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BagIDs are used for accessing bags and their slots. It's recommended to use the bag constants to make future WoW patches less likely to break your code.

Values[]

ID Constant Enum Dragonflight Description
0 BACKPACK_CONTAINER Enum.BagIndex.Backpack The Backpack which has 16 generic slots.
1 to 4 BACKPACK_CONTAINER+1 to
NUM_BAG_SLOTS
Enum.BagIndex.Bag_1 to 4 The equipped bags on the character (from right to left).
5 BACKPACK_CONTAINER+NUM_BAG_SLOTS+1 Enum.BagIndex.ReagentBag The equipped reagent bag on the character
6 to 12 NUM_TOTAL_EQUIPPED_BAG_SLOTS+1to
NUM_TOTAL_EQUIPPED_BAG_SLOTS+NUM_BANKBAGSLOTS
Enum.BagIndex.BankBag_1 to 7 The Bank bags (from left to right).
-1 BANK_CONTAINER Enum.BagIndex.Bank The Bank which has 28 (7*4) generic slots.
-2 KEYRING_CONTAINER Enum.BagIndex.Keyring The Keyring was removed in 4.2.0 but the constant still exists. On retail this "bag" holds the InventorySlotIds instead.
-3 REAGENTBANK_CONTAINER Enum.BagIndex.Reagentbank The Reagent Bank which has 98 (14*7) generic slots.
-4 n/a Enum.BagIndex.Bankbag A seven slots "bag" that holds the bank bags themselves.

Example[]

BagID example

Slots start at the topleft of each bag.

Prints all items in your character bags.

for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do
	for slot = 1, GetContainerNumSlots(bag) do
		local itemLink = GetContainerItemLink(bag, slot)
		if itemLink then
			print(bag, slot, itemLink)
		end
	end
end
0, 1, "[Red Winter Hat]"
0, 2, "[Red Winter Clothes]"
0, 3, "[Winter Boots]"
0, 9, "[Hearthstone]"
0, 19, "[Snowball]"
0, 20, "[Weighted Jack-o'-Lantern]"
1, 1, "[Celebration Wand - Trogg]"
1, 7, "[Dartol's Rod of Transformation]"

See also[]

Patch changes[]

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