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Baelnor Lightbearer

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CombatMobElite 32Baelnor Lightbearer
Baelnor Lightbearer
Title <Paladin>
Race Human (Humanoid)
Level  ?? Boss
Health 403,200 (10-player)
?? (10-player Heroic)
2,419,000 (25-player)
3,225,600 (25-player Heroic)
Mana 79,880
Location Trial of the Crusader
Status Killable
See Icon-3D-48x48
Main article: Faction Champions

Baelnor Lightbearer is an Alliance retribution paladin and is one of the possible opponents for Horde in the Faction Champions battle in the Trial of the Crusader raid instance.

10-player abilities Edit

  • Spell holy crusaderstrike  [Crusader Strike]—An instant strike that causes 110% weapon damage.
  • Ability paladin divinestorm  [Divine Storm]—An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.
  • Spell holy sealofblood  [Seal of Command]—All melee attacks have a chance to deal an additional 923 to 1077 Holy damage.
  • Ability warrior innerrage  [Judgement of Command]—Judges the enemy for 4750 to 5250 Holy damage.
  • Spell holy prayerofhealing  [Repentance]—Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Spell holy sealofprotection  [Hand of Protection]—A targeted ally member is protected from all physical attacks for 10 sec.
  • Spell holy sealofmight  [Hammer of Justice]—Stuns the target for 6 sec.
  • Spell holy avenginewrath  [Avenging Wrath]—Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection.
  • Spell holy divineintervention  [Divine Shield]—Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.

25-player abilities Edit

  • Spell holy crusaderstrike  [Crusader Strike]—An instant strike that causes 110% weapon damage.
  • Ability paladin divinestorm  [Divine Storm]—An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.
  • Spell holy sealofblood  [Seal of Command]—All melee attacks have a chance to deal an additional 1384 to 1616 Holy damage.
  • Ability warrior innerrage  [Judgement of Command]—Judges the enemy for 6650 to 7350 Holy damage.
  • Spell holy prayerofhealing  [Repentance]—Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Spell holy sealofprotection  [Hand of Protection]—A targeted ally member is protected from all physical attacks for 10 sec.
  • Spell holy sealofmight  [Hammer of Justice]—Stuns the target for 6 sec.
  • Spell holy avenginewrath  [Avenging Wrath]—Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection.
  • Spell holy divineintervention  [Divine Shield]—Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.

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