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Baine Bloodhoof

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Horde
Baine Bloodhoof
Image of Baine Bloodhoof
Gender
Male
Race Tauren
Character class Chieftain, Warrior (presumed)
Affiliation
The Horde, Confederated Tribes of the Tauren
Occupation Leader of Bloodhoof Village
Location
Status Alive
Relative(s) Cairne Bloodhoof (father)

Baine Bloodhoof is a level 10 quest giver located in the Bloodhoof Village in the tauren starting zone of Mulgore.

He starts the following quests:

shortcut iconSee Also: List of Mulgore NPCs

Biography

Baine in Warcraft III
Baine in Warcraft III

The son of the aging Cairne Bloodhoof, Baine fought alongside his father with pride and respect, and continued to defend his people when they established a home for themselves in Mulgore. However, in an attack by the centaur on their village, Baine was taken captive and taken back to their camp. He managed to stay alive, but he began to lose hope when all his fellow captives were killed one by one until he was the only one left.

The tauren Tagar told Rexxar to find him and bring him back. So, Baine was rescued by Rexxar, and they battled their way together through hordes of centaur until they finally made it back to Cairne, who was overjoyed to see his son alive. After he was brought back with the help of Bovan Windtotem, Cairne Bloodhoof decided to join Rexxar's party.

At Bloodhoof Village Baine Bloodhoof, leads an investigation into Venture Company operations to the east and a campaign against the Palemane gnolls to the west. With his father growing older, Baine takes a greater role in the leadership of the tauren with each passing year. He has grown into a formidable warrior, but it will be some time before he matches his legendary father’s exploits.LoM 40

It would seem that after Brann Bronzebeard had a chance to speak to the tauren chieftain at Thunder Bluff about the dwarves of Bael'dun Digsite, that Baine Bloodhoof asked a group of young tauren to act as emissaries to the dwarven excavation of Bael’dun to convince the dwarves to cease their careless digging. Given enough effort, the tauren apparently convinced the dwarves to allow a shaman to oversee their site to make sure that the land is properly cared for during the excavation, and that the dwarves return to the land as much as they take. Baine then asked them to deal with the Venture Company as well — a more difficult proposition, however, it seems a few good axe swings were likely more effective than conventional diplomacy.LoM 41

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