Baron Ashbury is one of two of the Gilnean eastern lords convinced by Lord Godfrey to go with his plan. Later he was resurrected by the Forsaken along with Lord Godfrey and Lord Walden and have fled into the Shadowfang Keep along with his companions shortly after the failed assassination attempt on Sylvanas Windrunner. He is the first boss of the instance.
Heroic: Ashbury periodically Asphyxiates the whole group down to 1 health, then casts Stay of Execution which heals the group and himself. Interrupt Stay of Execution after no more than 1 or 2 seconds so that the tank doesn't get one-shotted, or you can interrupt it immediately if your healer can heal the tank immediately. AE heals to counter Wracking Pain. Save cooldowns for after he casts Calamity.
Normal Abilities
Asphyxiate: Inflicting shadow damage every 1 second to all nearby enemies.
Mend Rotting Flesh: Heals Baron Ashbury for 10% of his health.
Stay of Execution: Heals all nearby allies for 50% of their health.
Pain and Suffering: Inflicting the target with shadow damage every 1 seconds.
Heroic Abilities
Asphyxiate: Inflicting shadow damage every 1 second to all nearby enemies.
Stay of Execution: Heals all nearby enemies and allies for 10% of their health every 1 second.
Mend Rotting Flesh: Heals Baron Ashbury for 25% of his health.
Pain and Suffering: Inflicting the target with 2260 to 2739 shadow damage every 0.5 seconds.
Calamity: Inflicting 4875 to 5125 Shadow damage on all nearby enemies every 1 second.
Wrecking Pain: Inflicts Racking Pain on the party, inflicting 10000 shadow damage and increases shadow damage taken by 20% for 2 minutes. Stacking debuff.
Right after Asphyxiate don't attack Baron Ashbury and let his heal tick 1-2 times before interrupting him. Otherwise he will proceed to kill someone since everyone's very low on HP.
Phase 2
The boss will stop casting Asphyxiate on Phase 2.
Phase 2 starts around 1 million HP. Baron Ashbury transforms and starts dealing massive AOE damage. Tanks should leave their damage reducing abilities on cooldowns for phase 2 and healers and DPS should leave their best abilities on long cooldowns for this phase.
If there's a DPS capable of throwing AOE heals around it might help having him help the healer with the healing on phase 2.
Baron Ashbury says: I'm trying to convince Godfrey to just kill all of you to end your misery, but he keeps telling me no. More pain and suffering for the lot of you, then!
Forsaken Trooper says: Bastard.
Aggro
Tally ho! The hunt begins!
<spell> Cast
This is just too easy...
<healing spell> Cast
HA! Let's at least keep it interesting.
During the fight, the prisoners will say the following
The Bloodfang Berserkers begin to salivate heavily.
Packleader Ivar Bloodfang says: Control yourselves! We're here for Godfrey's head above all else. Relish in the spoils of war later!
Packleader Ivar Bloodfang says: We have to push forward if we're to put an end to him. Follow me, I'll open the courtyard so that you can spearhead our assault.
Packleader Ivar Bloodfang says: What a pathetic lock! Godfrey is going to have to try harder than this if he wants to defeat us.