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Banshee (Warcraft III)

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Banshee
BTNBanshee
WC3Banshee
RaceBanshee
FactionUndead
Statistics
Hit points 285 (365*)
Hit point regeneration Blight
Mana 200 (400*)
Mana regen. rate 0.667 (1.167*) Mana/sec.
Unit TypeNormal
Level 2
Gold155 WC3gold
Lumber30 WC3lumber
Food2 WC3food
Produced at Temple of the Damned
Build time 28 sec.
RequiresNone
Transport slots1
Hotkey B
Combat
Normal attack:11 avg
Range60
Attack typeMagic
Cooldown1.5 sec.
Weapon typeMissile
Secondary attack:11 avg
Range60
Attack typeMagic
Cooldown1.5 sec.
Weapon typeMissile
Armor TypeUnarmored
Armor0
Day Sight140
Night Sight80
Movement SpeedAverage (270)

Banshees were once beautiful female Night Elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Over the years they became jealous of the living and seeded a deep hatred for all life. Yet when the Lich King, Ner'zhul, became aware of them, he gathered them together and promised them vengeance upon the living. Ner'zhul gave them terrible voices so that the living would finally hear their timeless anguish. Thus, the Banshees have pledged themselves to the Undead cause and serve as valuable warriors in the Scourge. The spectral Banshees can fly and are fond of hammering their enemies with tortured blasts of sonic force. Their unnerving, unholy screams can be heard from miles away.

InformationEdit

Banshees are very good at supporting units. The Banshee's Master Spell can rip apart entire armies by possessing units such as Knights and Tauren.

The possessed unit will add or decrease food depending on the unit it is. If you Possess a Tauren, you will take up more food, while Possessing a Peasant will take your food limit down by 1.

Spells and Abilities Edit

BTNCurseOff
Curse (Autocast)
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
120 (60) sec. 1 sec. 40 70 N/A Air, Ground, Organic 33% chance to miss


BTNAntiMagicShell
Anti-magic Shell
Creates a barrier that stops 300 points of spell damage from affecting a target unit.
Research Cost Researched At Requirements
100 WC3gold 150 WC3lumber Temple of the Damned Banshee Adept Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
90 sec. None. 75 50 unit Air, Ground Absorbs 300 points of spell damage


BTNPossession
Possession
Stuns a target unit and the Banshee for 4 seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5. Possesion is a very good ability and a game winner. A widely used trick is to put a Banshee into a town and possess the worker. This way, you will be able to research in different units and races. Although, this will be a problem for Upkeep.
Research Cost Researched At Requirements
100 WC3gold 150 WC3lumber Temple of the Damned Banshee Master Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited None. 250 35 unit Ground, Non Hero, Enemy, Organic, Neutral Converts unit to your side

Upgrades Edit

BTNBansheeAdept
Banshee Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Anti-magic Shell.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Temple of the Damned None 60 sec.
BTNBansheeMaster
Banshee Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Possession.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 150 WC3lumber Temple of the Damned Banshee Adept Training, Black Citadel 75 sec.

See also Edit

External links Edit


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