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Returns the index of your primary talent tree.
primaryTabId = GetPrimaryTalentTree([isInspect[, isPet[, talentGroup]]])
Arguments
- isInspect
- Boolean (Optional) - If true returns the information for the inspected unit instead of the player.
- isPet
- Boolean (Optional) - If true returns the information for the inspected pet.
- talentGroup
- Number (Optional) - The number of the talentgroup you want to look at. i.e. 1 for Primary, 2 for Secondary.
Returns
- primaryTabId
- Number - Returns the index of the tab with the most number of talents in it, i.e. the primary talent tree (1, 2, or 3); or 0 if no primary tree is selected.