannot be used when the target is closer than 5 yards.

The auto-activation when used with any ranged offensive ability can cause you to generate more aggro than you wanted or to break an effect.

Since it is a spell in itself, attempting to use a macro which activates multiple abilities will prevent one or possibly more than one of the abilities from being activated (in other words, you will receive the error message "Another Action is in Progress").

There is a cast time of 0.5 seconds. This is important to keep it in mind because using another special ability can and will cancel out this casting time to reset Auto Shot.

Due to the 0.5 second cast time on auto-shot, firing a special ability while moving will prevent auto-shot from firing immediately after the special shot goes off. This can be highly helpful when trying to get in 3 high-damage/high-threat special shots while using Misdirection, or to generate aggro on a crowd-controlled mob without breaking the CC.

Past changes

  • Patch 1.7 (9/22/05): Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
  • Patch 1.8 (10/10/05): Auto Shot is now cancelled when you die.
  • Patch 2.0.6 (1/23/07): Auto Shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • Patch 2.1.0 (5/22/07): Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
  • Patch 2.3.2 (1/8/08): /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
  • Patch 2.4.0 (3/25/08): Equipping a thrown weapon while in the middle of an Auto Shot will no longer cause animation issues.
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